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Author Topic: More abominations, taking requests.  (Read 55396 times)

PTTG??

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Re: More abominations, taking requests.
« Reply #15 on: November 02, 2012, 04:09:40 pm »

First of all this creature must be very large. At least ten feet high at the shoulder. It will have huge fangs, and most terrible of all, a snakelike nose it can use to bludgeon. Its grey, leathery hide will armor it, and it will have an unending thirst for blood.

It will be called:
the Elephant.
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A thousand million pool balls made from precious metals, covered in beef stock.

0cu

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Re: More abominations, taking requests.
« Reply #16 on: November 02, 2012, 04:17:46 pm »

Anything from demon souls would be good.
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noobnubcakes

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Re: More abominations, taking requests.
« Reply #17 on: November 02, 2012, 11:25:50 pm »

Hello random_odd_guy here is some prototype raws I made:

Spoiler (click to show/hide)

My intention here is a gigantic turtle with three white crow heads with gouged out eyes.
One normal characteristic is that it has gigantic wings and legs made out of meat.
It also has the ability to turn creatures heads into crow heads.

Here is body Eldritch:

Spoiler (click to show/hide)

6LUNGS:

Spoiler (click to show/hide)
« Last Edit: November 02, 2012, 11:34:44 pm by noobnubcakes »
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To this day the elven warrior castes hunt the enemies of nature for the purpouse of bringing back slain intelligent beings for consumption by their leaders and generals, for the good of nature and the survival of elvenkind.

And that is the story of how napalm was invented.

random_odd_guy

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Re: More abominations, taking requests.
« Reply #18 on: November 03, 2012, 01:38:39 am »

Hm....the only difficulty I forsee is having NO CLUE how to have symptoms transform only individual body parts...
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Lucelle

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Re: More abominations, taking requests.
« Reply #19 on: November 03, 2012, 02:39:36 am »

A gigantic mass of hands. Think, like a sphere with a brain beneath its flesh, and just tons of arms and hands all over the damn thing. Would make a really great demon.

A human-sized creature in the shape of a scorpion, instead of legs, they're arms with hands. With a big ass arm for a tail that ends in a long spike.

A big fat demon, with a mouth over its stomach that can spew acid. And an eye in the back of its head, as well as an upside down face.


Huge thanks if you make any of these.
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Lucelle Weapons and Armour adds in tons of historical weapons and armour from a variety of different cultures

Thecard

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Re: More abominations, taking requests.
« Reply #20 on: November 03, 2012, 12:15:54 pm »

Hm....the only difficulty I forsee is having NO CLUE how to have symptoms transform only individual body parts...
BP token, if I remember right.
Logged

I think the slaughter part is what made them angry.
OOC: Dachshundofdoom: This is how the world ends, not with a bang but with goddamn VUVUZELAS.
Those hookers aren't getting out any time soon, no matter how many fancy gadgets they have :v

random_odd_guy

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Re: More abominations, taking requests.
« Reply #21 on: November 03, 2012, 05:18:47 pm »

