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Author Topic: More abominations, taking requests.  (Read 55148 times)

StupidElves

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Re: More abominations, taking requests.
« Reply #225 on: July 23, 2014, 12:08:48 am »

someone shoulds try this http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Grove%20of%20the%20Burnwillows

the dwarfiest tree.

Maybe with DF Hack there could be a burning forest biome. And that tree is in it.
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Agent_Irons

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Re: More abominations, taking requests.
« Reply #226 on: July 23, 2014, 12:50:56 pm »

someone shoulds try this http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Grove%20of%20the%20Burnwillows

the dwarfiest tree.

Maybe with DF Hack there could be a burning forest biome. And that tree is in it.
I don't know anything about the new trees, but it seems like you could tweak the tree growths that currently make fruit into making liquid fire. Every fall, the forests would burn.
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BlackFlyme

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Re: More abominations, taking requests.
« Reply #227 on: July 23, 2014, 10:41:18 pm »

Sentient flowerpot, which walks around on four stubby legs. Comes in petunia, dahlia, and rose flavours. Perhaps the pot could count as a sort of terracotta shell?

Hopefully I've gotten it to a satisfactory spot now. No errors, and I believe I've wrinkled out all of the oddities I've noticed.

It has a shell for its pot, which is made of earthenware and contains a soil tissue. It has custom tissues to simulate its stem, flower petals, roots, soil, and ceramic pot shell.

It is about the size of a cat, as I wasn't sure how you wanted the plant to be. It can hide within its pot for protection, and can fire seeds to attack. The seeds depend on which caste fired them, but are not very powerful.

It also has varied appearances. The petals can be of various colours, and can come in different shapes and sizes.

Spoiler (click to show/hide)

EDIT: Accidentally set odor level too low. Changed it so that the flowers could breed.
« Last Edit: July 23, 2014, 11:05:20 pm by BlackFlyme »
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Sergarr

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Re: More abominations, taking requests.
« Reply #228 on: July 24, 2014, 03:47:30 am »

Code: [Select]
creature_uberhydra

[OBJECT:CREATURE]

