Alright, the placeholders:
Conductive - A mutation usable by Fuzzy and Derm. It boosts magical ability slightly. (Spi +5, Body Armor)
Keratinous - A mutation available to Fuzzy and Derm, which boosts defense. (Def +5, Body Armor)
Superconductive - An upgraded Conductive mutation. It boosts magic more. (Spi +25, Body Armor)
Chitinous - An upgrade for the Keratinous mute. It boosts defense more. (Def +25, Body Armor)
Regenerative -A mutation containing zooids that repair damage. (HP regen, Body Armor)
Mucilaginous - A slimey mutation that slightly increases evasion. (+5% evade chance, Body Armor)
Inky - Dark as night, it makes the user difficult to spot. (+15% evade chance, Body Armor)
Camouflage - The user blends into the environment around them, making them tough to see. (+25% evade, Def +5, Body Armor)
Magnetic - The magnetic energy offered by this mute massively increases magical ability. (Spi +50, Body Armor)
Sagacious - A mutation that decreases MP cost. (Spi +25, halve MP cost, Body Armor)
Nettle - A spikey mute that defends and slightly boosts offense. (Def +25, Atk +5, Body Armor)
Diamantine - A mutation that is so strong, it cannot be broken. (Def +50, crit immunity, Body Armor)
Bramble - This spikey mute boosts offense and defense. (Def +25, Atk +25, Body Armor)
Fury of the Night - This mutation greatly boosts magic at the cost of defense. (Def -25, Spi +50, Body Armor)
BerZerger - This mutation greatly boosts offense at the cost of defense. (Def -25, Atk +50, Body Armor)
Protective - This mutation confers no benefit, or does it? (Evasion +5%, crit immunity, half MP cost, -25 AGI, Body Armor)
That's all I came up with. I'll balance the numbers when we get up to that stage ingame.
That's all I've got so far.