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Author Topic: The Bay12 RPG - Made in RPG Maker VX! - Back again by popular demand!  (Read 234519 times)

Dermonster

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Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
« Reply #1395 on: November 30, 2012, 09:04:47 pm »

'Did you know it was all an accident when it began?'

There's a good building point.

Editninja: Wait I thought my RTRTD self was going to be the basis.
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Neonivek

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Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
« Reply #1396 on: November 30, 2012, 09:06:56 pm »

I am unaware of what you are basing things off of. Only that your character is sort of a mad jester right now who prefers that his spells be cool more then he prefers them to be effective (and lucky for him he doesn't have to sacrifice either). Thus making your character one who prefers style over substance.

He would be the one who would intentionally mess up in order to get out of the much more interesting concequences. One who would rather insult then compliment out of hope of seeing retaliation.
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Dermonster

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Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
« Reply #1397 on: November 30, 2012, 09:09:51 pm »

That... sounds accurate? I'm not sure I like the 'jester' bit. Maybe I do.

I'm a wizard! The wizard. but everything else seems more or less right.
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Darvi

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Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
« Reply #1398 on: November 30, 2012, 09:11:26 pm »

I was going to comment on your second-to-last post, Neon, but your last one rectifies what I was going to comment on. We don't want to write any elaborate backstory beyond what the characters did shortly before joining the group (ex: greatorder was a polar bear in the Core Zoo. Despite being well fed and attended to, he missed the freedom and wanted to see the world. So the PC's freed him and now he's the tank) and their personalities (ex: what you just posted).
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Furtuka

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Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
« Reply #1399 on: November 30, 2012, 09:12:06 pm »

We can shuffle out his backstory once we actually start writing the thing
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Dermonster

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Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
« Reply #1400 on: November 30, 2012, 09:14:12 pm »

Agreed.

Whats next?

...

We need to write an agenda.
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Neonivek

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Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
« Reply #1401 on: November 30, 2012, 09:14:39 pm »

That... sounds accurate? I'm not sure I like the 'jester' bit. Maybe I do.

I'm a wizard! The wizard. but everything else seems more or less right.

Jester is an Archtype. It basically means you are a disturber who can't leave well enough alone and yet cannot take anything seriously either.
« Last Edit: November 30, 2012, 09:16:55 pm by Neonivek »
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GreatWyrmGold

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Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
« Reply #1402 on: November 30, 2012, 10:46:25 pm »

You don't need to give them minute characterization, just enough to make them believable as characters. These things are more like guidelines anyway.
This. Take no guide too literally. Take all with a grain of salt.

We can shuffle out his backstory once we actually start writing the thing
I dunno about you weirdos, but this weirdo has actually started working on the plot.
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Zanzetkuken The Great

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Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
« Reply #1403 on: November 30, 2012, 10:58:48 pm »

We can shuffle out his backstory once we actually start writing the thing
I dunno about you weirdos, but this weirdo has actually started working on the plot.

How far is it along, again?

Spoiler: off topic (click to show/hide)
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GreatWyrmGold

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Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
« Reply #1404 on: December 01, 2012, 07:38:53 am »

We can shuffle out his backstory once we actually start writing the thing
I dunno about you weirdos, but this weirdo has actually started working on the plot.

How far is it along, again?
I've got a couple chunks of plot written in a couple of posts. I'll try to find them so we can look at them as one.
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Darvi

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Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
« Reply #1405 on: December 01, 2012, 07:56:40 am »

I'd rather we'd get to see these chunks. It's easier to make edits  as soon as possible, otherwise you'd have to potentially rewrite the whole damn thing afterwards.
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miauw62

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Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
« Reply #1406 on: December 01, 2012, 01:44:22 pm »

Alright, i tried spriting and made the discovery that i suck as hard on spriting as i do on (insert any other form of art here).
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they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

FuzzyZergling

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Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
« Reply #1407 on: December 01, 2012, 09:58:19 pm »

Alright, i tried spriting and made the discovery that i suck as hard on spriting as i do on (insert any other form of art here).
If you tell me what you want I can give it a try.
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miauw62

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Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
« Reply #1408 on: December 02, 2012, 05:47:43 am »

I really just wanted a Hercules with a (realistic) dwarven beard and face.