[CREATURE:UBERHYDRA]
[DESCRIPTION:A giant dragon-like monster with seventy seven biting heads.]
[NAME:uberhydra:uberhydras:uberhydra]
[CASTE_NAME:uberhydra:uberhydras:uberhydra]
[CREATURE_TILE:'H'][COLOR:1:0:1]
[PETVALUE:10000]
[PET_EXOTIC]
[BIOME:ANY_LAND]
[FREQUENCY:5]
[FANCIFUL]
[MEGABEAST][DIFFICULTY:10]
[ATTACK_TRIGGER:80:10000:100000]
[SPHERE:MUCK]
[SPHERE:REBIRTH]
[SPHERE:STRENGTH]
[NOFEAR][NOEXERT]
[NOSTUN]
[NOPAIN]
[BUILDINGDESTROYER:2]
[LIKES_FIGHTING]
[GRASSTRAMPLE:50]
[BONECARN]
[PREFSTRING:seven heads]
[BODY:BASIC_2PARTBODY:7HEADNECKS:7HEADNECKS:7HEADNECKS:7HEADNECKS:7HEADNECKS:7HEADNECKS:7HEADNECKS:7HEADNECKS:7HEADNECKS:7HEADNECKS:7HEADNECKS:BASIC_FRONTLEGS:BASIC_REARLEGS:TAIL:2EYES:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:SPINE:BRAIN:SKULL:3TOES_FQ_REG:3TOES_RQ_REG:MOUTH:TONGUE:GENERIC_TEETH_WITH_FANGS:RIBCAGE]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[REMOVE_MATERIAL:SKIN]
[REMOVE_MATERIAL:LEATHER]
[REMOVE_MATERIAL:HAIR]
[USE_MATERIAL_TEMPLATE:SCALE:SCALE_TEMPLATE]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[REMOVE_TISSUE:SKIN]
[REMOVE_TISSUE:HAIR]
[USE_TISSUE_TEMPLATE:SCALE:SCALE_TEMPLATE]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SCALE:FAT:MUSCLE:BONE:CARTILAGE]
[USE_MATERIAL_TEMPLATE:CLAW:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:CLAW:CLAW_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:TOE:CLAW:FRONT]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:1]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:1]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:200000]
[BODY_SIZE:20:0:8000000]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[ATTACK_FLAG_INDEPENDENT_MULTIATTACK]
[ATTACK:CLAW:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:CLAW]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:claw:claws]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:SECOND]
[ALL_ACTIVE]
[LAIR:SIMPLE_BURROW:100]
[LAIR_HUNTER]
[MULTIPART_FULL_VISION]
[NATURAL_SKILL:BITE:6]
[NATURAL_SKILL:GRASP_STRIKE:6]
[NATURAL_SKILL:MELEE_COMBAT:6]
[NATURAL_SKILL:DODGING:6]
[NATURAL_SKILL:SITUATIONAL_AWARENESS:14]
[APPLY_CREATURE_VARIATION:STANDARD_QUADRUPED_GAITS:900:730:561:351:1900:2900] 25 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:3512:2634:1756:878:4900:6900] 10 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:6561:6115:5683:1755:7456:8567] 5 kph
[SWIMS_INNATE]
[CANNOT_JUMP]
[HOMEOTHERM:10040]
[CASTE:FEMALE]
[FEMALE]
[CASTE:MALE]
[MALE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:SCALE]
[TL_COLOR_MODIFIER:GOLD:1:RED:1]
[TLCM_NOUN:scales:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:BLACK:1]
[TLCM_NOUN:eyes:PLURAL]
[SELECT_MATERIAL:ALL]
[MULTIPLY_VALUE:10]
[SELECT_TISSUE_LAYER:ALL]
[TL_HEALING_RATE:1]

It gibs people.

EDIT: Two uberhydras against each other crashes DF the moment they try to attack each other. Uh oh.
« Last Edit: July 24, 2014, 03:54:50 am by Sergarr »
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TheFlame52

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Re: More abominations, taking requests.
« Reply #229 on: July 24, 2014, 05:43:59 am »

That reminds me of one of my own abominations - a Nemean hydracore.