Code: [Select]
[CREATURE:hand monstrosity]
[ARENA_RESTRICTED]
[DESCRIPTION:A sphere with 20 hands.]
[NAME:hand monstrosity:hand monstrosities:hand monstrosity]
[CASTE_NAME:hand monstrosity:hand monstrosities:hand monstrosity]
[CREATURE_TILE:'o'][COLOR:6:0:1]
[PETVALUE:50]
[PET_EXOTIC]
[FREQUENCY:10]
[BIOME:SUBTERRANEAN_CHASM]
[BIOME:SUBTERRANEAN_WATER]
[LARGE_ROAMING]
[UNDERGROUND_DEPTH:3:3]
[EXTRAVISION][NOBREATHE][NOSTUN][NONAUSEA][NOEMOTION]
[NOBONES]
[NATURAL]
[POPULATION_NUMBER:250:500]
[CLUSTER_NUMBER:2:5]
[PREFSTRING:bright orange color]
[BODY:20_hands:BRAIN:SKULL:5FINGERS]
[USE_MATERIAL_TEMPLATE:SKIN:SKIN_TEMPLATE]
[USE_MATERIAL_TEMPLATE:FLUID:CREATURE_EXTRACT_TEMPLATE]
[STATE_NAME:ALL_SOLID:frozen cave blob fluid]
[STATE_NAME_ADJ:ALL_SOLID:frozen cave blob fluid]
[STATE_NAME:LIQUID:cave blob fluid]
[STATE_NAME_ADJ:LIQUID:cave blob fluid]
[STATE_NAME:GAS:boiling cave blob fluid]
[STATE_NAME_ADJ:GAS:boiling cave blob fluid]
[STATE_COLOR:ALL:ORANGE]
[PREFIX:NONE]
[SYNDROME]
[SYN_NAME:blob blisters]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_IMMUNE_CREATURE:CAVE_BLOB:ALL]
[SYN_CONTACT][SYN_INGESTED]
[CE_PAIN:SEV:15:PROB:100:LOCALIZED:VASCULAR_ONLY:RESISTABLE:START:50:PEAK:1000:END:2000]
[CE_BLISTERS:SEV:25:PROB:100:LOCALIZED:VASCULAR_ONLY:RESISTABLE:START:50:PEAK:1000:END:2000]
[TISSUE:SKIN]
[TISSUE_NAME:skin:NP]
[TISSUE_MATERIAL:LOCAL_CREATURE_MAT:SKIN]
[TISSUE_MAT_STATE:SOLID]
[STRUCTURAL]
[RELATIVE_THICKNESS:1]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[TISSUE:FLUID]
[TISSUE_NAME:fluid:NP]
[TISSUE_MATERIAL:LOCAL_CREATURE_MAT:FLUID]
[TISSUE_MAT_STATE:LIQUID]
[MUSCULAR]
[FUNCTIONAL]
[STRUCTURAL]
[RELATIVE_THICKNESS:100]
[CONNECTS]
[TISSUE_LEAKS]
[TISSUE_SHAPE:LAYER]
[TISSUE_LAYER:BY_CATEGORY:ALL:SKIN]
[TISSUE_LAYER_UNDER:BY_CATEGORY:ALL:FLUID]
[SECRETION:LOCAL_CREATURE_MAT:FLUID:LIQUID:BY_CATEGORY:ALL:SKIN]
[SPEED:2900]
[BODY_SIZE:0:0:20000]
[ALL_ACTIVE]
[NO_SLEEP]
[NO_DIZZINESS]
[NO_FEVERS]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:ORANGE:1]
[TLCM_NOUN:skin:SINGULAR]

