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Author Topic: Roll to Defend Reality-Turn 14: Eh, he says  (Read 14691 times)

lemon10

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Re: Roll to Defend Reality-Turn 2: COMIC SAAANS!
« Reply #75 on: October 30, 2012, 11:06:56 am »

((Bah, shield gets me every time, will be fixed for next turn))

((Yeah, you might want to have different colors of text, if you do different enough shades of red it should be fine though)).

EDIT: After a bit of thought, this color is probably better for you as a blood knight (not that red is really appropriate for a ranger either, but miauw got it first).
« Last Edit: October 30, 2012, 06:28:04 pm by lemon10 »
Logged
And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Caellath

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Re: Roll to Defend Reality-Turn 2: COMIC SAAANS!
« Reply #76 on: October 30, 2012, 04:46:42 pm »

((Spartan, where art thou?!))
Logged
"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

V-Norrec

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Re: Roll to Defend Reality-Turn 2: COMIC SAAANS!
« Reply #77 on: October 31, 2012, 10:12:15 am »

((Bamp))

lemon10

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Re: Roll to Defend Reality-Turn 2: COMIC SAAANS!
« Reply #78 on: October 31, 2012, 11:58:25 am »

Sigh. I will wait another hour (or possibly two) for Spartan then post the next turn.

Spartan: If you can't be on and post your turn rapidly (ideally within 24 hours no matter when I post the turn), especially in the early phases of the game where there is some momentum going, then I will have to drop you.
If there are a couple of times where you won't be able to get on and do anything for a few days there isn't a problem as long as you say something about it first.
But if you aren't able to get on B12 for days at a time consistently, then I don't think this will really work and I will probably have to drop you.
« Last Edit: October 31, 2012, 12:22:32 pm by lemon10 »
Logged
And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

lemon10

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Re: Roll to Defend Reality-Turn 2: COMIC SAAANS!
« Reply #79 on: October 31, 2012, 12:53:55 pm »

Turn 3
Where art thou fancy pants demon?

Return to city.
Look for villains to defeat.

Jovian turns around to head back to the city, but when he turns around sees that he is still *in the city*, confused he turns around back to the farm, and sees that the city stretches another half mile before beginning to peter off, excluding the area of the farm. It appears that in the time he was turned around the farm turned from a ramshackle old building with a barren field surrounding it to a well kept farm with a impressive looking fence. ((Yes, there is a decent sized farm in the middle of the city))
A sign hanging at the entrance to the farm proclaims "Vario's Fresh Herbs & PotionsPoisons", you presume it has a little store where you can buy such stuff, but you decide to leave it alone for now.
You shrug and head off to find some villains to bring to justice.
[1] You walk about fifty feet away, and find some shady transaction taking place. A shadowed figure in a cloak hands a bag to a large dangerous looking man in an even larger cloak, and you manage to catch the words "kill" and "murder" and "this should be enough".
((I had trouble deciding whether to start the fight assuming you would just fight them with standard actions or do something else. In the end I decided that it would be up to you to decide)).

"Well, thiss iss not what I wanted."

Get back to the tavern, use pool of poison behind me as I flee in order to dissuade pursuit.

((Fuck me, I get double ones on the first turn, that's a pretty terrible sign))
[3] You cast poison cloud just fine, but it is a bit weak and off target. It hits you, two of the generic thugs, and the thug's leader.
[3-1, 2-1, 1, One of the thugs starts to run out of the mists before they can evaporate, but slips on the pool, and falls down, he manages to crawl out of the pool, and stands up shakily, a second is a bit confused and waits a second too long, and starts to cough uncontrollably, then collapses. Their leader just laughs and says "You think a little puddle will stop me? YOU THOUGHT A PUDDLE WOULD STOP ME?", he then falls over face first into the poison with no warning. Looks like he was wrong.
[5+3] You inhale the poison that swirls around you and it condenses in your mouth, and you spit it out at the demon/mage.
Your aim is true [4v5+1], but before it can hit, he expels the word "Purify", the blocky word expands into a sphere, cleansing everything within fifteen feet of him, and turning the poison into water.