Code: [Select]
[CREATURE:HYDRACORE]
[DESCRIPTION:A horrible monster that is a combination of a hydra, a manticore, and a Nemean lion. It can only be killed by choking all seven of its necks while avoiding its deadly stinger. You should just run.]
[NAME:Nemean hydracore:Nemean hydracores:Nemean hydracore]
[CASTE_NAME:Nemean hydracore:Nemean hydracores:Nemean hydracore]
[CREATURE_TILE:'H'][COLOR:6:0:1]
[PETVALUE:10000]
[PET_EXOTIC]
[BIOME:ANY_LAND]
[FREQUENCY:5]
[FANCIFUL]
[MEGABEAST][DIFFICULTY:10]
[ATTACK_TRIGGER:80:10000:100000]
[CARNIVORE][NATURAL]
[LARGE_PREDATOR][MEANDERER]
[SAVAGE]
[FLIER]
[GRASSTRAMPLE:0]
[PREFSTRING:venomous tail]
[PREFSTRING:unkillableness]
[PREFSTRING:invincible hide]
[PREFSTRING:seven heads]
[NATURAL_SKILL:BITE:6]
[NATURAL_SKILL:GRASP_STRIKE:6]
[NATURAL_SKILL:RANGED_COMBAT:6]
[NATURAL_SKILL:MELEE_COMBAT:6]
[NATURAL_SKILL:DODGING:6]
[NATURAL_SKILL:SITUATIONAL_AWARENESS:6]
[BODY:BASIC_2PARTBODY:7HEADNECKS:BASIC_FRONTLEGS:BASIC_REARLEGS:TAIL:TAIL_STINGER:2WINGS:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:5TOES_FQ_REG:4TOES_RQ_REG:MOUTH:TONGUE:GENERIC_TEETH_WITH_LARGE_EYE_TEETH:RIBCAGE] seven heads of a hydra
[BODYGLOSS:PAW]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]
[USE_MATERIAL_TEMPLATE:CLAW:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:CLAW:CLAW_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:TOE:CLAW:FRONT]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:900000]
[BODY_SIZE:1:0:5000000]
[BODY_SIZE:2:0:9000000]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[MAXAGE:10:20]
[USE_MATERIAL_TEMPLATE:SPIKE:CHITIN_TEMPLATE]
[STATE_NAME:ALL_SOLID:manticore spike]
[STATE_ADJ:ALL_SOLID:manticore spike]
[STATE_NAME:LIQUID:molten manticore spike] manticorres can shoot their stingers
[STATE_ADJ:LIQUID:molten manticore spike]
[STATE_NAME:GAS:boiling manticore spike]
[STATE_ADJ:GAS:boiling manticore spike]
[PREFIX:NONE]
[USE_MATERIAL_TEMPLATE:POISON:CREATURE_EXTRACT_TEMPLATE]
[STATE_NAME:ALL_SOLID:frozen manticore venom]
[STATE_ADJ:ALL_SOLID:frozen manticore venom]
[STATE_NAME:LIQUID:manticore venom]
[STATE_ADJ:LIQUID:manticore venom]
[STATE_NAME:GAS:boiling manticore venom]
[STATE_ADJ:GAS:boiling manticore venom]
[PREFIX:NONE]
[ENTERS_BLOOD]
[SYNDROME]
[SYN_NAME:manticore sting]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_IMMUNE_CREATURE:MANTICORE:ALL]
[SYN_INJECTED]
[CE_NECROSIS:SEV:1000:PROB:100:RESISTABLE:BP:BY_CATEGORY:ALL:ALL:START:30:PEAK:60:END:1200]
[CE_BLEEDING:SEV:100:PROB:100:RESISTABLE:BP:BY_CATEGORY:ALL:ALL:START:30:PEAK:60:END:1200] manticore venom is deadly
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Throw spike]
[CDI:INTERACTION:MATERIAL_EMISSION]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:STINGER]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:SPIKE:SOLID_GLOB] manticores can shoot their stingers
[CDI:VERB:throw a spike:throws a spike]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:10]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:200]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:CLAW]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[ATTACK:STING:BODYPART:BY_CATEGORY:STINGER]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:sting:stings]
[ATTACK_CONTACT_PERC:5]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[SPECIALATTACK_INJECT_EXTRACT:LOCAL_CREATURE_MAT:POISON:LIQUID:100:100]
[DIURNAL]
[HOMEOTHERM:10067]
[SWIMS_INNATE][SWIM_SPEED:2500]
[CASTE:FEMALE]
[FEMALE]
[LAYS_EGGS]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGGSHELL:SOLID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_WHITE:LIQUID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_YOLK:LIQUID]
[EGG_SIZE:6100]
[CLUTCH_SIZE:1:3]
[CASTE:MALE]
[MALE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:HAIR]
[TL_COLOR_MODIFIER:TAN:1]
[TLCM_NOUN:hair:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:BROWN:1:BURNT_UMBER:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_PEACH:1:DARK_TAN:1:ECRU:1:PALE_BROWN:1:PALE_CHESTNUT:1:PALE_PINK:1:PEACH:1:PINK:1:RAW_UMBER:1:SEPIA:1:TAN:1:TAUPE_PALE:1:TAUPE_SANDY:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:IRIS_EYE_YELLOW:1:IRIS_EYE_GOLD:1]
[TLCM_NOUN:eyes:PLURAL]
[SELECT_MATERIAL:ALL]
[MULTIPLY_VALUE:20]
[SELECT_TISSUE_LAYER:ALL]
[TL_HEALING_RATE:1]
[SELECT_MATERIAL:SKIN]
[PLUS_MATERIAL:LEATHER]
[MULTIPLY_VALUE:30]
[IMPACT_YIELD:5000000]
[IMPACT_FRACTURE:5000000]
[IMPACT_STRAIN_AT_YIELD:0]
[COMPRESSIVE_YIELD:5000000]
[COMPRESSIVE_FRACTURE:5000000]
[COMPRESSIVE_STRAIN_AT_YIELD:0] Nemean lion skin has the properties of adamantine
[TENSILE_YIELD:5000000]
[TENSILE_FRACTURE:5000000]
[TENSILE_STRAIN_AT_YIELD:0]
[TORSION_YIELD:5000000]
[TORSION_FRACTURE:5000000]
[TORSION_STRAIN_AT_YIELD:0]
[SHEAR_YIELD:5000000]
[SHEAR_FRACTURE:5000000]
[SHEAR_STRAIN_AT_YIELD:0]
[BENDING_YIELD:5000000]
[BENDING_FRACTURE:5000000]
[BENDING_STRAIN_AT_YIELD:0]

