You may notice that I am altering turns after they have been posted in small ways (eg. I extended comic sans from simply Karsten's [1] action, to her [3] and [4] action as well).
You can choose to view these alterations two ways: A) I am a terrible GM, and should make sure everything is done 100% before I post or B) Subtle fixing of plot holes within reality that occur due to temporal forces.
If you notice any change that directly effects you, then you can point it out and it will be redacted. You will also regen +1 willpower instantly feeding off the tear in reality.
Other notes: You are all connected and partially part of the same meta being (The Guardian). That means that:
1) You can always communicate with each other as long as you are in the same reality and both people accept the connection, it costs 1 willpower for the initiator and never fails. If used in combat or other tough/engaging circumstance there will usually be a -1 penalty due to the mental strain involved with maintaining the connection. Isn't a whole action.
2) Subtle mixing of knowledge unless purposely withheld. This occurs slowly and over multiple turns. It will mainly extend to facts, but never current circumstances.
3) You can transfer willpower and switch bodies and such if you are next to each other.
However: No obvious metagaming and acting on unknown facts are allowed. It is always a bit hard to tell what just goes over the boundary of known and unknown, but your actions in this case are pretty clearly metagaming Caellath. I will try to not be too harsh and ham-handed, but if its really obvious...
You can always do metagaming actions if you really feel like it, but you will suffer a -2 roll penalty if I catch any (AKA, you probably shouldn't).