23rd Moonstone, 1052
Found a couple of strays and sent them to the shops. Whatever we can get we can get.
24th Moonstone, 1052
SanDiego is behaving strangly. I saw him march right up to the forge, and he put up a sign saying "Do not disturb." I asked around if he's been out, but no-one has said anything. I fear he's been lost to us, as one of the notes he wrote depicted an ore mine. We've ore aplenty, but he may want iron or lead ore, neither of which we have that I know of.
25th Moonstone, 1025
I've ordered some barrels made, and some of the longland grass we've got to be brewed. The work slows are unacceptable now. We also now have our very first bit of milled product, a bag of good ol' dwarven sugar. I prefer the cane sugar of Limulid myself, but I'm a very long way from there to ever see that again.
3rd Opal, 1052
Galena! of course! I can see Galena in the walls of the river, that's what SanDiego needs! I've oredered an emergency tunnel dug to reach the ore so we can save him. My hopes are low, but if they manage it we'll at least avoid a preventable death.
5th Opal, 1052
LightningFalcon and Oddom are working as quickly as they can in thier sober state, alternating to attend to thier needs are required. If we're lucky, SanDiego won't meet his relative in the next life before his time. We also have some longland seeds and flour now, so we may be able to process us some food if someone would just build that damned kitchen.
14th Opal, 1052
Bags are now a problem. And I know what to use our leather for. More bags. We have two bags of flour, one of sugar, and five small bundles of seeds to cook into something useful.
19th Opal, 1052
Eshtan is finally at work helping mine. He went to the forge to get his pick and got it pitched at him. He wound up with a concussion but is now taking third shift so LightningFalcon and Oddom can take much needed time at night to sleep. I'm pretty sure it'll be fruitless though.
7th Obsidian, 1052
Good god, the whining about no food top give eachother is MADDENING. I've ferreted away some dead rats I had salted ina little alcove so I can head into the hills until such a time as I feel I can come back, though I will make periodic visits to check on things. We did finally get a few seed busicuts made, with Pitchblende taking priority and Rakust managing to call dibs before anyone else. Sodel and Ruhn still try to pull fish from the cave river, to no avail.
10th Obsidian, 1052
I've ordered several unused coffins be made ready as a precaution. Our cook's sobriety is making his preparation slow. Honestly I think this place is doomed and it's all because of one oversight earlier in the year. On the plus, it will get rid of whatever subversives are here if they all starve.
12th Obsidian, 1052
I saw Ruhun fighting one of Aseaheru's cats for a rat. This fortress is doomed.
13th Obsidian, 1052
I hear Ratmen! FUCKING RATMEN. KILL THEM. KILL THEM ALL. Ablel was chasing a rather plump rat when a group of ratmen attacked. The stonefalls did some harm, maiming one and killing another. I grabbed whatever dwarves were nearby and sent them at the enemy: Feb, Corai, and Aseaheru were the closest awake dwarves. Sandiego is also lost, having gone mad before we could reach that damned galena ore.
14th Obsidian, 1052
We have no idea what the hell is happening, but our dwarves have rushed to fight the intruders. The sound of the fight has ceased echoing from across the river. ABlel, evidently mistaking them for edible rats, had beaten two to death by the time Corai arrived to help, With Feb and Asea holding pack incase things went south. Some damned chimps also raided the depot, stealing a few peices of clothing and some leather out of an outdoor tannery. i've ordered the door to the chasm locked and the stonefalls rearmed. The bodies are being removed now.
15th Obsidian, 1052
I've asked Asea to install a weapontrap using what swords we had, since those stupid monkies stole the rest (whoever left two swords outside is going to get thrown down a waterfall if I find out.)
18th Obsidian, 1052
I'm crowing concerned with how gaunt these dwarves look. It may be time to arrange an accident for Fath.
20th Obsidian, 1052
I'm arranging for someone else to take over this mess. I feel horrible, but I can survive more readily on my own out in the hills. Plus, Ruhn was able to tell me who tried to incrimminate Asea of Treason. I'll need to leave anyway so i can avoid being killed in my sleep. A good thing though, is that the river out front has thawed.
21st Obsidian, 1052
It's done. I have a "malfunction" set to occur while I task Fath to inspect a bridge for me. Having your chef stop making food because he's took hungry to make said fucking food is too damned sad.
23rd Obsidian, 1052
We'll be getting some food as soon as someone kills the bulls. It had to be done for the good of the others, I have no regrets. Fath Erithurem has been crushed under a drawbridge. i've told as many who would listen to get to killing the damned bulls, and CaptainArchmage stepped up to the task.
28th Obsidian, 1052
I've grabbed an extra gobbet of meet and a flask of water, and I'm heading out. I'll leave a note with some rough sketeches of the area for whomever finds it. I'll need to remeber to make regular returns so I can make sure the fortress stays loyal. Oddom and Asea are confiurmed loyalists, and Ablel, while indifferent to succession believes the idea to be foolish since we rely on support from the mountainhomes.
Loyalist dwarves should be here this coming year, but given our cave-in and food disasters and no new arrivals in autumn I won't be shocked if none come.
Save and change of office note to come shortly. We now have some food, if only because I sacrificed Fath so we could eat her bulls. We've plenty of plump helmet spawns (I made sure to keep those in stock) so as soon as the Spring flood hits, GET THEM SOWN. A pic of the fort will come with the office abandonment note. SanDiego II went funny in the head and due to no lead or iron ore, went Stark Raving Mad. I can redorf you if you'd like before I post a save since I still actually have one more day in-game.