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Author Topic: You Are a Quickly-Evolving Furry Centipede  (Read 51082 times)

Lenglon

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Re: You Are a Quickly-Evolving Furry Centipede: Blood is not always a good thing
« Reply #285 on: November 16, 2012, 02:11:48 pm »

Welif can breathe underwater, you know.
where'd you read that?

for the lazy, reposting the welif description:
Spoiler (click to show/hide)

i read nothing in there about breathing underwater, and i know alligators dont.
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

wer6

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Re: You Are a Quickly-Evolving Furry Centipede: Blood is not always a good thing
« Reply #286 on: November 16, 2012, 02:58:19 pm »

they cna hold their breath a long time.
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Dariush

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Re: You Are a Quickly-Evolving Furry Centipede: Blood is not always a good thing
« Reply #287 on: November 16, 2012, 03:12:49 pm »

Well, crap. Then evolve periscope-like nose on our tail that we can poke out of water to breathe.

Imp

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Re: You Are a Quickly-Evolving Furry Centipede: Blood is not always a good thing
« Reply #288 on: November 16, 2012, 04:15:57 pm »

I think it's a high risk/low return idea to make ourselves compatible with the welif's body.

Evolving takes time.  I don't think we have time to evolve while drowning and currently immersed.

Even if we could instantly 'become one' with our critter's circulatory system, or better yet gain the ability to absorb oxygen from another creature's circulatory system, that has very limited benefit to us right now.  If it could constantly breathe, then it could replenish the oxygen we take.  Right now it appears to be submerged, as we are.

We were trying to severely injure our log, fatally if possible.  We cannot tell if we've hurt it enough for death or incapacitation yet, but we do appear to have driven it into a frenzy.  Creatures that 'freak out' underwater rarely behave as expected (creatures that panic rarely behave as expected anywhere).  We cannot count on our log continuing to breathe properly, so any oxygen in its blood must be considered a very temporary non-renewable source.  Plus it's moving strenuously and it's bleeding - two things also likely to rapidly decrease the available oxygen in its body/bloodstream.

We don't need nostrils on our tail, we have insect-like breathing openings at 'unspecified' places on our body - we've also been told before we burrowed most of our body into the log that most of our body had been sticking out of the creature - and that our body was completely submerged. 

The creature is thumping against something hard and 'frantically trying to dislodge' us.  That may or may not be the behavior we are hoping for - of a creature so agonized and/or injured that it can make no effort to catch or harm us as we escape.

We also do not know several other very important details:  How deep is the water?  Are there any caves that the creature might have carried us into, and if so, could they be complex or contain things that could slow our escape?  Are there parasites or predators in this water which might be powerfully attracted to the blood?

I'm going to guess that we have stayed as long as we safely can - that we are somewhere close to the balance point between 'staying longer means we are increasingly unlikely to get to air in time' and 'if we move away from the welif it will almost certainly catch us'.

I'm going to hope that a) the wound hurts like crazy and b) there's enough blood mixing into the water from the welif that IT can hardly see/smell/taste/otherwise sense much other than its blood and won't be able to latch onto us even IF it still has any intention of trying, and c) that we have some way of telling the direction the surface may be in.  We... don't actually know if we are buoyant or are more dense than water... though MOST worm-shaped creatures can undulate, a motion that's good for moving through liquids even if our many many legs cannot find any leverage to push against.

Rapidly exit the creature's enlarged opening and continue to rapidly move away from the creature.  Once more than 3 of our body-lengths from the creature, attempt to find the surface/shore.
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GreatWyrmGold

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Re: You Are a Quickly-Evolving Furry Centipede: Blood is not always a good thing
« Reply #289 on: November 16, 2012, 04:18:02 pm »

I agree.
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Aseaheru

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Re: You Are a Quickly-Evolving Furry Centipede: Blood is not always a good thing
« Reply #290 on: November 16, 2012, 04:20:58 pm »

+1
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Kazymir

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Re: You Are a Quickly-Evolving Furry Centipede: Blood is not always a good thing
« Reply #291 on: November 16, 2012, 07:47:45 pm »

Abort murder and take stock of our-self on shore.
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Tsuchigumo550

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Re: You Are a Quickly-Evolving Furry Centipede: Blood is not always a good thing
« Reply #292 on: November 16, 2012, 08:00:54 pm »

Abort murder and take stock of our-self on shore.
+1
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Origami_Psycho

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Re: You Are a Quickly-Evolving Furry Centipede: Blood is not always a good thing
« Reply #293 on: November 16, 2012, 09:26:19 pm »

+1 to Imps plan
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GreatWyrmGold

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Re: You Are a Quickly-Evolving Furry Centipede: Blood is not always a good thing
« Reply #294 on: November 16, 2012, 09:55:23 pm »

We all seem to agree with that plan. Or making mutations much faster than we've been able to.
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Lenglon

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Re: You Are a Quickly-Evolving Furry Centipede: Blood is not always a good thing
« Reply #295 on: November 17, 2012, 02:25:58 am »

imp's plan > mutate at impossible speed > drown ourselves.

get out, get to surface of water, reassess (very quickly) from there.
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

Aseaheru

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Re: You Are a Quickly-Evolving Furry Centipede: Blood is not always a good thing
« Reply #296 on: November 17, 2012, 10:09:22 am »

so its unanimous. get out of water time
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kaian-a-coel

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Re: You Are a Quickly-Evolving Furry Centipede: Blood is not always a good thing
« Reply #297 on: November 17, 2012, 01:34:07 pm »

I can deal with that. Outta water it is.
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weenog

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Re: You Are a Quickly-Evolving Furry Centipede: Blood is not always a good thing
« Reply #298 on: November 17, 2012, 03:00:14 pm »

I think if we can get out of this current scrape, we should dump our EP into improving our brain.  We've eaten some more intelligent organisms, and we could probably use a decent sense of cause and effect, danger, or planning.  Maybe get some DM help in the form of warnings or even outright vetos. 
Centipede cancels Suffocate To Eat: Not that bloody stupid.

For now, just get out of this hole and try to get out of the rest of the unbreathable liquid.
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micelus

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Re: You Are a Quickly-Evolving Furry Centipede: Blood is not always a good thing
« Reply #299 on: November 17, 2012, 06:41:48 pm »

Currently busy with study; updates coming slower.
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