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Author Topic: labor assignment strategies  (Read 5718 times)

Wastedlabor

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Re: labor assignment strategies
« Reply #15 on: January 25, 2013, 05:11:57 am »

My strategy:

* If there's idle dwarves, change their labor to something needed.
* If something isn't being done quick enough, recruit more dwarves.

I don't care about much else until the fort stabilizes and I know I'm not going to discard it and start all over. The only skilled work I care about is forging and healthcare, and I keep a couple dedicated dwarves for that. My forts are safe enough as is, any fun from lack of job optimization won't hurt.
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He stole an onion. Off with his head.
I wonder, what would they do if someone killed their king.
Inevitable, who cares. Now an onion...

vanatteveldt

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Re: labor assignment strategies
« Reply #16 on: January 25, 2013, 10:36:47 am »

+1 splintermind-attributes. I love the roles and military-alt screens.

I have all 'essential' skills enabled on my first 7, so most have 2 jobs. The first wave(s), which are often smallish, I make sure that everyone has only one job to do.

The waves after the first year I treat similar to like muzz and first deassign everything. Then I assign to industry that needs labour based on skill and roles. This goes really quick with DT/splintermind, so I don't mind too much. I suppose I should learn about custom professions and the new optimizer to minimize this time...

BTW, is it a good idea to strive for a 'one job per dwarf' assignment scheme? Or is it better to group/cluster related jobs?

@thistleknot just had a look at the optimizer. Looks very interesting, does it also consider the attributes and such? Is there a way to tell it to leave specific dwarfs alone?
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Gamerlord

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Re: labor assignment strategies
« Reply #17 on: January 25, 2013, 10:47:29 am »

I have four strategies: Thralls, Serfs, Slaves and Freedwarves.

Thralls ar my 'expendable' dwarves. These guys are the rare ones with no families or friends who all get seperated between mining, pump operation and hunting (in evil biomes/caverns).

Serfs are set to all labors, but ALL workshops are set to only accept those that are actually skilled. This means that Serfs only build buildings. I only ever need four or five of these guys. Sometimes they do furnace operation and wood burning as well if I have multiple relevant workshops and the need for a lot of metal.

Slaves have only hauling set, while all other dwarves have it turned off. This makes the slaves have to run around moving everything while more imprtant dwarves do important stuff.

All other dwarves are freedwarves and are therefore considered 'important' and are dedicated to a max of three skills.

These strategies work most of the time. Please note: Make sure you have a lot of slaves, or you start having massive slowdowns.

Vndetta

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Re: labor assignment strategies
« Reply #18 on: January 26, 2013, 06:52:59 pm »

I assign jobs based on preferences; dwarves who like gems are jewelers, those who like metals I have around are smiths, and so on. I don't know what I'd do without Therapist to help.

I sort of do a kitchen-sink type deal ("everybody does everything"), where almost everyone has lots and lots of jobs - especially after a couple get Legendary in a skill. To skill up a particular dwarf in something I just turn his other labors off. Most of the time when I see a dwarf hit Legendary+5 I turn that labor off to give other dwarves a chance to skill up. I'll turn the labor back on and use workshop profiles (only allowing that worker in) if I need something high-quality made, like furniture.
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