[3-1] The unhurt minions tries to attack you, but promptly slips in the mud where the poison pool used to be.

The mage's face still gets hit by the water and some of the salts and acids in the poison, and while he is wiping his eyes off you make a break for it [6], slithering down a side street to the right before he can get another word out.
Halfway down you see a 1.5 meter tall wall blocking your path. Desperate you coil your body to jump over it, and you clear the wall. But then you keep going up. And up. And up. Uh oh.

Just as you get out of sight the mage shouts  “This isn’t over yet mage, I will consume you yet.

About a minute later you bump to a rest on the underside of some kind of floating complex. You see an closed door and ledge a few feet to your right, and a sign and what appears to be the intended entrance to the compound quite a bit farther away.
You don't know quite how long your new-found weightlessness will last.


"Why are we splitting off?" he wondered worriedly, deciding to just wait and see if something happens.

Summon a greatbow, sit down, rest and wait for any signs of trouble.
[2+1] You focus, and manage to create a quite an impressive bow, you aren't quite sure what the exact type of bow it is though, you will have to ask someone who knows better. It doesn't have a string or any arrows though.
[5] Everything is peaceful outside, and some random civilians walk by. You think you feel a tremor in reality, but it feels very faint and very far away. Whatever it is, you won’t have to deal with it for quite a while.

"A CONTAINER OF YOUR FINEST BOOZE, MR. LANTERN, THAT IS WHAT I TRULY WISH RIGHT NOW. ALL ELSE IS OF SECONDARY IMPORTANCE. BUT WHY DON'T YOU TELL ME ABOUT THIS STRANGE LAND ANYWAY."

Get booze. Ponder where all the Ayrisikhant might be.
[6]He looks a little embarrassed, "Ah, I am afraid I don't keep anything very high quality in stock, due to the fact that The Family just comes in and takes whatever they want. Tell my brother The Scone over at The Drunken Scone, or my brother Tiki at The Drunken Tiki that I sent you, and they will give you something truly amazing to drink, however I do have a fine stew on right now". He fills a bowl with stew and gives it to you.
[5]Damn is that some fine stew, you gobble it up in seconds, your next physical action will gain a +1 (which will counter the -1 from being a mage) from the awesomeness of the stew.
He continues talking while you eat: "It’s pretty neat down here, I know that I am obviously from a lot lower then you, just having grown up in the treetop city, but I imagine that it feels the same coming down to this level regardless of how high you started from.", he pauses and thinks for a few moments before continuing, "There is a lot around here, too much to cover all at once. There is the old bazaar and other slums down to the south, but that area is quite dangerous, The Family ruthlessly crushes all opposition, and they have the local guard turn a blind eye to any of their activities, they would probably try to kidnap someone like you for the ransom. To the west the city starts to peter out, and if you go far enough you get to the desert, but I would stay far away from there if you are on your own, lots of dangerous things around. The New City is to the east, I don't know much about it though, my brother Scone lives around there though, so if you go there on business you should talk to him."
After that he changes topics: "Those leg sleevsies you have very nice, and show your exemplary taste, my uncles newest wife could use some, if you could manage to find a good set for her I would be very grateful."
You notice he doesn't even mention what it’s like to the north, how curious. He probably just forgot though.

"Better check this out before any... Surprises come out of it."
Make a steel dagger for self-defense, then enter the Drunken Tiki
[2+1 You concentrate a little bit and make a knife. The hilt falls right off though, and all you are left with is a blade. You wrap the blade up and stick it in your pack, since you don't think it would make a very good weapon to just walk around with in that shape.
[2]You open the door to the drunken Tiki, only to have a elf thrown out through it and hit you square in the chest. You are propelled backwards and crash into the railing. The elf stands back up and runs inside, only to be thrown out a second time, this time you have the foresight to dodge him. He lands heavily and staggers back in yet again. Huh, it seems like things might be a little rowdy in there right now.


