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Author Topic: More abominations, taking requests.  (Read 54741 times)

Urist Da Vinci

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Re: More abominations, taking requests.
« Reply #195 on: June 23, 2013, 05:41:13 pm »

This fun Toady One quote:
I suppose powder blood should also be allowed now that I have a separate powder state.  Then you can be attacked by Time Men that have glass on the outside and sand on the inside, and I can be fired.  That might work better with a whole sand tissue layer though

So, humanoid-sized anthropomorphic hourglasses. Give them a curse interaction that they can use in combat to temporarily slow enemies. Perhaps make them move faster to balance out their fragile tissues.

I decided to make my own request from earlier in this thread, since it seemed easy enough:

Code: (creature_time.txt) [Select]
creature_time

[OBJECT:CREATURE]

[CREATURE:ELEMENTMAN_TIME]
[DESCRIPTION:A person in the form of an hourglass with arms and legs.  It is found deep underground.]
[NAME:time man:time men:time man]
[CASTE_NAME:time man:time men:time man]
[CREATURE_TILE:'T'][COLOR:6:0:1]
[LIKES_FIGHTING]
[LARGE_ROAMING]
[BIOME:SUBTERRANEAN_CHASM]
[UNDERGROUND_DEPTH:3:3]
[FREQUENCY:1]
[POPULATION_NUMBER:15:30]
[NOPAIN][EXTRAVISION][NOBREATHE][NOSTUN][NONAUSEA][NOEMOTION]
[NOTHOUGHT][NOEXERT]
[NO_DIZZINESS]
[NO_FEVERS]
[BUILDINGDESTROYER:2]
[LARGE_PREDATOR]
[NO_DRINK][NO_EAT][NO_SLEEP]
[NOT_LIVING]
[CANOPENDOORS]
[NOT_BUTCHERABLE]
[NOFEAR]
[PREFSTRING:punctuality]
[NOBONES]
[BODY:HUMANOID_SIMPLE_TIME]
[NO_THOUGHT_CENTER_FOR_MOVEMENT]
[TISSUE:SAND]
[TISSUE_NAME:sand:NP]
[TISSUE_MATERIAL:INORGANIC:SAND_TAN]
[TISSUE_MAT_STATE:SOLID_POWDER]
[TISSUE_LEAKS]
[MUSCULAR]
[FUNCTIONAL]
[STRUCTURAL]
[RELATIVE_THICKNESS:10]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
TISSUE_LAYER:BY_CATEGORY:ALL:SAND
[TISSUE:GLASS]
[TISSUE_NAME:glass:NP]
[TISSUE_MATERIAL:GLASS_CLEAR]
[TISSUE_MAT_STATE:SOLID]
[MUSCULAR]
[FUNCTIONAL]
[STRUCTURAL]
[RELATIVE_THICKNESS:1]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[TISSUE_LAYER:BY_CATEGORY:ALL:GLASS]
[TISSUE_LAYER_UNDER:BY_CATEGORY:BODY:SAND]
[BODY_SIZE:0:0:70000]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ALL_ACTIVE]
[CAN_DO_INTERACTION:SLOW]
[CDI:ADV_NAME:Time slow]
[CDI:USAGE_HINT:ATTACK]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:25]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:VERB:shake:shakes:NA]
[CDI:TARGET_VERB:see the world as a blur:moves in slow motion]
[CDI:WAIT_PERIOD:100]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:SAND]
[TL_COLOR_MODIFIER:TAN:1]
[TLCM_NOUN:sand:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:ALL:GLASS]
[TL_COLOR_MODIFIER:CLEAR:1]
[TLCM_NOUN:glass:SINGULAR]

Code: (body_time.txt) [Select]
body_time

[OBJECT:BODY]

[BODY:HUMANOID_SIMPLE_TIME]
[BP:UB:upper hourglass:upper hourglasses][UPPERBODY][HEAD][CATEGORY:BODY]
[DEFAULT_RELSIZE:1000]
[BP:LB:lower hourglass:lower hourglasses][CON:UB][LOWERBODY][CATEGORY:BODY]
[DEFAULT_RELSIZE:1000]
[BP:RA:right arm:STP][CON:UB][LIMB][RIGHT][CATEGORY:ARM]
[DEFAULT_RELSIZE:400]
[BP:LA:left arm:STP][CON:UB][LIMB][LEFT][CATEGORY:ARM]
[DEFAULT_RELSIZE:400]
[BP:RH:right hand:STP][CON:RA][GRASP][RIGHT][CATEGORY:HAND]
[DEFAULT_RELSIZE:80]
[BP:LH:left hand:STP][CON:LA][GRASP][LEFT][CATEGORY:HAND]
[DEFAULT_RELSIZE:80]
[BP:RL:right leg:STP][CON:LB][LIMB][RIGHT][CATEGORY:LEG]
[DEFAULT_RELSIZE:900]
[BP:LL:left leg:STP][CON:LB][LIMB][LEFT][CATEGORY:LEG]
[DEFAULT_RELSIZE:900]
[BP:RF:right foot:right feet][CON:RL][STANCE][RIGHT][CATEGORY:FOOT]
[DEFAULT_RELSIZE:120] [BP:LF:left foot:left feet][CON:LL][STANCE][LEFT][CATEGORY:FOOT]
[DEFAULT_RELSIZE:120]

Code: (interaction_time.txt) [Select]
interaction_time

[OBJECT:INTERACTION]

[INTERACTION:SLOW]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[IT_MANUAL_INPUT:victim]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[CE_SPEED_CHANGE:SPEED_PERC:25:START:0:END:100]
[SYN_NAME:time man slow]
[SYN_IMMUNE_CREATURE:ELEMENTMAN_TIME:ALL]

These guys are surprisingly lethal since I don't know how to make them die when all their sand pours out. You have to bisect their hourglasses to kill them.