Basically, my avatar.
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

GreatWyrmGold

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Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
« Reply #1409 on: December 02, 2012, 03:17:09 pm »

I just had an idea for the plot. I've only caught up to the top of the 50th page, but how about the tutorial quests?

1--PC wakes up with amnesia. As is standard protocol, s/he is sent to a village elder. Teaches movement and such.
2--PC reaches the elder. S/he is told to go search the forest for some berries, learning combat.
3--The elder makes muffins. While they cook, the PC is sent to exterminate some rats in the basement. These include rats, giant, rats, fire rats, rat swarms, miniature rats, etc. When they get 10 rat tails (drop rate 10%, or 25% for swarms), the PCs return to the main house.
4--The elder asks why it took so long to kill 10 rats; the PC says that surprisingly few rats HAD tails. The elder acts shocked, and sends the PC to kill a goblin chief in the forest and bring his amulet to see if s/he is really a hero. The goblin chief is weaker than the warrior goblins and wonders why people keep trying to kill him. Some time during this quest, the first other party member joins.
5--Upon being brought the amulet, the village elder teaches the PC some pivotal technique that will be a major part of his/her toolbox/arsenal. He then gives the PC muffins, a minor healing item, and offers to make any more berries the PCs find into muffins.
6--To help deal with a warlord in the region (a flunky of the real Big Bad), the elder reccomends the PC get the Holy Log of Ämireņa, the dead elven nation. It turns out to be a weapon about 2-3 times the size of an elf, and very heavy (penalties to speed, but lots of damage)
7--The PC is sent to the warlord's castle. After many battles, they discover that the warlord has a powerful magic ring reducing the damage he takes; out of the weapons they have, only the Holy Log deals enough damage. The debuffer guy and such need to tie down the warlord while the PC smacks the warlord with the log.
8--The elder belatedly remembers to teach the PC a spell he could use with the Holy Log. It's impressive, but requires the Log to be used and the PC isn't any good at magic so they leave it behind.
9--The plot begins. The elder acts as though the warlord was the final boss.
10--Eventually, the Holy Log is retrieved for a more powerful mage to use on the Big Bad.

Thoughts?
...

How about this.
The warlord you defeat in the tutorial is initially made out to be the BB, but obviously isn't since you defeat him pretty early on. You discover hints in town (delivered by a gold-eyed man?) about Derm, who sounds like a bad guy. You investigate, and either get Derm to join you or drive him off*. Then, you discover something that suggests that a lich in this big tower in Roll to Dodgia is the BB, and Derm was trying to destroy said lich in ways that confused me given their collateral damage. Once you reach the tower, though, Dirg and the lich(ette) have kicked off the huge civil war between themselves, the Conservatives, me, bronies, penguins, dwarves, etc. After some side quests or something, Tim arrives and looks like an all-slaying Big Bad. However, it turns out that misko and the lichette/Dirg caused him to be here, so you need to enlist the help of the ponies or penguins to defeat one of them. Plot twist, Tim was lying and is actually the Big Bad, and manages to crush the surviving army with Xantalos's help and is about to destroy the world! You must have an item gained from defeating misko and one from the lichette combined by GWG and Aperture Science to protect you from Tim's OHK gun. Also useful will be the spell(s) from the Holy Log. Upon defeating Tim, the ghost of the warlord appears as a bonus boss.
*I seem to recall discussion about the possibility of Derm being defeated and befriended at differing points, being stronger the later you pick him up. If this won't be added, disregard the "or drive him off" bit.

Thoughts?

That's about all I've written.
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