Malath the blood Knight is currently in a sate of quantum flux.


Spoiler: Current Reality (click to show/hide)

Spoiler: Karsten, Elven Ranger (click to show/hide)

Spoiler: Jovian the Brave (click to show/hide)

Spoiler: Ssrah of the Dunes (click to show/hide)

Spoiler: Karn, Knight of Sigils (click to show/hide)





After a bit of though, I decided that I might be showing you guys a bit too much of the exact mechanics (eg. Exact willpower regen per turn, exact willpower you lose if at 0 health each turn).  The reason for this decision is that I don’t want to be locked in to keeping the numbers the same, or having to tell everyone if I do decide to change things (because then everyone gets confused by the changing mechanics as well as revealing that I didn't think everything through properly).

Significant willpower mechanic change: Basic actions will no longer use willpower (this includes item construction), only items/abilities (eg. Empower) that specifically say they do will use willpower, because at this rate it looks like none of you would really regen used willpower.

Edit to the mechanics for mages to cast in school but unknown spells a bit so that they would be slightly more useful (but still not generically better then known spells).


Decided to run the turn without spartan. Am almost certainly going to drop him.  :(
« Last Edit: October 31, 2012, 01:14:13 pm by lemon10 »
Logged
And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

miauw62

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Re: Roll to Defend Reality-Turn 2: COMIC SAAANS!
« Reply #80 on: October 31, 2012, 01:23:03 pm »

((Welcome to high-up club, Norrec. Better get on the walkways.))
"Huh, doesn't look like i want to be in there now. Better get this knife in a working state tough."
Make another knife, but with a hilt that is wider than normal so i can fit another knife blade in it.
Then, obviously, fit my loose knife-blade in the double-knife.
Logged

Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

lemon10

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Re: Roll to Defend Reality-Turn 3: Where art thou fancy pants demon?
« Reply #81 on: October 31, 2012, 01:26:02 pm »

((I will note that he is up quite a bit higher then you)).
Logged
And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Harry Baldman

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Re: Roll to Defend Reality-Turn 3: Where art thou fancy pants demon?
« Reply #82 on: October 31, 2012, 01:53:30 pm »

"YOUR STEW IS ABSOLUTELY DIVINE, MR. LANTERN. I WOULD MARRY IT IF IT WERE NOT FOR MY OVERLY RESTRICTIVE RELIGION. HAVE YOU THOUGHT OF OPENING A STEW-SHOP CHAIN?"

Ask. Then remember the awesomeness of the stew so that I may reproduce it at a later time.
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V-Norrec

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Re: Roll to Defend Reality-Turn 3: Where art thou fancy pants demon?
« Reply #83 on: October 31, 2012, 02:01:05 pm »

"Ithiss! Ithiss!  ITHISS!" Ssrah yelled as she began floating away, cursing in her native tongue.  She floats and floats and floats... "When doess thiss ride end?" she muses.  Finally she bumps into the floating complex.  "Well... thiss iss... unexpected."

Swim/fly over to the entrance, then enter the floating complex if it does not appear to be harmful right away.  IF I start to fall, enhanced willpower summon a parachute into existence and hope it works.

((Poison pool of awesome is just as OP as I hoped it would be.  :P. ))
« Last Edit: October 31, 2012, 02:06:28 pm by V-Norrec »
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Caellath

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Re: Roll to Defend Reality-Turn 1: Lets get this party started
« Reply #84 on: October 31, 2012, 02:38:16 pm »

Karn sighed, staring at the bow. He'd need to check if it was possible to improve it later, but for now, just analyzing it and waiting for his teammates to leave the bar would suffice.

"Let's see."

