Damn you. I can't watch videos of sandbox games without wanting to touch them.
Love the big push. Really feels much smoother, more interesting and playable.
The only gameplay-wise issue I ran into, was that I didn't remember doors needed workbenches to be built, was this always like that?
Colonists took too long to get the Engineering room ready (I never use the first airlock room for anything), and they started dying from fatigue.
Maybe this is the way it's supposed to be. But I'm glad that's the only gameplay-issue-thing I ran into this time.
Here's a few issues, problems or suggestions:
- Game crashed on me once after telling me atmosphere was critical. Didn't happen again.
- IMP Bots trying to choose their next job still lag the game when, for instance, you give a lot of dig orders that depend on adjacent tiles/blocks to be mined.
- I <3 Repair bots. But they, most of the time, pick the same thing to repair and it becomes a Repair Train. But really, thanks for those! No more Atmosphere Generator Death Cascade!
- Building toilets is still weird. Colonists never build them, and when they get built, the blueprint thing bugs out and multiplies in the same place - it doesn't happen every time, though, so it's even weirder.
- There's still no way to tell why colonists aren't doing (or are doing) some jobs. It would be great to have such information. I also have an intuition that they pick jobs that are closer to them or something, so I'd suggest having a new object for the Workshop: a Building Materials Dispenser, so colonists don't have to pick up minerals to build stuff on the workbenches - they'd just have to fill the Dispenser up with minerals. (Of course, I'm still not sure how the conversion between Minerals and Conversion works, so this may be unnecessary).
- Some people still run through airlocks without putting their EVA suit - most of the time is to drink from a Water Barrel near the outside stills (which doesn't make much sense since they have closer barrels on nearby Storage rooms).
- People still don't build Flood lights.
I'm still playing around with it. I also noticed some colonists now walk around with guns, as if they were escorting fellow colonists in EVAs? That's cool.
I have to check the changelog out to see if I'm missing something too, because I think I got a proper base ready. Researching is flowing at light-speed.
PS: "IMP Robot self awareness added." -
PS2: After an hour or so of gameplay, people still go brain-dead or overly suicidal..