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Author Topic: The Bay12 RPG - Made in RPG Maker VX! - Back again by popular demand!  (Read 230636 times)

Ultimuh

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Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
« Reply #195 on: October 31, 2012, 04:42:27 pm »

So... how does a polarbear too lazy to use his front paws fight?  :o

He nibbles people's toes!

edit: By the way, you should sprite him where he lies still.
As an after battle thing.
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Furtuka

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Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
« Reply #196 on: October 31, 2012, 04:48:05 pm »



Also I went and generated a sprite and portrait for myself




If anyone who's skilled at spritework could edit them to include my hat from my avatar I would be very grateful
« Last Edit: October 31, 2012, 04:58:48 pm by Furtuka »
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It's FEF, not FEOF

SomeStupidGuy

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Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
« Reply #197 on: October 31, 2012, 04:49:10 pm »

Hmmm...
I'd like to somehow be included, but Im like as bland as everything.
You could be a dead guy.
That's an option.
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Ultimuh

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Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
« Reply #198 on: October 31, 2012, 04:51:20 pm »

Hmmm...
I'd like to somehow be included, but Im like as bland as everything.
You could be a dead guy.
That's an option.
What is it with you and dead people any way?
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Darvi

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Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
« Reply #199 on: October 31, 2012, 04:52:27 pm »

Hmmm...
I'd like to somehow be included, but Im like as bland as everything.
You could be a dead guy.
That's an option.
Hence providing me with a motivation for adventuring! Huzzah!
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SomeStupidGuy

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Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
« Reply #200 on: October 31, 2012, 04:57:03 pm »

Hmmm...
I'd like to somehow be included, but Im like as bland as everything.
You could be a dead guy.
That's an option.
What is it with you and dead people any way?
I dunno, I was kinda tired when I made my post before. Also, I'm bland as hell too(aside from a perceived love of dead peeps), so I kinda think it works if you just want a slight cameo.
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Darvi

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Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
« Reply #201 on: October 31, 2012, 04:59:02 pm »

You can be the undertaker!
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SomeStupidGuy

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Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
« Reply #202 on: October 31, 2012, 05:00:03 pm »

You can be the undertaker!
Everybody wins! Except for the dead guys I guess...
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Darvi

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Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
« Reply #203 on: October 31, 2012, 05:04:36 pm »

They have already lost anyways.
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Dermonster

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Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
« Reply #204 on: October 31, 2012, 05:10:16 pm »

*Raises hand* I could probably make them lose harder.

Just give me a lot of string, some wood, and an industrial drill.
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Darvi

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Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
« Reply #205 on: October 31, 2012, 05:12:03 pm »

I'd love to watch that.

Also, Progress: 12/42 sprites done. Idle and item usage sprites, to be exact.
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Zanzetkuken The Great

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Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
« Reply #206 on: October 31, 2012, 05:20:08 pm »

Due to how horrible I am at sprite creation, I am just going to post what I want the NPC to look like, and someone can create the sheet from there.
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Darvi

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Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
« Reply #207 on: October 31, 2012, 05:20:45 pm »

I can help you with tha- Oh wait I thought you said SPITE creation.
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ExKirby

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Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
« Reply #208 on: October 31, 2012, 05:53:17 pm »

Spite could be another randomspell. The target gets a random stat modivied by ±50%. Which could possibly mean accidental fullheals.
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Neonivek

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Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
« Reply #209 on: October 31, 2012, 06:00:00 pm »

Spite could be another randomspell. The target gets a random stat modivied by ±50%. Which could possibly mean accidental fullheals.

I was thinking that possibly two animations happen. One where you succeed and another where you fail.

It takes so long to actually put your stuff into animation sets, that I've been procrastinating a bit...

That and I am not sure what to include with it. I can do your heal succeed and heal fail animations.
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