Analyze the bow for its capabilities and the better way of enhancing it. Keep waiting for companions to leave the bar.
Logged
"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

Spartan

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Re: Roll to Defend Reality-Turn 3: Where art thou fancy pants demon?
« Reply #85 on: October 31, 2012, 04:20:12 pm »

Fair Enough. I'm at school for most of the day with no real way to post. But I'll try to keep up. But if it becomes an issue, just drop me, I don't want to hold anyone up.
" Very well. What is the task you require?'
Logged
@ Spartan - For some reason I am imaging you as Master Chief sitting at a computer drinking tea, and eating cookies. I don't know why

GreatWyrmGold

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Re: Roll to Defend Reality-Turn 3: Where art thou fancy pants demon?
« Reply #86 on: October 31, 2012, 05:18:35 pm »

"Halt, evildoers! The Jovian has come!"
Use Girdle of Gravity to accelerate me at a high rate towards the big one, punching him.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

lemon10

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Re: Roll to Defend Reality-Turn 3: Where art thou fancy pants demon?
« Reply #87 on: October 31, 2012, 07:34:38 pm »

Turn 4
A Case of Mistaken Identity


World news: You all begin to sense an anomaly slowly traveling closer to the reality nexus. It is still a few miles off to the east. It should be at the nexus within three turns (AKA, if you do nothing on turn 6 he will be able to attack/travel through the nexus).

"Huh, doesn't look like i want to be in there now. Better get this knife in a working state tough."
Make another knife, but with a hilt that is wider than normal so i can fit another knife blade in it.
Then, obviously, fit my loose knife-blade in the double-knife.

[6+0] You focus on creating a new knife, and soon one coalesces. The blade is made out of a light blueish metal, and is long but very thin. When you try to test how sharp and strong it is by pressing it against your finger, you accidentally cut the tip of your finger off. Ouch. Nothing you can't fix with a bit of effort though.
You slot the other knife blade in, and now have a Double Bladed Knife.

"YOUR STEW IS ABSOLUTELY DIVINE, MR. LANTERN. I WOULD MARRY IT IF IT WERE NOT FOR MY OVERLY RESTRICTIVE RELIGION. HAVE YOU THOUGHT OF OPENING A STEW-SHOP CHAIN?"

Ask. Then remember the awesomeness of the stew so that I may reproduce it at a later time.
[1] "YOUR STEW IS ABSOLUTELY DIVINE, MR. LANTERN. I WOULD MARRY IT IF IT WERE NOT FOR MY OVERLY RESTRICTIVE RELIGION." As soon as you mention your religion his smile fades and the flame inside of his head burns brighter. "I assume that you don't think that I should be able to get married as a non-organic either. I don't serve bigots in here. Get out". Whoops. You try to stammer a apology, but he won't listen, and he waves a regular over, who promptly 'escorts' you out the door. As you leave your 'escort' says "Sorry about that, Lantern gets a little overwrought sometimes, and misinterprets what people say. If you come back a little later when he cools down you can probably convince him he was completely wrong, and he will be terribly embarrassed about this whole thing."
[4] You try to remember the stew, and get quite close you think, if you had another bowl you could probably do it.

"Ithiss! Ithiss!  ITHISS!" Ssrah yelled as she began floating away, cursing in her native tongue.  She floats and floats and floats... "When doess thiss ride end?" she muses.  Finally she bumps into the floating complex.  "Well... thiss iss... unexpected."