[BODY:20_hands]
[BP:UB:body:bodies][UPPERBODY][LOWERBODY][HEAD][THOUGHT][CATEGORY:BODY]
[DEFAULT_RELSIZE:2000]
[BP:RUA:right upper arm:STP][CONTYPE:UPPERBODY][LIMB][RIGHT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:LUA:left upper arm:STP][CONTYPE:UPPERBODY][LIMB][LEFT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:RLA:right lower arm:STP][CON:RUA][LIMB][RIGHT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:LLA:left lower arm:STP][CON:LUA][LIMB][LEFT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:RH:right hand:STP][CON:RLA][GRASP][RIGHT][CATEGORY:HAND]
[DEFAULT_RELSIZE:80]
[BP:LH:left hand:STP][CON:LLA][GRASP][LEFT][CATEGORY:HAND]
[DEFAULT_RELSIZE:80]
[BP:RUA2:right upper arm:STP][CONTYPE:UPPERBODY][LIMB][RIGHT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:LUA2:left upper arm:STP][CONTYPE:UPPERBODY][LIMB][LEFT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:RLA2:right lower arm:STP][CON:RUA2][LIMB][RIGHT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:LLA2:left lower arm:STP][CON:LUA2][LIMB][LEFT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:RH2:right hand:STP][CON:RLA2][GRASP][RIGHT][CATEGORY:HAND]
[DEFAULT_RELSIZE:80]
[BP:LH2:left hand:STP][CON:LLA2][GRASP][LEFT][CATEGORY:HAND]
[DEFAULT_RELSIZE:80]
[BP:RUA3:right upper arm:STP][CONTYPE:UPPERBODY][LIMB][RIGHT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:LUA3:left upper arm:STP][CONTYPE:UPPERBODY][LIMB][LEFT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:RLA3:right lower arm:STP][CON:RUA3][LIMB][RIGHT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:LLA3:left lower arm:STP][CON:LUA3][LIMB][LEFT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:RH3:right hand:STP][CON:RLA][GRASP3][RIGHT][CATEGORY:HAND]
[DEFAULT_RELSIZE:80]
[BP:LH3:left hand:STP][CON:LLA][GRASP3][LEFT][CATEGORY:HAND]
[DEFAULT_RELSIZE:80]
[BP:RUA4:right upper arm:STP][CONTYPE:UPPERBODY][LIMB][RIGHT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:LUA4:left upper arm:STP][CONTYPE:UPPERBODY][LIMB][LEFT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:RLA4:right lower arm:STP][CON:RUA4][LIMB][RIGHT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:LLA4:left lower arm:STP][CON:LUA4][LIMB][LEFT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:RH4:right hand:STP][CON:RLA4][GRASP][RIGHT][CATEGORY:HAND]
[DEFAULT_RELSIZE:80]
[BP:LH4:left hand:STP][CON:LLA4][GRASP][LEFT][CATEGORY:HAND]
[DEFAULT_RELSIZE:80]
[BP:RUA5:right upper arm:STP][CONTYPE:UPPERBODY][LIMB][RIGHT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:LUA5:left upper arm:STP][CONTYPE:UPPERBODY][LIMB][LEFT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:RLA5:right lower arm:STP][CON:RUA5][LIMB][RIGHT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:LLA5:left lower arm:STP][CON:LUA5][LIMB][LEFT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:RH5:right hand:STP][CON:RLA5][GRASP][RIGHT][CATEGORY:HAND]
[DEFAULT_RELSIZE:80]
[BP:LH5:left hand:STP][CON:LLA5][GRASP][LEFT][CATEGORY:HAND]
[DEFAULT_RELSIZE:80]
[BP:RUA6:right upper arm:STP][CONTYPE:UPPERBODY][LIMB][RIGHT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:LUA6:left upper arm:STP][CONTYPE:UPPERBODY][LIMB][LEFT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:RLA6:right lower arm:STP][CON:RUA6][LIMB][RIGHT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:LLA6:left lower arm:STP][CON:LUA6][LIMB][LEFT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:RH6:right hand:STP][CON:RLA6][GRASP][RIGHT][CATEGORY:HAND]
[DEFAULT_RELSIZE:80]
[BP:LH6:left hand:STP][CON:LLA6][GRASP][LEFT][CATEGORY:HAND]
[DEFAULT_RELSIZE:80]'
[BP:RUA7:right upper arm:STP][CONTYPE:UPPERBODY][LIMB][RIGHT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:LUA7:left upper arm:STP][CONTYPE:UPPERBODY][LIMB][LEFT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:RLA7:right lower arm:STP][CON:RUA7][LIMB][RIGHT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:LLA7:left lower arm:STP][CON:LUA7][LIMB][LEFT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:RH7:right hand:STP][CON:RLA7][GRASP][RIGHT][CATEGORY:HAND]
[DEFAULT_RELSIZE:80]
[BP:LH7:left hand:STP][CON:LLA7][GRASP][LEFT][CATEGORY:HAND]
[DEFAULT_RELSIZE:80]
[BP:RUA8:right upper arm:STP][CONTYPE:UPPERBODY][LIMB][RIGHT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:LUA8:left upper arm:STP][CONTYPE:UPPERBODY][LIMB][LEFT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:RLA8:right lower arm:STP][CON:RUA8][LIMB][RIGHT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:LLA8:left lower arm:STP][CON:LUA8][LIMB][LEFT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:RH8:right hand:STP][CON:RLA8][GRASP][RIGHT][CATEGORY:HAND]
[DEFAULT_RELSIZE:80]
[BP:LH8:left hand:STP][CON:LLA8][GRASP][LEFT][CATEGORY:HAND]
[DEFAULT_RELSIZE:80]
[BP:RUA9:right upper arm:STP][CONTYPE:UPPERBODY][LIMB][RIGHT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:LUA9:left upper arm:STP][CONTYPE:UPPERBODY][LIMB][LEFT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:RLA9:right lower arm:STP][CON:RUA9][LIMB][RIGHT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:LLA9:left lower arm:STP][CON:LUA9][LIMB][LEFT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:RH9:right hand:STP][CON:RLA9][GRASP][RIGHT][CATEGORY:HAND]
[DEFAULT_RELSIZE:80]
[BP:LH9:left hand:STP][CON:LLA9][GRASP][LEFT][CATEGORY:HAND]
[DEFAULT_RELSIZE:80]
[BP:RUA10:right upper arm:STP][CONTYPE:UPPERBODY][LIMB][RIGHT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:LUA10:left upper arm:STP][CONTYPE:UPPERBODY][LIMB][LEFT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:RLA10:right lower arm:STP][CON:RUA10][LIMB][RIGHT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:LLA10:left lower arm:STP][CON:LUA10][LIMB][LEFT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:RH10:right hand:STP][CON:RLA10][GRASP][RIGHT][CATEGORY:HAND]
[DEFAULT_RELSIZE:80]
[BP:LH10:left hand:STP][CON:LLA10][GRASP][LEFT][CATEGORY:HAND]
[DEFAULT_RELSIZE:80]
Sphere of hands, of which, it has 20, was gonna be 100, but then I realized how tedious it was getting to copy paste the 3 part arm body type, replacing all the reference abreviations such as RH with RH2 RH10 etc...
Logged

