Turn 2
Curse you comic sans!
Go and look at the Market set up just down the street.
"Aghh, how could I forget my sshirt and pantsss. Sso sstupid sometimes. Wait... I can't even wear pantsss. Maybe there will be a market nearby... I feel like that iss right."
[1] In the hope that she could find a market at which to buy a shirt, Ssrah quickly set off sourth. As she went fog temporarily cleared around her, revealing indistinct buildings on the sides of the streets. After half a hour she began to fear she was going into circles, only getting more lost when she tried to turn around to go back. Suddenly figures came out of the fog "Well well well, what do we have here, its one of those snake people isn't it boys, just slithering around even bothering to cover up, I say that she deserves whatever happens."
[1]Their figures are a bit indistinct, and it looks like there are only five of them. They all look like generic humanoid thugs, until one one on the far right opens its eyes and mouth, and says "
Perfect a mortal mage all on its own to bind and chew. To chew and rend", the words decide to float lazily in circles around its head. Uh oh. Well, at least it doesn't look like an Anomaly.
((Sorry, a bit of bad luck rolling two ones in a row. I don't know about your chances in a fair fight with them, but you should be able to escape))
"I EXIST! FEELS PRETTY GOOD, I HAVE TO SAY."
Focus on the tiny print. If it says anything that could be applied to me, change it. If or once it doesn't, walk right in.
[5] You look at the tiny print, and after a bit of focusing you clearly see that the bottom text is made to be unreadable, a bit odd you think. Since it doesn't seem to apply to you you don't bother to change it. After that you walk in and look around. The bartender appears to have a rune covered lantern for a head, and a limbs made out of metal rods and pipes, he is waxing the bar with a damp cloth. There are tables all around the room, occupied by murky figures, most look humaniod, but it is a bit hard to tell with the vast cloaks favored by many of them. The figures are talking quietly, and since they have a distrustful aura about them are probably talking about things dangerous and illegal. You sit down at the bar, with a bit of trouble since the seats are designed for humans, but you twist your body and sit down a little uncomfortably. The East wall is made out of a vast tree trunk, so wide its curve isn't immediately obvious.
As you sit the bartender strikes up a conversation "Hey, my name is Lantern anything I can get you?", after he gives you a cheap ale on the house, he asks another more interesting question "Is this your first time down on the Earth? You look like a bit confused like it is your first time down here in the muck, I know I was certainly confused my first time".
"Whoa. This is weird. So we are supposed to defend this place huh?"
Climb to the roof of the Drunken Lantern and get a good view of the surrounding city.
((First RTD engaged. I hope i dont fail too much.))
[5+1]You climb to the top of the building in moments. However, once there you see a colossal tree on the opposite side of the building from where you all started. You rapidly begin to climb, the few branches and lack of handholds little impediment to your agility. After you are a about a hundred feet up you start to get a little leery and think about climbing down, but decide to stick it through to the end. In another minute you are at the top, high above the city below. You see straight ahead that there is a small building inside the tree, its sign reads "The Drunken Tiki". How strange. Some walkways lead off in all directions, but you don't have time to check out where they lead, since you want to check out the land below first.
[1] You look down to the south but can't make out any detail at all. Oh, that was because you forgot you couldn't see through the bark of the tree. How stupid of you. As you turn around to look better five of your bone arrows fall out of your quiver, and are gone before you can grab them. Oh well, at least nothing worse happened.
[3] After you make sure there is nothing blocking your view, you look down to the north and think you can make out the outlines of a few buildings. Maybe.
[4] You look to the west, and see the beginning of a desert about a mile away, before that there are the outskirts of the city. Wait, why are you thinking in Comic Sans?[6] You shake your head and get rid of the comic sans. Then you look down to the east and see a vast cityscape stretched out, the buildings rapidly becoming larger and fancier. You can also see some tree trunks shooting out of the ground, but don't have time to look at them in detail.
((Its my first time running a RTD, hopefully I don't screw this up too badly either))
Karn spun the two-handed sword around his fingers calmly, testing its balance before resting the large blade on his shoulder, apparently at ease with the weight.
"...No anomalies nearby."
Try to create a shield.
Karn swung his sword around to figure out the weight, it looked pretty nice at first glance. He then turned his attention to crafting a shield.