Swim/fly over to the entrance, then enter the floating complex if it does not appear to be harmful right away.  IF I start to fall, enhanced willpower summon a parachute into existence and hope it works.
[2] You decide to head to the main entrance, since the closer door might be locked. You manage to get half way there, when you start to weight something again. You fall about a hundred feet before you start to concentrate and [3+1+1] after about a second a parachute coalesces around you, and slows your fall. After a few minutes you notice that a walkway is materializing out of the mists a few feet to the right of where you are going to fall past. You think that if you reach out to the right you might be able to land on it.
Karn sighed, staring at the bow. He'd need to check if it was possible to improve it later, but for now, just analyzing it and waiting for his teammates to leave the bar would suffice.
"Let's see."
Analyze the bow for its capabilities and the better way of enhancing it. Keep waiting for companions to leave the bar.
[5+0] After some testing you figure out that its a rather nifty Long Bow. You don't know quite enough about bows to have the first clue about how to enhance it although you figure that the ranger probably would.
You decide that you might as well make a string and some arrows for it [6+0]. The string turns out to be amazing, made of runes writ upon air in the shape of a string, and although you only create a single arrow, it too is most impressive.
After a bit of though, you carve some runes into the bow so that it can interact with the string.
You now have a Runic Air String, a Runed Obsidian Arrow. Your Long bow now has runes on the ends (no effects but being runed).

Fair Enough. I'm at school for most of the day with no real way to post. But I'll try to keep up. But if it becomes an issue, just drop me, I don't want to hold anyone up.
" Very well. What is the task you require?"
((Sigh. Don't think I will drop you after all, will just run the turn when everyone else posts, and probably have a extra person join so that its at 6 members at every post))
[5] The shady man looks at you for a few more seconds, then responds, "We need a man leaned on to sell his building. We have tried with a few normal enforcers, and he beat them to a pulp, but you look like you will be able to handle him. I will send a few enforcers with you to help with your needs. If you kill him before the building passes to us it will go to the priesthood, and we will never be able to get it from them. If you manage to get him to sign over the building you will be handsomely rewarded."
He hands you a contract: "Get him to sign this, and everyone will be very happy, he needs to learn that crossing The Family never pays".
You now have a complex legal contract. You now have two mob enforcer minions following you around.

"Halt, evildoers! The Jovian has come!"
Use Girdle of Gravity to accelerate me at a high rate towards the big one, punching him.
[2+0] You try to use the Girdle of Gravity to alter gravity, and succeed in altering it away from the villains.
You all smash into a house on the opposite side of the street, with them landing a few feet to your right.
You manage to stand up (still on the wall of the house), as the dangerous man does the same.
You run up to the dangerous looking man and shout "Halt, evildoer! The Jovian has come!", and he looks a bit more confused then he looked when he slammed into the wall. You feint for his head [6v4], and when he moves to block it, you punch him in the gut twice.
As this happens, the other figure tried to run away (still on the wall) shouting "Help, guards guards", hypocritically calling for help when she was trying to have someone killed. [4v2-1] But you are much faster then her, and tackle her to the wall breaking her hips. You rip the cloak off her and reveal a frail old lady. She starts to cry.
Behind you the man you knocked down first stands up and rips off his cloak revealing a bright orange outfit and shouts "I Captain Miracle shall defeat you villain", theme music starts to play in the background. Whoops, looks like these weren't villains at all.
Then you all fall off the wall onto the ground again.
(You take one damage from falling into the wall).

Spoiler: Current Reality (click to show/hide)

Spoiler: Karsten, Elven Ranger (click to show/hide)

Spoiler: Jovian the Brave (click to show/hide)

Spoiler: Ssrah of the Dunes (click to show/hide)

Spoiler: Karn, Knight of Sigils (click to show/hide)



Sorry Mr. Hero, looks like this turn was a loss for you.
Logged
And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

V-Norrec

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Re: Roll to Defend Reality-Turn 4: A Case of Mistaken Identity
« Reply #88 on: October 31, 2012, 07:44:44 pm »

"Oh a walkway, I think I can get it with my tail."

Get onto that walkway.  Summon a long distance grabber thing to grab onto it if I have to!

Fireiy

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Re: Roll to Defend Reality-Turn 4: A Case of Mistaken Identity
« Reply #89 on: October 31, 2012, 07:55:45 pm »

Never assume anything.
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