Thecard

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Re: More abominations, taking requests.
« Reply #22 on: November 03, 2012, 05:20:35 pm »

Sphere of hands, of which, it has 20, was gonna be 100, but then I realized how tedious it was getting to copy paste the 3 part arm body type, replacing all the reference abreviations such as RH with RH2 RH10 etc...
Oh yeah, that would take forever.
Logged

I think the slaughter part is what made them angry.
OOC: Dachshundofdoom: This is how the world ends, not with a bang but with goddamn VUVUZELAS.
Those hookers aren't getting out any time soon, no matter how many fancy gadgets they have :v

noobnubcakes

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Re: More abominations, taking requests.
« Reply #23 on: November 03, 2012, 05:33:52 pm »

Sphere of hands, of which, it has 20, was gonna be 100, but then I realized how tedious it was getting to copy paste the 3 part arm body type, replacing all the reference abreviations such as RH with RH2 RH10 etc...
Why should a eldritch abomination have 100 hands? The number 100 is only significant in the base 10 system.
(numbers increase in digits at 10)
In base 16 system 100 looks like 64 and in base 8 100 looks like 144.
Logged
To this day the elven warrior castes hunt the enemies of nature for the purpouse of bringing back slain intelligent beings for consumption by their leaders and generals, for the good of nature and the survival of elvenkind.

And that is the story of how napalm was invented.

Lucelle

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Re: More abominations, taking requests.
« Reply #24 on: November 03, 2012, 06:02:53 pm »

