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Author Topic: Hermits United - Someone managed to get through ten years!  (Read 27047 times)

TopHat

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Re: Hermits United
« Reply #45 on: November 03, 2012, 11:43:16 am »

I'll play as a dwarf too.
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I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.

Thecard

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Re: Hermits United
« Reply #46 on: November 03, 2012, 12:25:52 pm »

Hell, I'll probably die really quickly, but I'll give it a go.  As a Human.
Hmm... reading the second post, I think I'd rather give it a go as a Gobbo.
I'm still going to die really quickly though.
« Last Edit: November 03, 2012, 07:49:52 pm by Thecard »
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I think the slaughter part is what made them angry.
OOC: Dachshundofdoom: This is how the world ends, not with a bang but with goddamn VUVUZELAS.
Those hookers aren't getting out any time soon, no matter how many fancy gadgets they have :v

Kirbypowered

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Re: Hermits United
« Reply #47 on: November 03, 2012, 07:13:59 pm »

Well, I was going to be a dwarf, but it seems as though most people are doing that...eh, I'll try out human then. Should be fun, maybe Fun too.
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THE WINTER MEN COME DOWN THE VALLEY AND KILL KILL KILL.
I'm voting for the Plaid Acre up next on COLORS AND MEASUREMENTS weekly.

Zanzetkuken The Great

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Re: Hermits United
« Reply #48 on: November 03, 2012, 07:48:12 pm »

Made some changes to the second post.  May be changed to reflect people's ideas.
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Quote from: Eric Blank
It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

Zanzetkuken The Great

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Re: Hermits United
« Reply #49 on: November 04, 2012, 09:13:10 pm »

I'm going to scrounge through the raws of the mods and post the appropriate files within a link to DFFD.  It's almost time to search for the world we're playing this in.
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Quote from: Eric Blank
It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

GreatWyrmGold

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Re: Hermits United
« Reply #50 on: November 04, 2012, 09:35:30 pm »

I'll try goblins. My first fortress involved badly-modded goblins...
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Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Thecard

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Re: Hermits United
« Reply #51 on: November 04, 2012, 10:24:16 pm »

Since I just went to the trouble of finding all these cards, here's on for the thread.
Spoiler (click to show/hide)
Just thought I'd put it here, as it fits.
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I think the slaughter part is what made them angry.
OOC: Dachshundofdoom: This is how the world ends, not with a bang but with goddamn VUVUZELAS.
Those hookers aren't getting out any time soon, no matter how many fancy gadgets they have :v

highmax28

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Re: Hermits United
« Reply #52 on: November 04, 2012, 11:43:44 pm »

Since I just went to the trouble of finding all these cards, here's on for the thread.
Spoiler (click to show/hide)
Just thought I'd put it here, as it fits.
I approve!
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just shot him with a balistic arrow, i think he will get stuned from that >.>

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Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

Urist Mcinternetuser

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Re: Hermits United
« Reply #53 on: November 05, 2012, 07:13:02 am »

I'll play as a Dwarf.
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PanH

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Re: Hermits United
« Reply #54 on: November 05, 2012, 10:46:24 am »


I'm interested, but as I've never done Hermit before, so I have some questions :

As you start with 7 dwarves, you have to kill the 6 others, right ? There's no way to start with only 1 dwarf ? (And what's the easiest way to deal with them, without the last one getting mad ?)

Doesn't the pop cap require that an outpost liaison come and get back to the mountainhome before activating ?

With 100 points and no trade, there's no possibility for metalsmithing ?
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Kirbypowered

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Re: Hermits United
« Reply #55 on: November 05, 2012, 11:40:34 am »


I'm interested, but as I've never done Hermit before, so I have some questions :

As you start with 7 dwarves, you have to kill the 6 others, right ? There's no way to start with only 1 dwarf ? (And what's the easiest way to deal with them, without the last one getting mad ?)

Doesn't the pop cap require that an outpost liaison come and get back to the mountainhome before activating ?

With 100 points and no trade, there's no possibility for metalsmithing ?
I'm thinking that you could have the six useless dwarves walled off to starve to death using squads and alerts and such. However, that seems a bit dirty, in the sense that the corpses will just be there and then you'll have to deal with ghosts and slabs...there should probably be a nicer way to do it.

I don't know about the other two things, but I'd be sad if there's no chance of metal crafting. =(
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THE WINTER MEN COME DOWN THE VALLEY AND KILL KILL KILL.
I'm voting for the Plaid Acre up next on COLORS AND MEASUREMENTS weekly.

peregarrett

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Re: Hermits United
« Reply #56 on: November 05, 2012, 12:52:51 pm »

With 100 points and no trade, there's no possibility for metalsmithing ?
Why?
Get dwarven/human/whoever-has-anvils caravan, kill traders some other way than atomsmash - volia, you've just got your anvil!

Also, I think I will join, as vanilla dwarf.
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Did you know that the Russian word for "sock" is "no sock"?
I just saw a guy with two broken legs push a minecart with a corpse in it. Yeah.

PanH

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Re: Hermits United
« Reply #57 on: November 05, 2012, 01:15:07 pm »


Well, that seems a bit easy to kill the caravan. You can just set up a trap (e.g. flooding), kill the caravan, and get away with plenty of goods. The quantity of food and booze in caravan is clearly enough for 1 dwarf for years. I would better see anvil and pick + 100pts and no contact at all with caravans.
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TopHat

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Re: Hermits United
« Reply #58 on: November 05, 2012, 01:15:28 pm »

Quote
1) The hermits can pick up to [100 points - price of copper pick] worth of items, along with [what they need to create a pick, or a pick].
Ergo, you can take an anvil, 1 copper ore, and 66 points of items (100-44)

You can kill off the others by stationing them somewhere for a while. They'll die of dehydration. And there is no happiness hit if the last dwarf doesn't see the bodies.
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I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.

Aseaheru

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Re: Hermits United
« Reply #59 on: November 05, 2012, 03:02:14 pm »

just take everything the first caravan has by demoing the depot.
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