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Author Topic: More abominations, taking requests.  (Read 55433 times)

endlessblaze

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Re: More abominations, taking requests.
« Reply #270 on: January 05, 2015, 02:51:34 pm »

How did you even get that many caste set up in the first place?
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Kids make great meat shields.
I nominate endlessblaze as our chief military executive!

BlackFlyme

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Re: More abominations, taking requests.
« Reply #271 on: January 05, 2015, 02:55:18 pm »

With the help of excel functions and a lot of copy-pasting.

Oh, I just realized I forgot to make the dragons immune to their own effects. Hold on a moment. Alright, they shouldn't be melting themselves now.
« Last Edit: January 05, 2015, 03:01:41 pm by BlackFlyme »
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Dirst

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Re: More abominations, taking requests.
« Reply #272 on: January 05, 2015, 03:08:07 pm »

Oh, I just realized I forgot to make the dragons immune to their own effects. Hold on a moment. Alright, they shouldn't be melting themselves now.
Just imagine this little event playing out over evolutionary time-scales.  Would be quite a surprise to the first pack of hunters to come across the self-cooking-beast who had developed the immunity.
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Just got back, updating:
(0.42 & 0.43) The Earth Strikes Back! v2.15 - Pay attention...  It's a mine!  It's-a not yours!
(0.42 & 0.43) Appearance Tweaks v1.03 - Tease those hippies about their pointy ears.
(0.42 & 0.43) Accessibility Utility v1.04 - Console tools to navigate the map

Badger Storm

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Re: More abominations, taking requests.
« Reply #273 on: January 07, 2015, 08:43:13 am »

Make a cross between a scorpion and a squirrel.  Make sure to make it huge, with nasty venom and a nastier attitude.
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endlessblaze

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Re: More abominations, taking requests.
« Reply #274 on: January 11, 2015, 05:33:25 pm »

I tested some of them.....

it is terrifying....

....I ahad one blood dragon killed by a normal dragon.....the normal onesuffocated from pralisys
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Kids make great meat shields.
I nominate endlessblaze as our chief military executive!

Peradon

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Re: More abominations, taking requests.
« Reply #275 on: January 13, 2015, 09:31:55 pm »

Is this still active? Because if so, I have a request.

Its a two headed dog with a cat body. Plus, it breathes fire, and turns anything it touches to gold. Dangerous to keep, but rewarding....
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Ya'll need Jesus. Just sayin'.

BlackFlyme

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Re: More abominations, taking requests.
« Reply #276 on: January 13, 2015, 09:41:24 pm »

Is this still active? Because if so, I have a request.

Its a two headed dog with a cat body. Plus, it breathes fire, and turns anything it touches to gold. Dangerous to keep, but rewarding....

So a two-headed dog then?  :P

Turning things into gold would be a bit difficult though. You can't turn objects into other objects through interactions. Though it could turn creatures and corpses into gold, using roundabout ways.

Or as a compromise it could lay golden eggs. That may negatively affect breeding though. I don't know for certain about that.

Or it could leave behind gold when it is killed or butchered.
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Grand-Baham

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Re: More abominations, taking requests.
« Reply #277 on: January 13, 2015, 11:50:05 pm »

ok here's one an adamantium skinned humanlike creature with total immunity to fire. dragonbreath. a "stinger" in his arms that delivers nonleathal *but still damaging venom* is obscenely fast immortal and is playable in adventure mode. its both an abomination and the perfect debug testing creature :D
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BlackFlyme

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Re: More abominations, taking requests.
« Reply #278 on: January 14, 2015, 10:27:00 am »

ok here's one an adamantium skinned humanlike creature with total immunity to fire. dragonbreath. a "stinger" in his arms that delivers nonleathal *but still damaging venom* is obscenely fast immortal and is playable in adventure mode. its both an abomination and the perfect debug testing creature :D

Would help if you were a bit more specific with the venom effects. There are quite a few different effects that can be done.
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Grand-Baham

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Re: More abominations, taking requests.
« Reply #279 on: January 14, 2015, 10:37:28 am »

extreme pain and sensory nerve damage?
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Grand-Baham

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Re: More abominations, taking requests.
« Reply #280 on: January 14, 2015, 10:56:04 am »

now that i think about it. not needing to eat drink ect is probably important for a debug creature
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BlackFlyme

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Re: More abominations, taking requests.
« Reply #281 on: January 14, 2015, 11:07:09 am »

No need to eat, drink, or sleep. Or even breathe, for that matter. Doesn't die of old age. Breathes fire, and is immune to fire. Skin is adamantine. Stingers in arms that cause pain and numbness. Excessive numbness may cause nerve damage, but no guarantee. Syndromes can be tricky.

Spoiler: Body part (click to show/hide)

Spoiler: Creature (click to show/hide)
« Last Edit: January 15, 2015, 09:18:05 pm by BlackFlyme »
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Grand-Baham

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Re: More abominations, taking requests.
« Reply #282 on: January 14, 2015, 11:08:29 am »

just one admitedly noobish question...how do i add it ..
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BlackFlyme

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Re: More abominations, taking requests.
« Reply #283 on: January 14, 2015, 11:16:17 am »

They are formatted to be their own files. Just save each as separate files called body_stinger.txt and creature_test.txt in your object folder in the dwarf fortress raws directory.

The directory should be something like 'Dwarf_Fortress/raws/objects'
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Grand-Baham

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Re: More abominations, taking requests.
« Reply #284 on: January 14, 2015, 11:26:56 am »

its there. but i cant make an adventurer out of one. was hoping to test "in world" i just have to add it to entities right? what name do i use to refer to it?
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