(And a game mod is can be omnibenevolent (wants players to have the best game possible) and omnipotent (can tweak variables at will) and omniscient (can look anywhere in the game at anytime and see what's going on, and go through the logs at will) within the game and players could STILL be dicks to each other if his policy is to allow "free will" and only deal with issues that have actually happened)
While I wasn't really guaranteeing I'd go along wirh you on the "souls are separate from the physical" perspective, I like your game analogy and actually think that your "Game mod can be <all three>" bit works quite well, for me.
And separates the 'player' from the 'character'.
(Doesn't work with assuming the entities
entirely reside in the computer, as per my Conway Game Of Life analogy, and I still think such entities reside below the level of understanding of the Crator involved. And without that in mind, one has to wonder about whether our souls (real life personae?) have to explain themselves IRL (whatever RL there is, outside of "the game"), but within the
context of the game-world, yep, I think it works. He's certainly "omnicapable", although I'm wondering if it's worth while pointing out that a sysop can still find themselves pre-empted and out-manoeuvred by a rogue system user if they aren't
massively more knowledgeable and prepared so that their combined userbase doesn't pull any fast ones. Sorry, I am still honestly agreeing with you, but there keep being caveats coming to mind even as I put fingers to keyboard about this.)