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Author Topic: Maia - Space colony god game  (Read 146339 times)

Gabeux

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Re: Maia - Space colony god game
« Reply #585 on: December 03, 2013, 05:06:13 pm »

Maia is on steam.

and I got it immediately.
« Last Edit: December 03, 2013, 05:26:14 pm by Gabeux »
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It honestly feels like a lot of their problems came from the fact that their entire team was composed of cats, and the people who were supposed to be herding them were also cats.

Metalax

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Re: Maia - Space colony god game
« Reply #586 on: December 03, 2013, 05:44:16 pm »

Nice to see it on there. Grabbed my key from the downloads page of the members portal and have it downloading now.

Simon, will the build releases update on Steam at the same time as they go up on the downloads page of the portal?

Edit: Is my browser just playing up or does the milestone progress button in the 0.38 section of the download page on the members portal not link to anything?
« Last Edit: December 03, 2013, 05:54:45 pm by Metalax »
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In the beginning was the word, and the word was "Oops!"

Aseaheru

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Re: Maia - Space colony god game
« Reply #587 on: December 03, 2013, 05:52:00 pm »

So thats how they die. Huh. They just go poof on me...
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monkey

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Re: Maia - Space colony god game
« Reply #588 on: December 03, 2013, 05:53:52 pm »

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Aseaheru

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Re: Maia - Space colony god game
« Reply #589 on: December 03, 2013, 06:00:33 pm »

I still dont understand, why dident you just get it earlier? Is there on the site, or where you just waiting for steam to pretend to make it easier?
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Gabeux

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Re: Maia - Space colony god game
« Reply #590 on: December 03, 2013, 06:30:45 pm »

In my case it was the price, in the game's site it was 71 BRL for me, which is too much for early access. So I was postphoning it because I'm getting too many games lately  :P.
Mysteriously in steam it was 33 BRL with discount (44 BRL no discount), well within and below my ~50 range I was willing to pay currently.

I don't understand such difference in price between them, though.

EDIT: derp.
« Last Edit: December 03, 2013, 06:32:57 pm by Gabeux »
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It honestly feels like a lot of their problems came from the fact that their entire team was composed of cats, and the people who were supposed to be herding them were also cats.

simoroth

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Re: Maia - Space colony god game
« Reply #591 on: December 03, 2013, 06:45:36 pm »

Quote
Simon, will the build releases update on Steam at the same time as they go up on the downloads page of the portal?

Yeah. But for the moment I am focusing on getting the Steam build super sexy.
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Making Maia; a space colony management sim: http://www.bay12forums.com/smf/index.php?topic=118473.0

simoroth

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Re: Maia - Space colony god game
« Reply #592 on: December 04, 2013, 06:41:33 pm »

Currently #4 on Steam. Got hit by a tidal wave earlier as we were at #2 and a million people descended on us because they hate early access and needed to tell me that. :/
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Making Maia; a space colony management sim: http://www.bay12forums.com/smf/index.php?topic=118473.0

Anvilfolk

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Re: Maia - Space colony god game
« Reply #593 on: December 04, 2013, 08:19:21 pm »

Sweet!!! Top 2-4 has got to be a TON of sales, especially with a ton of other releases and sales at the same time! Congratulations!

thvaz

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Re: Maia - Space colony god game
« Reply #594 on: December 05, 2013, 06:16:12 am »

I can't click with the mouse on the icons below. The mouse don't reach there.
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Aseaheru

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Re: Maia - Space colony god game
« Reply #595 on: December 05, 2013, 03:30:58 pm »

Hotkeys, but I know wha you mean.

Also, Simon? You still have a number of non-exsistant uniforms that make loading fun, and the cavern likes being open to the outside on the version I play, I think .33 Or was it .32? Or am I really off? Anyways, dogs are in the version, but not death. Also brownouts happen shockingly often.
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Ozyton

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Re: Maia - Space colony god game
« Reply #596 on: December 06, 2013, 10:17:52 pm »

So I kickstarted the game
Now to figure out how to get this mythical registration key the site requires me to have to make an account

simoroth

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Re: Maia - Space colony god game
« Reply #597 on: December 09, 2013, 09:02:56 am »

So I kickstarted the game
Now to figure out how to get this mythical registration key the site requires me to have to make an account

It was emailed to you yeeears ago. Drop me an email on support@Maiagame.com and I'll get you sorted?

Have a roadmap to 0.50 if anyones interested.

Quote
A rough road map of some of the planned features up to 0.50. Things have become very fluid due to the Steam release so this may change regularly. Milestones are roughly 2 weeks.

0.39

Research in and storage via tape drives.

Bulkhead door placement and building.

Door locking, when clicked.

Fruit picking behaviours.

Fossils being carried to lab by the Imps and researched by the colonists.

Disassembly of objects. Objects will be set to be disassembled, and the colonists will break them down. This can also be placed to destroy things like grass and foliage.

Progress reports set to a mail icon in top left rather than annoying the player.


0.40

Interaction point sorting and other tweaks – Colonists will try to use the nearest side of an object.

Backfill command for the IMP. Imp sets and explosive charge and causes a controlled cave in.

Credits menu option.

A regroup command that makes the colonists assemble in the starting room.

Basic saving/loading of level data. Mostly likely just level layout.

Use of workshop drill.


0.41


Rare minerals drops (computer objects will require them to be built).

Earthquake functionality. Earthquakes will cause cave ins and colonists will react to the shaking.

Seismic station. Building these spread across a level will allow you to get prior warning of earthquakes and their strength. (perhaps reduce the damage they cause on built objects)

Save loading polish.

Colonist reports specialised, to give more gameplay tips to the player.


0.42

Alien creature. Most likely the creature codenamed “brawler” at this point. Basic world interaction, searching out food etc.

Ecosystem balancing.

Solar flares becoming destructive.

Another pass of the colonist reports, to ensure solid variation.


0.43

Expansion of creature AI. Social grouping etc.

Tutorial second pass. Potentially including VO.

Colonist advanced features, socialising, pet interaction, patrolling.

Medbay advanced colonist treatment resuscitation.


0.44

Code quality/cleanup/bugs.

Art assets assessment, polish.

Getting the rest of the backer heads in.

First pass of text localizations.

0.45

Weather station object. Will provide prediction of storms, cloud cover etc.

New IMP model, animations etc.


0.46


Two more alien creatures.


0.47

Reintroducing Lava flows.


0.48

Water floods.
More fauna and flora.

0.50

Here we start on the campaign.
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Xinvoker

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Re: Maia - Space colony god game
« Reply #598 on: December 09, 2013, 10:56:28 am »

I looked through these trying to determine when will we have something playble, by which I mean:

1) Collecting resources and using them to build stuff
2) AI attacks us and we can defend.

ie. something like the alpha state of Rimworld

But I can't figure it out, maybe it's because I don't know what is currently in.
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simoroth

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Re: Maia - Space colony god game
« Reply #599 on: December 09, 2013, 11:02:53 am »

Creature attacks will come by 0.42.

Resource usage is ready to turn on now. Trying to fix the qwirks in the AI to ensure that the game is playable when I do.
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Making Maia; a space colony management sim: http://www.bay12forums.com/smf/index.php?topic=118473.0
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