Simon I have been wondering how In-depth will the human characters be ? Will they get injuries like broken bones, sprains, deep cuts ect... What about interacting with the characters ? I know it's early but will we be able to assign them certain jobs to do ? Will they have skills ? So we find one person is a very good doctor and assign them to work in the butchery medbay. If I remember correctly the human characters would also get inventories at some point?
Also what's going to happen with research and I really hope it always unlocks new and cooler stuff, how extensive do you plan on making the tree ? And once something is researched how will we view it and keep track of research with the current UI?
Anyway loving the game so far !
Pretty complex. We're working on emotional animations at the moment. People will have skills, but you won't be able to specify what they do... of course you could always just lock them in a room with the task to do.
They will interact with themselves and also the pets. Giving them belly rubs and the like.
So so much to hook up.
Research will unlock new stuff. Things like the reinforced bulkhead doors, etc. Although some will be subtle stat changes in the simulation, and others will have even weirder effects.
It's not a tree though, its a series of small sub trees with many loose elements that can be researched at any time. Currently it seems a bit random, but it will be more apparent soon. Currently we have about 40 researchable topics.
Will there be z-levels? Mines? Resources?
Yeah. Hopefully. Z-levels will be an intense challenge, but I'm saving that until the game is fully featured gameplay wise.