What's so funny about that?
It's in a playable state, but seeing as we're still missing some sprites and enemy battlers, little real progress has been made. Currently features are:
-Party swapping. You begin with Svampapa XK-001, The Fool, FuzzyZergling and Greatorder. You can recruit Darvi and Dermonster to join you too.
-Some limit breaks. The Fool has Botticelli Breakdown, a series of strikes ending in a stronger strike which confuses. Dermonster has this too for a placeholder. FuzzyZergling has ZergRush, which does absurd damage. Darvi Clones can take many zergrushes to the face, funnily enough.
-Fighting! Speak to Dermonster's old sprite, who summons 'armoktest', who will spam 'Wangst' on your team, disillusioning them and forcing them to spend time wangsting about being an animu character. Svampapa and (as yet placeholder) USEC_OFFICER can take them out of it by Robo-Slapping them with an anti-poop sock. Svampapa and USEC can be hit by Logic Paradox, which fries their circuits, stopping them dead in their tracks until they shake it off after a few turns.
Darvi Clones in a party of five will pop up. They deal pitiful damage, taunt you (Hey me, it's me! I'm going to kill you with the help of my other mes!) and have about 20000hp each. Hence it's hard to defeat them without the currently OP Zerg Rush.
Additionally speaking to the giant dragon dude Zantetzuken summons himself. He's pretty frail, only having about 700hp. He has 1 agility, meaning he's incredibly slow; he will use an OHKO move at the end of his turn.
-Some skills!
* Magma Gun. Two hit decently powerful fire element attack. Each hit has 75% chance to hit. Fuzzy and Dermonster start with this.
* MAAAGMA! Future boss Necro will use this upgraded Magma Gun. Four hits, chance to inflict 'Upper Boards Meme Fury', which berserks an opponent while halving their attack/spi. For space reasons acronymised to UBMF ingame.
* Thousand Post Death. Placeholder spell, doesn't do anything at the moment. Planned to scale with 'PPD' stat (Attack).
* Quote Pyramid. Deals minor damage, middling chance to inflict either confusion or stun.
* Van Gogh Verve. The Fool's signature, he pretends to cut his ear off then strikes the foe to frighten them into not moving.
* Sunlance. Zanzetzuken's signature. Boss version always OHKOs. PC version standard 'Cause Death' spell, prox 30% chance to work, fails all the time vs most enemies.
* Bear Hug. Greatorder's signature. Raise attack and defense of an ally at the cost of damaging their mana levels.
Lots of Armors!
Well, a few anyway, currently just mutations for Zerg and Derm.
* Conductive (+5 Spi)
* Keratinous (+5 Def)
* Superconductive (+25 Spi)
* Regenerative (Auto HP regen)
* Chitinous (+25 Def)
* Mucilaginous (+5 Def, +5% evade)
* Inky (+5 Def, +15% evade)
* Camouflage (+5 Def, +25% evade)
* Magnetic (+50 Spi)
* Sagacious (+25 Spi, -50% MP cost)
* Nettle (+5 Atk, +25 Def)
* Diamantine (+50 Def, 100% resist crits)
* Bramble (+25 Atk, +25 def)
* Fury of the Night (+50 Spi, -25 Def)
* BerZerger (+50 Atk, -25 Def)
* Protective (-25 Agi, 100% resist Crits, half MP cost, auto HP recover, double EXP)
Robotic weapons for the robots!
* Drillblade (two hits, two handed wep)
* Missile Launcher (+2 atk, -2 def, two handed, when invoked cast a spell that hasn't been put in yet)
* Oil Can (+5 Agi).