Code: [Select]
[CREATURE:hand monstrosity]
[ARENA_RESTRICTED]
[DESCRIPTION:A sphere with 20 hands.]
[NAME:hand monstrosity:hand monstrosities:hand monstrosity]
[CASTE_NAME:hand monstrosity:hand monstrosities:hand monstrosity]
[CREATURE_TILE:'o'][COLOR:6:0:1]
[PETVALUE:50]
[PET_EXOTIC]
[FREQUENCY:10]
[BIOME:SUBTERRANEAN_CHASM]
[BIOME:SUBTERRANEAN_WATER]
[LARGE_ROAMING]
[UNDERGROUND_DEPTH:3:3]
[EXTRAVISION][NOBREATHE][NOSTUN][NONAUSEA][NOEMOTION]
[NOBONES]
[NATURAL]
[POPULATION_NUMBER:250:500]
[CLUSTER_NUMBER:2:5]
[PREFSTRING:bright orange color]
[BODY:20_hands:BRAIN:SKULL:5FINGERS]
[USE_MATERIAL_TEMPLATE:SKIN:SKIN_TEMPLATE]
[USE_MATERIAL_TEMPLATE:FLUID:CREATURE_EXTRACT_TEMPLATE]
[STATE_NAME:ALL_SOLID:frozen cave blob fluid]
[STATE_NAME_ADJ:ALL_SOLID:frozen cave blob fluid]
[STATE_NAME:LIQUID:cave blob fluid]
[STATE_NAME_ADJ:LIQUID:cave blob fluid]
[STATE_NAME:GAS:boiling cave blob fluid]
[STATE_NAME_ADJ:GAS:boiling cave blob fluid]
[STATE_COLOR:ALL:ORANGE]
[PREFIX:NONE]
[SYNDROME]
[SYN_NAME:blob blisters]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_IMMUNE_CREATURE:CAVE_BLOB:ALL]
[SYN_CONTACT][SYN_INGESTED]
[CE_PAIN:SEV:15:PROB:100:LOCALIZED:VASCULAR_ONLY:RESISTABLE:START:50:PEAK:1000:END:2000]
[CE_BLISTERS:SEV:25:PROB:100:LOCALIZED:VASCULAR_ONLY:RESISTABLE:START:50:PEAK:1000:END:2000]
[TISSUE:SKIN]
[TISSUE_NAME:skin:NP]
[TISSUE_MATERIAL:LOCAL_CREATURE_MAT:SKIN]
[TISSUE_MAT_STATE:SOLID]
[STRUCTURAL]
[RELATIVE_THICKNESS:1]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[TISSUE:FLUID]
[TISSUE_NAME:fluid:NP]
[TISSUE_MATERIAL:LOCAL_CREATURE_MAT:FLUID]
[TISSUE_MAT_STATE:LIQUID]
[MUSCULAR]
[FUNCTIONAL]
[STRUCTURAL]
[RELATIVE_THICKNESS:100]
[CONNECTS]
[TISSUE_LEAKS]
[TISSUE_SHAPE:LAYER]
[TISSUE_LAYER:BY_CATEGORY:ALL:SKIN]
[TISSUE_LAYER_UNDER:BY_CATEGORY:ALL:FLUID]
[SECRETION:LOCAL_CREATURE_MAT:FLUID:LIQUID:BY_CATEGORY:ALL:SKIN]
[SPEED:2900]
[BODY_SIZE:0:0:20000]
[ALL_ACTIVE]
[NO_SLEEP]
[NO_DIZZINESS]
[NO_FEVERS]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:ORANGE:1]
[TLCM_NOUN:skin:SINGULAR]

