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Author Topic: The Bay12 RPG - Made in RPG Maker VX! - Back again by popular demand!  (Read 234046 times)

Darvi

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Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
« Reply #810 on: November 09, 2012, 03:37:18 am »

Or we could make different items, but they get the qualify ranks anyway for quick identification of effectiveness.
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Reudh

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Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
« Reply #811 on: November 09, 2012, 04:21:06 am »

Cat Tallow Biscuits?

Also, I set up a limit break for Fool, (Botticelli Breakdown), and a Useful Useless Skill, Van Gogh Verve, which has a 75% of stunning an opponent for one turn.

Ultimuh

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Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
« Reply #812 on: November 09, 2012, 04:46:32 am »

So, what will the games currency name be?
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Darvi

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Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
« Reply #813 on: November 09, 2012, 04:48:22 am »

Rocks!
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Ultimuh

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Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
« Reply #814 on: November 09, 2012, 04:53:53 am »

Rocks??
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Darvi

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Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
« Reply #815 on: November 09, 2012, 04:54:22 am »

Rocks!!
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Ultimuh

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Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
« Reply #816 on: November 09, 2012, 04:56:05 am »

ROOOOOCKSSSS?
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Darvi

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Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
« Reply #817 on: November 09, 2012, 05:07:52 am »

So I just found this:

Code: [Select]

      #----------------------------------------------------------------------
      # <damage: phrase weapon>
      # - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      # This is the damage formula for regular attacks. Applied for weapons
      # and enemy attacks. Replace "phrase" with the respect stat you wish
      # for the normal attack to be based off of.
      # --- Example --- - - - - - - - - - - - - - - - - - - - - - - - - - - -
      # <damage: spi weapon>
      # <damage: agi weapon>
      # --- WARNING --- - - - - - - - - - - - - - - - - - - - - - - - - - - -
      # This is a default-used formula. Do not remove this.
      #----------------------------------------------------------------------
      when /(.*)[ ](?:WEAPON|ATTACK)/i
        case $1.to_s
        when "ATK", "ATTACK"
          atkstat = attacker.atk
          defstat = defender.def
        when "DEF", "DEFENSE"
          atkstat = attacker.def
          defstat = defender.def
        when "SPI", "SPIRIT"
          atkstat = attacker.spi
          defstat = defender.res
        when "RES", "RESISTANCE"
          next unless $imported["RES Stat"]
          atkstat = attacker.res
          defstat = defender.res
        when "DEX", "DEXTERITY"
          next unless $imported["DEX Stat"]
          atkstat = attacker.dex
          defstat = defender.dex
        when "AGI", "AGILITY"
          atkstat = attacker.agi
          defstat = defender.agi
        else; next
        end
        hp_dmg = eval(dmg_hash[:normal_atk])
        hp_dmg = rand(2) if hp_dmg <= 0
        calc_cri(attacker) if hp_dmg > 0
With a bit of tinkering, I can make it so we can attack any stat against any stat.
Magical raygun? Attack with Dex against Res.
Bumrushing the enemy? Def against Str.

'tis an interesting concept.
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USEC_OFFICER

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Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
« Reply #818 on: November 09, 2012, 10:42:03 am »

Did somebody say hoverjets?



...

No? Well too bad, they're going in. I'd start work on the diagonals now, but I currently have a nosebleed and don't want to get my laptop bloody.
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Darvi

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Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
« Reply #819 on: November 09, 2012, 10:43:03 am »

In other news, skill fusions don't work with other players.

The good news is that I'm working on a combo mechanic instead.
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miauw62

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Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
« Reply #820 on: November 09, 2012, 10:50:57 am »

Sure currency won't be urists?
Or dorfbucks?
That's how most upperboarders call it.


E:
Also, do i have to do anything else to get in as NPC?
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USEC_OFFICER

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Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
« Reply #821 on: November 09, 2012, 10:53:42 am »

What else would we use besides dorkbucks? Well, besides creating a bunch of different currencies for the different kingdoms and then using a complicated economic and conversion model so that the player can convert between them.
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Haspen

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Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
« Reply #822 on: November 09, 2012, 10:58:40 am »

To throw them at monsters with deadly results, of course.
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Darvi

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Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
« Reply #823 on: November 09, 2012, 11:53:44 am »



Practically halfway there!
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The Fool

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Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
« Reply #824 on: November 09, 2012, 01:43:16 pm »

This took so long. Drawing outfits/scarves/hair by hand was starting to get to me. Let me know if anything is out of place and I'll try to fix it quickly.

« Last Edit: November 09, 2012, 02:31:25 pm by The Fool »
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Steam ID: The Fool [B12]
A Flexible Mind (Suggestion Game)
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