Zavvnao

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Re: More abominations, taking requests.
« Reply #230 on: July 24, 2014, 09:27:09 am »

and I do not know if I should of suggested that tree.
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TheFlame52

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Re: More abominations, taking requests.
« Reply #231 on: July 24, 2014, 09:37:30 am »

BlackFlyme, you don't need that [VISION_ARC:360:360] in there. It makes no difference because [EXTRAVISION] already gives 360 degree view.

Ladygolem

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Re: More abominations, taking requests.
« Reply #232 on: July 29, 2014, 02:15:03 pm »

Sentient flowerpot, which walks around on four stubby legs. Comes in petunia, dahlia, and rose flavours. Perhaps the pot could count as a sort of terracotta shell?

Hopefully I've gotten it to a satisfactory spot now. No errors, and I believe I've wrinkled out all of the oddities I've noticed.

It has a shell for its pot, which is made of earthenware and contains a soil tissue. It has custom tissues to simulate its stem, flower petals, roots, soil, and ceramic pot shell.

It is about the size of a cat, as I wasn't sure how you wanted the plant to be. It can hide within its pot for protection, and can fire seeds to attack. The seeds depend on which caste fired them, but are not very powerful.

It also has varied appearances. The petals can be of various colours, and can come in different shapes and sizes.

Spoiler (click to show/hide)

EDIT: Accidentally set odor level too low. Changed it so that the flowers could breed.

This is absolutely brilliant! Thank you very much! (Note: at first I didn't realise this thread was for horrifying uberbeasties... I don't quite think the flowerpot would be quite as deadly though ;) )

Nicolo

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Re: More abominations, taking requests.
« Reply #233 on: July 30, 2014, 09:32:49 pm »

Aboleths that turn victims into spouse-abducting Skum
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Agent_Irons

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Re: More abominations, taking requests.
« Reply #234 on: July 31, 2014, 12:09:15 am »

Aboleths that turn victims into spouse-abducting Skum
These would make pretty amazing semimegabeasts if we can make that happen. If necromancers can siege with undead, surely we can get some Aboleths with Skum? That would be neat.

Ones that show up underground? animal men do that. Are these two behaviors impossible to have on one creature?
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Dunamisdeos

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Re: More abominations, taking requests.
« Reply #235 on: August 01, 2014, 08:29:28 pm »

Aboleths that turn victims into spouse-abducting Skum
These would make pretty amazing semimegabeasts if we can make that happen. If necromancers can siege with undead, surely we can get some Aboleths with Skum? That would be neat.

Ones that show up underground? animal men do that. Are these two behaviors impossible to have on one creature?

