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Author Topic: The Art of Minimalism II: Derm'd again  (Read 49698 times)

Yoink

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Re: The Art of Minimalism II: So many NPCs...Why?
« Reply #105 on: November 04, 2012, 01:26:59 am »

> MEDITATE
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Booze is Life for Yoink

To deprive him of Drink is to steal divinity from God.
you need to reconsider your life
If there's any cause worth dying for, it's memes.

tomio175

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Re: The Art of Minimalism II: So many NPCs...Why?
« Reply #106 on: November 04, 2012, 04:37:25 am »

Fire chaingun at random passerby's (passerbies? People that come near me.). Regain control over previous mechs with advanced AI.
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...You're arguing with the GM? Why don't you argue with Jesus about how much Peter liked clams?
Because each player's delicious tears are fuel for the continued torture that is the Warrens of Oric the Awesome.

Yoink

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Re: The Art of Minimalism II: So many NPCs...Why?
« Reply #107 on: November 04, 2012, 04:50:10 am »

((I'm not sure, but I think it might be "passersby"?))
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Booze is Life for Yoink

To deprive him of Drink is to steal divinity from God.
you need to reconsider your life
If there's any cause worth dying for, it's memes.

Tiruin

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Re: The Art of Minimalism II: So many NPCs...Why?
« Reply #108 on: November 04, 2012, 05:32:11 am »

((I'm not sure, but I think it might be "passersby"?))
((Yes it is.))
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Tavik Toth

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Re: The Art of Minimalism II: So many NPCs...Why?
« Reply #109 on: November 04, 2012, 06:23:12 am »

Stop falling.
Teleport into a armoured core.
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GreatWyrmGold

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Re: The Art of Minimalism II: So many NPCs...
« Reply #110 on: November 04, 2012, 08:33:30 am »

RESPAWN beside the GM as Spy. Eternal Reward backstab.
[0] You really don't get it, do you?

Huh, sucessful. Dudn't think I'd make it this far


>Develop ability to form humanoid appendages from swarm.
>Practice skillz on doorknob.
[3] You make a sort of pseudopod. [2-1] Several dozen are crushed when you try to open the door.

Respawn as a Celestial Kitsune!

Blargh, must. Read. On. Manuals this time...
[5] Check, full retinue of magical powers.

Apologize. Leave room. Check hallway.

Talking is a free action, after all.

Also, everyone came back to life last round, right?
Yeah, but a couple died again.
Anyways, [1] you apologize and walk directly into a closet. Jumping back from the avalanche of poorly-stored gear, you land in their bed. Uh-oh...

> MEDITATE
[2] There's a commotion from the south door. It's distracting.

Fire chaingun at random passerby's (passerbies? People that come near me.). Regain control over previous mechs with advanced AI.
[5] Everyone in the main room who isn't buried dies. Respawn?
[2-1] You reactivate several mechs, who turn on you. Respawn?

Stop falling.
Teleport into a armoured core.
[6] You start falling UP.   [1-1] You teleport into the laboratory and hit the ceiling at full speed! Respawn?

GM Turn:
The swordsmen fight. [4v5v6] One smashes his hand against a second, and the third hits the second, who is bleeding now.
The mechs [3] assemble themselves into one mega-mech!
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Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Tiruin

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Re: The Art of Minimalism II: So many NPCs...Why?
« Reply #111 on: November 04, 2012, 09:11:40 am »

"And now a mech."

Create a field ward which forms a sanctuary-area from harm. AKA, Shield self.

Edit:

If DEAD, AGAIN. RE-FRICKIN'-REVIVE AS THE SAME CREATURE!
« Last Edit: November 04, 2012, 09:21:54 am by Tiruin »
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Vorthon

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Re: The Art of Minimalism II: So many NPCs...Why?
« Reply #112 on: November 04, 2012, 09:18:17 am »

What happened to the awesome accent?

KICK TURTLE ISLAND IN NARDS.
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Furtuka

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Re: The Art of Minimalism II: So many NPCs...Why?
« Reply #113 on: November 04, 2012, 10:00:20 am »

ZOMBIES I COMMAND YE TO CONSUME AND INFECT
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It's FEF, not FEOF

Doomblade187

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Re: The Art of Minimalism II: So many NPCs...Why?
« Reply #114 on: November 04, 2012, 10:46:12 am »

Join the winning swordsman, and help him defeat the others.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

misko27

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Re: The Art of Minimalism II: So many NPCs...Why?
« Reply #115 on: November 04, 2012, 11:42:18 am »

WE ARE NOW ALOTTA ANTS.

Expand Nest for new ants.
Be glad people killing everything are in other room.
« Last Edit: November 04, 2012, 12:00:15 pm by misko27 »
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The Age of Man is over. It is the Fire's turn now

Tavik Toth

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Re: The Art of Minimalism II: So many NPCs...Why?
« Reply #116 on: November 04, 2012, 11:56:28 am »

Respawn on earth.
Be in a challenger 2 tank.
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GreatWyrmGold

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Re: The Art of Minimalism II: So many NPCs...Why?
« Reply #117 on: November 04, 2012, 12:29:11 pm »

OP finally updated. Yay Wi-Fi!
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Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Spinal_Taper

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Re: The Art of Minimalism II: So many NPCs...Why?
« Reply #118 on: November 04, 2012, 12:48:47 pm »

Continue being stubborn. Spawn as the Anti-GM, collide with the GM.
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Cassandra

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Re: The Art of Minimalism II: So many NPCs...Why?
« Reply #119 on: November 04, 2012, 01:23:15 pm »

Extract self from bed. Apologize to the couple that just had a snake girl in their bed.
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Cassandra likes elves for their taste, Cobalt for it's pretty colors, and kittens for their cute intentions. She is incredibly strong, but horribly unlucky, and speaks with a rasping accent. She is white with black eyes. She likes dwarves for their hilarious intentions.

"The fuck do you mean by 'plot'"
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