Putnam

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Re: More abominations, taking requests.
« Reply #196 on: June 24, 2013, 01:02:49 am »

make sand blood instead of a tissue

Nihilich

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Re: More abominations, taking requests.
« Reply #197 on: September 01, 2013, 11:45:36 pm »

I'd like to request of race of feisty triangular men,  who pick fights (which they regularly win) with a race of particle men.
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zarath

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Re: More abominations, taking requests.
« Reply #198 on: April 09, 2014, 09:28:38 am »

I got an idea.
Make a adventure mode exclusive Bruce lee creature that transmits a syndrome that turns norissium into mist.
« Last Edit: April 09, 2014, 11:26:42 am by zarath »
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I have things you can click on.
<img src="http://pokefarm.org/_ext/EDvD5GRXcGRX6DZQ3GZr2" /<

Zavvnao

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Re: More abominations, taking requests.
« Reply #199 on: April 09, 2014, 01:22:46 pm »

Why not a plant that you can brew Adamantine beer out of? Not usable in swords though as that would be too much I think.
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Hugo_The_Dwarf

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Re: More abominations, taking requests.
« Reply #200 on: April 09, 2014, 01:37:01 pm »

Why not a plant that you can brew Adamantine beer out of? Not usable in swords though as that would be too much I think.
Why not let adamantine just be brewed into beer? if can turn it into threads why not lol
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Zavvnao

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Re: More abominations, taking requests.
« Reply #201 on: April 09, 2014, 08:08:34 pm »

I See. I just did not want to act like I wanted something op.

Adamantine beer is what I thoguht to say to be dwarfy, but did not want to be too dwarfy by saying in bottles that menace with spikes and images of magma.
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Hugo_The_Dwarf

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Re: More abominations, taking requests.
« Reply #202 on: April 09, 2014, 09:29:44 pm »

@Zavvnao
Maybe you just need some barrel-men running around?
No regrets.... A Caste for every type of wood multiplied by every drink in the game... :p where's my reward?

Also I'm going to try to package all this into a mini mod that works with anything with vanilla "plant_standard"

EDIT:
doing some quick testing and they seem to be broken only slightly will be fixing errors (which is the breeding castes need tissues, and I need to fix the color descriptors. And then slap ARENA_RESTRICTED on them.

http://dffd.wimbli.com/file.php?id=7734

^ here is a download
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Zorbeltuss

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Re: More abominations, taking requests.
« Reply #203 on: April 10, 2014, 03:03:12 am »

A Werehive, the hive is the female caste of a sort of nonthreatening (bees are male or neuter for this), a sting only deals minor numbness, while the hive/female, is a giant sponge like animal which only have one syndrome attack which is a cloud of gas which will turn you into a hive in a week or so, at first nothing will be noticed, but a few days in the subject will get increasingly tired (or any thing else that would make an adventurer take cover in a town for a while), a day or two more will paralyse until the hive transformation is complete. This attack is though not capable of being used often, so if one sees one one might wait until some other creature triggers the attack and then have several days until it can do it again. The problem is that its natural habitat is denser forests and jungles so you might not spot it until to late.
If the syndrome might fail and give you the possibility to recover from paralysation it might even give the knowledgable adventurer incentive to seek shelter.

/Zorbeltuss
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Kun hölmöllä on moottorisaha, jokainen häviää. / Kaikki jotuvat tappiolle kun hölmöllä on moottorisaha.

Zavvnao

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Re: More abominations, taking requests.
« Reply #204 on: April 10, 2014, 08:29:57 am »

Thank you. I forgot about barrel men. ^^
and I must resist suggesting things that may be too silly ><
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King Kravoka

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Re: More abominations, taking requests.
« Reply #205 on: June 06, 2014, 05:15:19 pm »

REVIVE!
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Zavvnao

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Re: More abominations, taking requests.
« Reply #206 on: June 07, 2014, 12:50:53 pm »

that one person yelling revive just made me think anyone could just suggest stuff and see what happens here.
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projectnew

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Re: More abominations, taking requests.
« Reply #207 on: June 16, 2014, 09:26:20 pm »

How about a race of mermaid's that exclusively eats dwarfs & their children?

Bones point if you can have them being shamans or crazy death cultist that everyone if afraid of.     
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Putnam

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Re: More abominations, taking requests.
« Reply #208 on: June 16, 2014, 10:32:08 pm »

How about a race of mermaid's that exclusively eats dwarfs & their children?

Bones point if you can have them being shamans or crazy death cultist that everyone if afraid of.   

You can actually do the first part, but the main problem is that they'd probably starve to death in worldgen.

PhoenixEggz

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Re: More abominations, taking requests.
« Reply #209 on: June 27, 2014, 12:01:06 pm »

I've taken the liberty of doing some of these requests in order of difficulty, because random_odd_guy doesn't seem to be around. Hopefully I can get around one done every day.

First, the Web Spitting Caterpillar

"A caterpillar that shoots webs. It is made of pus, not blood."

Spoiler (click to show/hide)

Hope this is what the requester was looking for.
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