[4+
1] He focuses, and a shield quickly coalesces. It is shaped so that it can perfectly fit in plates on the back of your armor for easier carrying, and is quite tough. It seems to be made of bone though, not at all what you intended, but the bone shield appears to be nearly unbreakable. You have no clue what it is made out of.
"Interesting", Malath mused, looking around at his surroundings.
"Might as well start here"
Enter The Drunken Lantern after attempting to make out the fine print on the sign
.
[5] You also quickly notice that the bottom of the sign was intentionally unreadable, and although you quickly figure out that those inside know what it means think its better not to ask. As you walk in someone at one of the tables motions you over and says "Hey, I notice that you don't happen to be entirely human. I have a open job available for anyone with a set of talents like your kind often has. Are you interested?"
Empoweredly focus on a family farm of some sort.
[2+
1+
1] You try to bring a family farm into existence. You get the feeling it worked out, and walk west about a hundred feet. Sadly it look like this farm has been abandoned for decades, after looking closer you notice that there is sand everywhere, and you are surrounded by a shrouded city. You figure that the encroachment of both the city and the desert conspired to have people leave the farm. At least you know that there would have been (well, if this reality had existed back then) a time where it was green and grassy here.
The farm appears to be occupied even though its in terrible shape and almost falling apart.
Laws of Physics: Standard(?)
Natural Magic Systems:
Dominant Species:
Universe Shape:
Universe Size: Unclear and undefined
Current reality level: 8
Current reality level effects: Observation shapes reality,
Very easy to make items and anything small scale, Objects and beings retroactively change outside of observation range, Physical laws fluctuate, purely physical actions have a -2 (Almost no actions are purely physical, as you are largely being of will especially at this reality level, almost every action will have a willpower component), 5% willpower loss per turn at 0 hp.
Name: Karsten
Race:
ElfClass: Warrior
Subclass:
Ranger Traits and Passive Abilities:
Stealthy,
Very AgileItems:
Surefire Bow,
Ten MetaReal arrows, Pants, Shirt, Quiver, 15 bone arrows
Current location: Outside of The Drunken Tiki
Status: 10/10 health, 8/10 willpower
Name: Jovian
Race: Superhuman
Class: Warrior
Subclass:
HeroTraits and Passive Abilities:
Ferrous Fists,
Superior Strength Items:
Girdle of Gravity,
Shirt,
Spandex pantsCurrent Location: Outside of a old farm, just west of The Drunken Lantern
Status: 10/10 health, 5/10 willpower
Name: Ssrah of the Dunes
Race: Naga
Class: Wizard
Subclass:
Poison SorceressSpells:
Pool of Poison,
Contaminate Traits and Passive Abilities:
Poison ImmunityItems:
Egyptian Headdress, Naga tank top, Naga Skirt
Current Location: Lost somewhere south of The Drunken Lantern
Status: 10/10 health, 9/10 willpower, 10/10 Fatigue
Name: Karn Asheran
Race: Human
Class: Warrior
Subclass:
Knight of the SigilsTraits and Passive Abilities:
Behemoth,
FearlessItems:
Monolithian Armor, Two Handed Sword, Bone Sheild
Current location: Outside of The Drunken Lantern
Status: 10/10 health, 9/10 willpower
Name: Waldemaar
Race:
Giant Intelligent Floating Thirteen-Legged StarfishClass: Wizard
Subclass:
Limb MasterSpells:
Remove Limb,
Quicken RegenerationTraits and Passive Abilities:
Self-RegenerationItems:
Thirteen leg sleevsiesCurrent Location: Inside The Drunken Lantern
Status: 10/10 health, 9/10 willpower
Name: Malath
Race: Demon
Class: Warrior
Subclass:
Blood KnightActive Abilities:
Indomitable willTraits and Passive Abilities:
Immense willpower,
Blood StrengthItems:
Obsidian Shard,
Fancy Pants, Shirt
Current Location: Inside The Drunken Lantern
Status: 10/10 health, 18/20 willpower
You may notice that almost all of you used a bit of willpower up. Attempting to define existence, create objects, as well as all current physical actions (like climbing) use up willpower. Don't worry, you will regenerate one at the start of every turn (or two in the case of Malath).