Oh! Aboleths are some of scariest creatures in there. I'd love to see that. I would add that to my raws in a heartbeat.
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wooks

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Re: More abominations, taking requests.
« Reply #236 on: August 02, 2014, 12:32:05 pm »

How about making a curse the same way the original vampires/necros are made that makes them a wizard giving the cursed individual the ability to throw fireballs and iceballs (and maybe some other magical stuff? Idk what you can really do). Also if you can make them build towers and write books like necromancers that would be cool too. But I think I would probably not let the "curse" spread though because that could get out of hand.
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flabort

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Re: More abominations, taking requests.
« Reply #237 on: August 02, 2014, 02:10:23 pm »

How about either of these guys?

Spoiler (click to show/hide)
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BlackFlyme

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Re: More abominations, taking requests.
« Reply #238 on: August 02, 2014, 03:39:36 pm »

Aboleths that turn victims into spouse-abducting Skum
These would make pretty amazing semimegabeasts if we can make that happen. If necromancers can siege with undead, surely we can get some Aboleths with Skum? That would be neat.

Ones that show up underground? animal men do that. Are these two behaviors impossible to have on one creature?

Oh! Aboleths are some of scariest creatures in there. I'd love to see that. I would add that to my raws in a heartbeat.

I'm still trying to think of a way to do this. Not quite sure if there would be any complications with having a megabeast residing in a water based biome. But it could be given an attack that carries an interaction that turns victims into skum. The skum would then behave like a mixture of night trolls and werebeasts, fleeing their home and residing in a lair, occasionally leaving to attack settlements and possibly kidnapping a spouse.



How about making a curse the same way the original vampires/necros are made that makes them a wizard giving the cursed individual the ability to throw fireballs and iceballs (and maybe some other magical stuff? Idk what you can really do). Also if you can make them build towers and write books like necromancers that would be cool too. But I think I would probably not let the "curse" spread though because that could get out of hand.

The possibilities with interactions are numerous. Though I think a divine blessing like what a necromancer gets would work better than a curse. Though to make a tower, the secret-user needs zombies. Otherwise they will just go right back to how they lived their life before learning their powers.

None-the-less, here is a secret that adds a fire and ice spewing mage, as well as being able to animate weaker zombies than in a standard game. Gods of wisdom can bless people with this. You could probably get many more awesome spells from other sources such as the interaction repository.
Spoiler (click to show/hide)



How about either of these guys?

Spoiler (click to show/hide)

Could you share a bit about them, such as their behaviour, any abilities they have, or how large they are?

I'm also not sure which is the irgise and which is the futank.
« Last Edit: August 02, 2014, 03:43:23 pm by BlackFlyme »
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flabort

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Re: More abominations, taking requests.
« Reply #239 on: August 02, 2014, 04:03:20 pm »

Alright, the Futank is the big fat one in the back.
The Irgise is the long skinny one in the front.
When that drawing was made, the Irgise was about a foot long.

The Irgise has compound eyes, allowing for perfect vision, as well as sensing movement and smells through the water using those things around it's mouth. Obviously, it has a lot of teeth; it also has a low-power sonic screech ability, and eats rocks. It has that segmented spiky armored shell (It's ancestors used to use a technique called the SPIKED BALL O' DOOM!!! before they got too long to roll up into a ball), and in fact it's whole body is segmented within the shell.

The Futank was even more heavily armored than the Irgise, with a wide enough mouth that it could swallow an Irgise whole. It could suck in water to pull us towards it. It also had that mottled bumpy exterior that looked like rock until it started moving. It had developed legs, allowing it to chase the Irgise; these long slender legs did not have anything on the end to grasp with, though. It had four eyes, and four nostrils, developed to track prey.

As for behavior, the Irgise at this point was a territorial builder. It would use it's tongue and teeth to move rocks about to build large underwater towers, and chase away any predators; it would give refuge to harmless creatures, especially if they could be exploited to defend it's towers. The Futank was definitely a predator, stalking faster prey through the river networks, disguising itself until slower prey wandered past.

That's how I remember it.
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The Cyan Menace

Went away for a while, came back, went away for a while, and back for now.
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