[BODY:20_hands]
[BP:UB:body:bodies][UPPERBODY][LOWERBODY][HEAD][THOUGHT][CATEGORY:BODY]
[DEFAULT_RELSIZE:2000]
[BP:RUA:right upper arm:STP][CONTYPE:UPPERBODY][LIMB][RIGHT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:LUA:left upper arm:STP][CONTYPE:UPPERBODY][LIMB][LEFT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:RLA:right lower arm:STP][CON:RUA][LIMB][RIGHT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:LLA:left lower arm:STP][CON:LUA][LIMB][LEFT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:RH:right hand:STP][CON:RLA][GRASP][RIGHT][CATEGORY:HAND]
[DEFAULT_RELSIZE:80]
[BP:LH:left hand:STP][CON:LLA][GRASP][LEFT][CATEGORY:HAND]
[DEFAULT_RELSIZE:80]
[BP:RUA2:right upper arm:STP][CONTYPE:UPPERBODY][LIMB][RIGHT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:LUA2:left upper arm:STP][CONTYPE:UPPERBODY][LIMB][LEFT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:RLA2:right lower arm:STP][CON:RUA2][LIMB][RIGHT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:LLA2:left lower arm:STP][CON:LUA2][LIMB][LEFT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:RH2:right hand:STP][CON:RLA2][GRASP][RIGHT][CATEGORY:HAND]
[DEFAULT_RELSIZE:80]
[BP:LH2:left hand:STP][CON:LLA2][GRASP][LEFT][CATEGORY:HAND]
[DEFAULT_RELSIZE:80]
[BP:RUA3:right upper arm:STP][CONTYPE:UPPERBODY][LIMB][RIGHT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:LUA3:left upper arm:STP][CONTYPE:UPPERBODY][LIMB][LEFT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:RLA3:right lower arm:STP][CON:RUA3][LIMB][RIGHT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:LLA3:left lower arm:STP][CON:LUA3][LIMB][LEFT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:RH3:right hand:STP][CON:RLA][GRASP3][RIGHT][CATEGORY:HAND]
[DEFAULT_RELSIZE:80]
[BP:LH3:left hand:STP][CON:LLA][GRASP3][LEFT][CATEGORY:HAND]
[DEFAULT_RELSIZE:80]
[BP:RUA4:right upper arm:STP][CONTYPE:UPPERBODY][LIMB][RIGHT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:LUA4:left upper arm:STP][CONTYPE:UPPERBODY][LIMB][LEFT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:RLA4:right lower arm:STP][CON:RUA4][LIMB][RIGHT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:LLA4:left lower arm:STP][CON:LUA4][LIMB][LEFT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:RH4:right hand:STP][CON:RLA4][GRASP][RIGHT][CATEGORY:HAND]
[DEFAULT_RELSIZE:80]
[BP:LH4:left hand:STP][CON:LLA4][GRASP][LEFT][CATEGORY:HAND]
[DEFAULT_RELSIZE:80]
[BP:RUA5:right upper arm:STP][CONTYPE:UPPERBODY][LIMB][RIGHT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:LUA5:left upper arm:STP][CONTYPE:UPPERBODY][LIMB][LEFT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:RLA5:right lower arm:STP][CON:RUA5][LIMB][RIGHT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:LLA5:left lower arm:STP][CON:LUA5][LIMB][LEFT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:RH5:right hand:STP][CON:RLA5][GRASP][RIGHT][CATEGORY:HAND]
[DEFAULT_RELSIZE:80]
[BP:LH5:left hand:STP][CON:LLA5][GRASP][LEFT][CATEGORY:HAND]
[DEFAULT_RELSIZE:80]
[BP:RUA6:right upper arm:STP][CONTYPE:UPPERBODY][LIMB][RIGHT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:LUA6:left upper arm:STP][CONTYPE:UPPERBODY][LIMB][LEFT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:RLA6:right lower arm:STP][CON:RUA6][LIMB][RIGHT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:LLA6:left lower arm:STP][CON:LUA6][LIMB][LEFT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:RH6:right hand:STP][CON:RLA6][GRASP][RIGHT][CATEGORY:HAND]
[DEFAULT_RELSIZE:80]
[BP:LH6:left hand:STP][CON:LLA6][GRASP][LEFT][CATEGORY:HAND]
[DEFAULT_RELSIZE:80]'
[BP:RUA7:right upper arm:STP][CONTYPE:UPPERBODY][LIMB][RIGHT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:LUA7:left upper arm:STP][CONTYPE:UPPERBODY][LIMB][LEFT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:RLA7:right lower arm:STP][CON:RUA7][LIMB][RIGHT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:LLA7:left lower arm:STP][CON:LUA7][LIMB][LEFT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:RH7:right hand:STP][CON:RLA7][GRASP][RIGHT][CATEGORY:HAND]
[DEFAULT_RELSIZE:80]
[BP:LH7:left hand:STP][CON:LLA7][GRASP][LEFT][CATEGORY:HAND]
[DEFAULT_RELSIZE:80]
[BP:RUA8:right upper arm:STP][CONTYPE:UPPERBODY][LIMB][RIGHT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:LUA8:left upper arm:STP][CONTYPE:UPPERBODY][LIMB][LEFT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:RLA8:right lower arm:STP][CON:RUA8][LIMB][RIGHT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:LLA8:left lower arm:STP][CON:LUA8][LIMB][LEFT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:RH8:right hand:STP][CON:RLA8][GRASP][RIGHT][CATEGORY:HAND]
[DEFAULT_RELSIZE:80]
[BP:LH8:left hand:STP][CON:LLA8][GRASP][LEFT][CATEGORY:HAND]
[DEFAULT_RELSIZE:80]
[BP:RUA9:right upper arm:STP][CONTYPE:UPPERBODY][LIMB][RIGHT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:LUA9:left upper arm:STP][CONTYPE:UPPERBODY][LIMB][LEFT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:RLA9:right lower arm:STP][CON:RUA9][LIMB][RIGHT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:LLA9:left lower arm:STP][CON:LUA9][LIMB][LEFT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:RH9:right hand:STP][CON:RLA9][GRASP][RIGHT][CATEGORY:HAND]
[DEFAULT_RELSIZE:80]
[BP:LH9:left hand:STP][CON:LLA9][GRASP][LEFT][CATEGORY:HAND]
[DEFAULT_RELSIZE:80]
[BP:RUA10:right upper arm:STP][CONTYPE:UPPERBODY][LIMB][RIGHT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:LUA10:left upper arm:STP][CONTYPE:UPPERBODY][LIMB][LEFT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:RLA10:right lower arm:STP][CON:RUA10][LIMB][RIGHT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:LLA10:left lower arm:STP][CON:LUA10][LIMB][LEFT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:RH10:right hand:STP][CON:RLA10][GRASP][RIGHT][CATEGORY:HAND]
[DEFAULT_RELSIZE:80]
[BP:LH10:left hand:STP][CON:LLA10][GRASP][LEFT][CATEGORY:HAND]
[DEFAULT_RELSIZE:80]
Sphere of hands, of which, it has 20, was gonna be 100, but then I realized how tedious it was getting to copy paste the 3 part arm body type, replacing all the reference abreviations such as RH with RH2 RH10 etc...

