The point is not that they have low effectiveness.
I mean that each type of sleeper has a list of issues that they affect when they promote liberalism.
For Child workers, Genetic monsters, Guard dogs, Transients, Crack heads, Tanks, Hippies, Union workers, Liberal Judges, Political activists and Mutants; this list is empty.
Heh?
I can understand stuff like guard dogs & transients not having any particular platform, but Liberal Judges should be able to speak at conferences, CLEs, and such; Union workers promote their local; Mutants could do a street-corner speech on pollution; and that Political Activists can't actually...be...activists...I dunno, that feels like questionable programming.
Request:
Child workers & union members ought to be able to affect Labor Law. (The child either makes effective arguments, looks pitiful, does some other persuasive thing, or some combination thereof; the union worker promotes unionization)
Liberal Judges ought to be able to affect Liberal Judiciary at least. (IRL judges tend to focus on particular legal niches: selecting something like Tax Structure, Privacy Rights, Death Penalty, or similar wouldn't be amiss IMO.)
Mutants may or may not have opinions on Pollution and Nuclear Power.
Political Activists seem like they might affect one or two random issues (let the player know at recruitment?).
Crack Heads could conceivably speak to Drug Policy. (Probably ineffective unless they get Juiced, but that seems reasonable)
A genetic monster as a sleeper probably wouldn't be able to accomplish anything IMO. (It's in a cage at the lab, or at best the CEO's pet; they also take 15 Heart to talk to so simple language barriers could be a problem).
It's one thing to not have an audience (low Effectiveness). It's another thing to
never be able to have an effect. If nothing else, I'd think Pesi's info is an excellent candidate for the wiki.
Thanks for that clarification, in any event.