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Author Topic: Dom3 Round 10  (Read 46724 times)

Bluerobin

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Re: Dom3 Round 10
« Reply #165 on: November 07, 2012, 03:12:18 pm »

Hey Bluerobin, I can send my files too if you are interested. What do you need, pretender and all the turns?
Pretender would be good and as many turns as you want to send. I'm still not sure how many of these I'll actually look through, but I plan on doing summaries every 5 turns or so.

Edit: Holy hell people, was it really necessary to make such a big game? Writeups for 11 nations take foreeeeeeever. Getting there, though.
« Last Edit: November 07, 2012, 06:39:42 pm by Bluerobin »
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

Darkwind3

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Re: Dom3 Round 10
« Reply #166 on: November 07, 2012, 06:48:16 pm »

Hey Bluerobin, I can send my files too if you are interested. What do you need, pretender and all the turns?
Pretender would be good and as many turns as you want to send. I'm still not sure how many of these I'll actually look through, but I plan on doing summaries every 5 turns or so.

Edit: Holy hell people, was it really necessary to make such a big game? Writeups for 11 nations take foreeeeeeever. Getting there, though.
Well, we could take some of the pressure off you and write up something ourselves. It would certainly be interesting to have player perspectives as well as yours and see where differences lie. Just be glad you're not doing this for a full 20-player game, or even one of the ridiculous 60-player all era games (though getting the players for one of those would probably be just as much of a pain). :D
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Bluerobin

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Re: Dom3 Round 10
« Reply #167 on: November 07, 2012, 07:14:48 pm »

Haha good point. Also, you brought up another good point in the PM you just sent me. I didn't give you guys an email to send things to. Feel free to send things to Bluerobin427 at gmail.
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

Shadowgandor

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Re: Dom3 Round 10
« Reply #168 on: November 08, 2012, 09:17:10 am »

I think it's still on 24h turns. Could it be set to 48h?
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a1s

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Re: Dom3 Round 10
« Reply #169 on: November 08, 2012, 10:18:16 am »

I think it's still on 24h turns. Could it be set to 48h?
can we please not? If there's a legitimate reason, we should grant extensions, but making 1 turn a day isn't hard (we can make it 48h once we get to the midgame, when half the people get eliminated, and the rest will need to maange complex empires of larger size).
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

Karlito

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Re: Dom3 Round 10
« Reply #170 on: November 08, 2012, 10:23:14 am »

It is set to 48 hour turns.
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a1s

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Re: Dom3 Round 10
« Reply #171 on: November 08, 2012, 10:30:44 am »

Well can we set it back? I'm sure other people will agree we should 24h it at least until the second year. (how about a poll?)
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

Shadowgandor

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Re: Dom3 Round 10
« Reply #172 on: November 08, 2012, 10:49:26 am »

It's not about the amount of time I'm busy doing turns, it's wether I'm at all capable of doing the turns or not. I won't be able to play at all between tonight and saturday late afternoon and this is happens multiple times a week.
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a1s

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Re: Dom3 Round 10
« Reply #173 on: November 08, 2012, 11:01:05 am »

It's not about the amount of time I'm busy doing turns, it's wether I'm at all capable of doing the turns or not. I won't be able to play at all between tonight and saturday late afternoon and this is happens multiple times a week.
You don't have 15 minutes at lunchtime (or before bed?) I think you might have joined the wrong game (or, sigh, I have)
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

Knave

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Re: Dom3 Round 10
« Reply #174 on: November 08, 2012, 11:15:55 am »

I probably COULD do 24hr turns, (at least for the first little bit, while they're fairly short) but it sounds like there are some who need the 48hr turn cycle which is what we originally agreed on. I'm fine with the slower pace as it's my first game, so it gives me time to consider my moves.
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ScriptWolf

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Re: Dom3 Round 10
« Reply #175 on: November 08, 2012, 12:19:55 pm »

i think ( correct me if im wrong ) even if its on 48 hours once we all put our turns in then it forces the next turn anyway. soo i dont really think its to bad and it allows for a bit of breathing space for some guys.
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Shadowgandor

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Re: Dom3 Round 10
« Reply #176 on: November 08, 2012, 12:54:24 pm »

It's not about the amount of time I'm busy doing turns, it's wether I'm at all capable of doing the turns or not. I won't be able to play at all between tonight and saturday late afternoon and this is happens multiple times a week.
You don't have 15 minutes at lunchtime (or before bed?) I think you might have joined the wrong game (or, sigh, I have)
During lunch, I'm not near my computer. I already spend 8 hours a day in a room without windows. I prefer spending my lunchtime outside or at least in the break room. If it was a reliable option, I'd have taken it.
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EuchreJack

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Re: Dom3 Round 10
« Reply #177 on: November 08, 2012, 03:13:55 pm »

It's not about the amount of time I'm busy doing turns, it's wether I'm at all capable of doing the turns or not. I won't be able to play at all between tonight and saturday late afternoon and this is happens multiple times a week.
You don't have 15 minutes at lunchtime (or before bed?) I think you might have joined the wrong game (or, sigh, I have)
After the first in-game year, I've never had a turn that took me less than an hour to do.

Plus, 24-hour turns really don't give enough time for diplomacy between nations, something essential from day one.

Bluerobin

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Re: Dom3 Round 10
« Reply #178 on: November 08, 2012, 03:23:20 pm »

I think the past three Bay12 dominions games have started with 24hr turns for the first year or so just to get the game started then dropped down to 48 or 72 hour hosting times once turns got longer. It looks like this one started with a 48 hour hosting time, though.
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

Darkwind3

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Re: Dom3 Round 10
« Reply #179 on: November 08, 2012, 07:55:55 pm »

I'm fine with 24 or 48 hour turns for now, though obviously I'll want longer turns as the game goes on. My major problem is that I temporarily lost my sanity and decided to sign up for two games basically simultaneously (one isn't on this forum), which means that in a couple months I'll likely be spending more time than I'd like on Dominions (assuming all goes well in both games, of course). Right now, though, turns don't take very long, for me at least.
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