Many thanks, but upon adding the creature, it generates a ton of errors.
Spoiler (click to show/hide)
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Lucelle Weapons and Armour adds in tons of historical weapons and armour from a variety of different cultures

random_odd_guy

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Re: More abominations, taking requests.
« Reply #25 on: November 03, 2012, 06:07:19 pm »

put [BODY:20_hands] and everything after it, in the BODY DEFAULT file in the raws, everything before that goes as a creature raw
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Lucelle

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Re: More abominations, taking requests.
« Reply #26 on: November 03, 2012, 06:26:26 pm »

put [BODY:20_hands] and everything after it, in the BODY DEFAULT file in the raws, everything before that goes as a creature raw

Oh, wow, didn't even notice that.
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Lucelle Weapons and Armour adds in tons of historical weapons and armour from a variety of different cultures

darklord92

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  • [CREATURE:SERGALNORTH]
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Re: More abominations, taking requests.
« Reply #27 on: November 03, 2012, 06:29:36 pm »

actually going on the hand idea, why not:
a large hanging central body with no legs, or head only arms, the arms connecting to two other upper bodies that have arms that spread out to two other upper bodies etc maybe down 2-4 levels of arm based bodies each one ending in either a hand or a mix of hand and facial features.
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Nathail

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Re: More abominations, taking requests.
« Reply #28 on: November 03, 2012, 07:09:15 pm »

Take a dwarf and make it out of steel. Use molten steel for blood, and add a syndrome to the blood that causes other creatures to undergo massive hemorrhaging. If possible, give it an attack that involves throwing cats. Call it the Disciple of Armok.
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Synner

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Re: More abominations, taking requests.
« Reply #29 on: November 03, 2012, 07:33:01 pm »

Alright, I'm here with a request that you seem to be quite capable of fullfilling.

I want an unhurtable/innofensive/trully inmortal webber, it needs locomotion, very good regenration (if needed) and means to spit webs, besides that pretty much nothing, I know this might be a challenge (or not?) but all I want is a giant sponge that moves around land and shoots webs, thanks in advance.
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