Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 [3] 4 5 ... 14

Author Topic: Hermits United - Someone managed to get through ten years!  (Read 27018 times)

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: Hermits United
« Reply #30 on: November 01, 2012, 02:36:31 pm »



Quote
Aseaheru apparently has found a decent one, but the title is still up for grabs.  A vote will be held.
what? i CAN NOT upload anything, so why might i say i have one to upload? i just want someone to upload a world with a pop cap of one!
Logged
Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

Gentlefish

  • Bay Watcher
  • [PREFSTRING: balloon-like qualities]
    • View Profile
Re: Hermits United
« Reply #31 on: November 01, 2012, 05:40:42 pm »

I don't like the idea of modded races. If we do modded races, then we start to mod other things. I think we shouldn't mod anything, and play with aquifers on. It's already a challenge, why not make it a fun one?

Brewster

  • Bay Watcher
  • Dabbling Engraver
    • View Profile
Re: Hermits United
« Reply #32 on: November 01, 2012, 05:50:46 pm »



Quote
Aseaheru apparently has found a decent one, but the title is still up for grabs.  A vote will be held.
what? i CAN NOT upload anything, so why might i say i have one to upload? i just want someone to upload a world with a pop cap of one!

You change your OWN pop cap in the int files, it's not part of world gen

barconis

  • Bay Watcher
    • View Profile
Re: Hermits United
« Reply #33 on: November 01, 2012, 05:58:18 pm »

Never done a hermit fort before, sounds like an interesting experiment.
Logged

Zanzetkuken The Great

  • Bay Watcher
  • The Wizard Dragon
    • View Profile
Re: Hermits United
« Reply #34 on: November 01, 2012, 08:05:00 pm »

I don't like the idea of modded races. If we do modded races, then we start to mod other things. I think we shouldn't mod anything, and play with aquifers on. It's already a challenge, why not make it a fun one?

Okay then, are you alright with people being able to add [CIV_CONTROLLABLE] to the elves, humans, goblins, etc.?
Logged
Quote from: Eric Blank
It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

Gentlefish

  • Bay Watcher
  • [PREFSTRING: balloon-like qualities]
    • View Profile
Re: Hermits United
« Reply #35 on: November 02, 2012, 12:05:35 am »

I don't like the idea of modded races. If we do modded races, then we start to mod other things. I think we shouldn't mod anything, and play with aquifers on. It's already a challenge, why not make it a fun one?

Okay then, are you alright with people being able to add [CIV_CONTROLLABLE] to the elves, humans, goblins, etc.?

And making them playable straight like that? sure. I just don't want to end up with some people modding the game to make it easier.

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Hermits United
« Reply #36 on: November 02, 2012, 06:41:04 am »

I don't like the idea of modded races. If we do modded races, then we start to mod other things. I think we shouldn't mod anything, and play with aquifers on. It's already a challenge, why not make it a fun one?
Why not add extra Fun?
And no slippery-sloping, it's an annoying fallacy.

I don't like the idea of modded races. If we do modded races, then we start to mod other things. I think we shouldn't mod anything, and play with aquifers on. It's already a challenge, why not make it a fun one?
Okay then, are you alright with people being able to add [CIV_CONTROLLABLE] to the elves, humans, goblins, etc.?
And making them playable straight like that? sure. I just don't want to end up with some people modding the game to make it easier.
How about modding the game to let you play elves or goblins? Between lacking various industries they'll need and the entities not having certain vital nobles...
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Zanzetkuken The Great

  • Bay Watcher
  • The Wizard Dragon
    • View Profile
Re: Hermits United
« Reply #37 on: November 02, 2012, 11:24:14 am »

I don't like the idea of modded races. If we do modded races, then we start to mod other things. I think we shouldn't mod anything, and play with aquifers on. It's already a challenge, why not make it a fun one?
Okay then, are you alright with people being able to add [CIV_CONTROLLABLE] to the elves, humans, goblins, etc.?
And making them playable straight like that? sure. I just don't want to end up with some people modding the game to make it easier.
How about modding the game to let you play elves or goblins? Between lacking various industries they'll need and the entities not having certain vital nobles...

The mods below would solve that problem.

Elves - http://www.bay12forums.com/smf/index.php?topic=112539

Goblins - http://dffd.wimbli.com/file.php?id=4785
Logged
Quote from: Eric Blank
It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: Hermits United
« Reply #38 on: November 02, 2012, 02:31:49 pm »

cant we just have a vanilla game?
Logged
Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

Gentlefish

  • Bay Watcher
  • [PREFSTRING: balloon-like qualities]
    • View Profile
Re: Hermits United
« Reply #39 on: November 02, 2012, 05:31:31 pm »

I don't like the idea of modded races. If we do modded races, then we start to mod other things. I think we shouldn't mod anything, and play with aquifers on. It's already a challenge, why not make it a fun one?
Why not add extra Fun?
And no slippery-sloping, it's an annoying fallacy.

Aw, but it's one of my favorites, along with the straw man.

Zanzetkuken The Great

  • Bay Watcher
  • The Wizard Dragon
    • View Profile
Re: Hermits United
« Reply #40 on: November 02, 2012, 06:19:57 pm »

cant we just have a vanilla game?

We could, but if anyone wishes to play as a race other than dwarves, I would like to have that be an option.

In fact.  I have a feeling that we should post which race you would want to be during this.  I, personally, would prefer to play as a Human Hermit.
Logged
Quote from: Eric Blank
It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

Gentlefish

  • Bay Watcher
  • [PREFSTRING: balloon-like qualities]
    • View Profile
Re: Hermits United
« Reply #41 on: November 03, 2012, 12:31:33 am »

Dwarf all the way. Nothing like a booze handicap to keep me entertained.

mastahcheese

  • Bay Watcher
  • Now with 20% less sanity and trans fat!
    • View Profile
Re: Hermits United
« Reply #42 on: November 03, 2012, 09:24:40 am »

I guess I'll be an elf, since I doubt anyone else will want to be one, plus I find it fun to try to play a game without digging at all.
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Brewster

  • Bay Watcher
  • Dabbling Engraver
    • View Profile
Re: Hermits United
« Reply #43 on: November 03, 2012, 09:26:52 am »

If we ever play, I would do vanilla dwarf.

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: Hermits United
« Reply #44 on: November 03, 2012, 11:40:16 am »

dwarfy dwarf.
Logged
Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text
Pages: 1 2 [3] 4 5 ... 14