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Author Topic: Dom3 Round 10  (Read 46721 times)

Ghazkull

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Re: Dom3 Round 10
« Reply #150 on: November 07, 2012, 07:58:12 am »

Damn Darkwind figured it out pretty fast. I am down to my pretender and four lumpy units, the surrounding seas are too damn well guarded and the land too, is that normal? I have on average between 50 and 70 enemy units in the surrounding provinces
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a1s

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Re: Dom3 Round 10
« Reply #151 on: November 07, 2012, 08:32:16 am »

Well thank the us for small miracles. :P

Anyway, I'd like to jump on the bandwagon, and send turns to Bluerobin. Although I would like to ask him not to post his first report until turn 10, so as not to reveal where everyone is (how about focusing more abstractly on the nations involved?)
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ScriptWolf

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Re: Dom3 Round 10
« Reply #152 on: November 07, 2012, 09:04:48 am »

muahaha, next turn one of my things on the graph is going to skyyy rocket
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Bluerobin

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Re: Dom3 Round 10
« Reply #153 on: November 07, 2012, 10:39:11 am »

Yup, I had planned to delay at least 10 turns. I have nation summaries for Marignon, Abysia, and Pythium done and I'll work on the rest of them today. They're turning out a bit longer than I expected, but basically all I'm doing in one/two sentence summaries of each unit with some basic strategies on how to tie them together and ideas for how to play the nations/what to look for when playing against them. Adding pretender info will be the next step and turn summaries won't happen until turn 10-15.
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Alkhemia

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Re: Dom3 Round 10
« Reply #154 on: November 07, 2012, 11:07:03 am »

Yup, I had planned to delay at least 10 turns. I have nation summaries for Marignon, Abysia, and Pythium done and I'll work on the rest of them today. They're turning out a bit longer than I expected, but basically all I'm doing in one/two sentence summaries of each unit with some basic strategies on how to tie them together and ideas for how to play the nations/what to look for when playing against them. Adding pretender info will be the next step and turn summaries won't happen until turn 10-15.

Oh that sounds cool I definitely want to read that
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ScriptWolf

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Re: Dom3 Round 10
« Reply #155 on: November 07, 2012, 11:17:53 am »

is there anyway to take the password off a pretender ? i set mine i really dont know why and i dont want to give my password for my preternder because its the pass i use for a few things :P
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Karlito

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Re: Dom3 Round 10
« Reply #156 on: November 07, 2012, 11:26:30 am »

Aside from restarting the game? No. Don't disappear on us.
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Shadowgandor

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Re: Dom3 Round 10
« Reply #157 on: November 07, 2012, 11:27:35 am »

is there anyway to take the password off a pretender ? i set mine i really dont know why and i dont want to give my password for my preternder because its the pass i use for a few things :P

Just create a carbon copy of your pretender and send that to Blue. Atleast he'll be able to see what kind of pretender you have :)
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Karlito

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Re: Dom3 Round 10
« Reply #158 on: November 07, 2012, 11:55:58 am »

Bluerobin is probably using catgod to read the pretender files, since otherwise he'd have to play a test game for up to three years to get the pretender info, so it doesn't matter if there's a password on the file.
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Burnt Pies

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Re: Dom3 Round 10
« Reply #159 on: November 07, 2012, 12:11:04 pm »

I got unlucky on Indie territories next to my capital; they're all at least 40 strong, good mix of light and heavy infantries... (Aside from one with 30 Barbarians...)

Add to that how rubbish Caelum's infantry are and you have a recipe for disaster.

Still, all that upkeep I save will allow for Mammoths, and if there's one thing Mammoths are good at, it's walking all over indies.
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Karlito

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Re: Dom3 Round 10
« Reply #160 on: November 07, 2012, 01:14:36 pm »

So, I was rereading Boksi's message about the C'tis dominions effects, and thinking about how I could possibly fight that, when it dawned on me -- I have units with swamp survival. I played a test game up to like year 5 with Pythium without paying for a single Hydra; it's like that part of the recruitment screen only became visible now.

Boy do I feel silly.
« Last Edit: November 07, 2012, 01:16:10 pm by Karlito »
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a1s

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Re: Dom3 Round 10
« Reply #161 on: November 07, 2012, 01:38:56 pm »

So, I was rereading Boksi's message about the C'tis dominions effects, and thinking about how I could possibly fight that, when it dawned on me -- I have units with swamp survival. I played a test game up to like year 5 with Pythium without paying for a single Hydra; it's like that part of the recruitment screen only became visible now.
Pythians and the C'tis are basically frienemies in the lore (BTW, I find it very weird that while extensive world history exists, it's not used anywhere whatsoever- all the games happen on unrelated maps, with each nation starting from a single, randomly placed province). The government is vary of the C'tis, as they are behind the Ermorian Death Cult (or at least have inspired it), while the Intelligentsia (mages and such) finds the C'tis fascinating (as evidenced by LA Pythia).
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puntocom

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Re: Dom3 Round 10
« Reply #162 on: November 07, 2012, 02:35:25 pm »

Hey Bluerobin, I can send my files too if you are interested. What do you need, pretender and all the turns?
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Boksi

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Re: Dom3 Round 10
« Reply #163 on: November 07, 2012, 02:43:16 pm »

So, I was rereading Boksi's message about the C'tis dominions effects, and thinking about how I could possibly fight that, when it dawned on me -- I have units with swamp survival. I played a test game up to like year 5 with Pythium without paying for a single Hydra; it's like that part of the recruitment screen only became visible now.
Pythians and the C'tis are basically frienemies in the lore (BTW, I find it very weird that while extensive world history exists, it's not used anywhere whatsoever- all the games happen on unrelated maps, with each nation starting from a single, randomly placed province). The government is vary of the C'tis, as they are behind the Ermorian Death Cult (or at least have inspired it), while the Intelligentsia (mages and such) finds the C'tis fascinating (as evidenced by LA Pythia).
It's all Rome's Ermor's fault, though. They conquered Egypt C'tis and stole the secrets of death magic from its Sauromancers. Then they tried to resurrect Jesus the Prophet but instead let Death lose like the fools they were. It was such a shocking event that the Sauromancers stopped studying death and started branching into other paths of magic. Like water and nature.

The serpent cult is definitely from C'tis, it came with Sauromancers who were invited to help battle Ermor, but it's changed a good bit after the Sauromancers left Pythium.
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Karlito

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Re: Dom3 Round 10
« Reply #164 on: November 07, 2012, 02:57:48 pm »

(BTW, I find it very weird that while extensive world history exists, it's not used anywhere whatsoever- all the games happen on unrelated maps, with each nation starting from a single, randomly placed province)

I figure that most of the history bits must happen during the reign of the previous Pantokrator, and then when he decides to leave for whatever reason, the cataclysmic stuff happens: a meteor falls into the sea and destroys Atlantis, Ermorian mages freak out and try to resurrect their prophet, the forests of Ulm get cursed and turn evil, etc. The game starts after a few years of chaos where all the provinces in the world have broken away from their previous empires and become independent. Nations that aren't being played simply didn't have anyone powerful enough to claim the throne of heaven that they could rally around.
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