Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: How to remove creature spawn from the map  (Read 672 times)

HARD

  • Bay Watcher
    • View Profile
How to remove creature spawn from the map
« on: October 26, 2012, 02:26:31 pm »

Hello, like in topic, my world is already created and saved, Ravens are really annoying and i would like to remove their spawn, i tried to do it by removing them from raws in save folder but then i get some error about missing 'bird raven', any sugestions?
Logged

HARD

  • Bay Watcher
    • View Profile
Re: How to remove creature spawn from the map
« Reply #1 on: October 26, 2012, 04:24:36 pm »

anyone?:(
Logged

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: How to remove creature spawn from the map
« Reply #2 on: October 26, 2012, 06:19:27 pm »

That error was because of giant ravens and raven men; you'll need to remove them, too.

NecroRebel

  • Bay Watcher
    • View Profile
Re: How to remove creature spawn from the map
« Reply #3 on: October 27, 2012, 12:08:18 am »

The error is actually because ravens already exist in the world and so are on the list of things that are in the world that the game tries to find amongst its resources when the world is loaded. Excising things from the raws after a world is generated doesn't work.

What you need to do is make it so that ravens simply die instantly upon entering your map, for instance by making all of their tissues evaporate. Were you to paste the following code into the ravens' entry, they and anything made from them will disappear into a cloud of pink "poof!" whenever an instance of those things is in a place above -10000 or so degrees Fahrenheit, and those clouds will rapidly dissipate as well.
Code: [Select]
[SELECT_MATERIAL:ALL]
     [BOILING_POINT:0]
     [STATE_COLOR:ALL:PINK]
     [STATE_NAME_ADJ:GAS:poof!]
Logged
A Better Magma Pump Stack: For all your high-FPS surface-level magma installation needs!

HARD

  • Bay Watcher
    • View Profile
Re: How to remove creature spawn from the map
« Reply #4 on: October 27, 2012, 08:22:52 am »

The error is actually because ravens already exist in the world and so are on the list of things that are in the world that the game tries to find amongst its resources when the world is loaded. Excising things from the raws after a world is generated doesn't work.

What you need to do is make it so that ravens simply die instantly upon entering your map, for instance by making all of their tissues evaporate. Were you to paste the following code into the ravens' entry, they and anything made from them will disappear into a cloud of pink "poof!" whenever an instance of those things is in a place above -10000 or so degrees Fahrenheit, and those clouds will rapidly dissipate as well.
Code: [Select]
[SELECT_MATERIAL:ALL]
     [BOILING_POINT:0]
     [STATE_COLOR:ALL:PINK]
     [STATE_NAME_ADJ:GAS:poof!]

Good idea but i can't make it work, it have to be edited in raw/objects/creature_birds_new ?
I tried to add that code there but it doesnt work,

here is all code from there, can you edit it that it will work?

Code: [Select]
[CREATURE:BIRD_RAVEN]
[DESCRIPTION:A small, foreboding black bird that feeds on carrion.  It is social, very intelligent, and knows how to use tools.]
[NAME:raven:ravens:raven]
[CASTE_NAME:raven:ravens:raven]
[GENERAL_CHILD_NAME:raven hatchling:raven hatchlings]
[CREATURE_TILE:'r'][COLOR:0:0:1]
[PETVALUE:25][NATURAL][PET]
[BIOME:GRASSLAND_TEMPERATE]
[BIOME:SAVANNA_TEMPERATE]
[BIOME:SHRUBLAND_TEMPERATE]
[BIOME:FOREST_TAIGA]
[BIOME:ANY_TEMPERATE_FOREST]
[BIOME:ANY_TEMPERATE_WETLAND]
[BIOME:TUNDRA]
[BIOME:ANY_DESERT]
[LARGE_ROAMING][FREQUENCY:100]
[POPULATION_NUMBER:250:500]
[CLUSTER_NUMBER:2:10]
[SMALL_REMAINS]
[BENIGN][FLIER]
[CHILD:1]
[DIURNAL]
[HOMEOTHERM:10071]
[SWIMS_INNATE][SWIM_SPEED:2500]
[MUNDANE]
[NOT_BUTCHERABLE]
[SPEED:400]
[PREFSTRING:intelligence]
[BODY:HUMANOID_ARMLESS:2WINGS:2EYES:2LUNGS:HEART:GUTS:ORGANS:GIZZARD:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:4TOES:BEAK:RIBCAGE]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[REMOVE_MATERIAL:HAIR]
[USE_MATERIAL_TEMPLATE:FEATHER:FEATHER_TEMPLATE]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[REMOVE_TISSUE:HAIR]
[USE_TISSUE_TEMPLATE:FEATHER:FEATHER_TEMPLATE]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:BODY_FEATHER_TISSUE_LAYERS:FEATHER]
[USE_MATERIAL_TEMPLATE:TALON:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:TALON:TALON_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:TOE:TALON:FRONT]
[BODY_DETAIL_PLAN:EGG_MATERIALS]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:50]
[BODY_SIZE:1:0:1200]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[MAXAGE:20:40]
[ATTACK:BITE:BODYPART:BY_CATEGORY:BEAK]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:TALON]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:snatch at:snatches at]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_WITH]
[CASTE:FEMALE]
[FEMALE]
[LAYS_EGGS]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGGSHELL:SOLID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_WHITE:LIQUID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_YOLK:LIQUID]
[EGG_SIZE:52]
[CLUTCH_SIZE:3:7]
[CASTE:MALE]
[MALE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:FEATHER]
[TL_COLOR_MODIFIER:BLACK:1]
[TLCM_NOUN:feathers:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:BROWN:1:BURNT_UMBER:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_PEACH:1:DARK_TAN:1:ECRU:1:PALE_BROWN:1:PALE_CHESTNUT:1:PALE_PINK:1:PEACH:1:PINK:1:RAW_UMBER:1:SEPIA:1:TAN:1:TAUPE_PALE:1:TAUPE_SANDY:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:BLACK:1]
[TLCM_NOUN:eyes:PLURAL]
Logged

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: How to remove creature spawn from the map
« Reply #5 on: October 27, 2012, 11:49:09 am »

data/save/yoursave/raw/objects/creature_birds_new

is where you need to put it.

HARD

  • Bay Watcher
    • View Profile
Re: How to remove creature spawn from the map
« Reply #6 on: October 27, 2012, 12:45:07 pm »

I did put it there but still not working, ravens are alive
Logged

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: How to remove creature spawn from the map
« Reply #7 on: October 27, 2012, 01:31:41 pm »

Just stick that code in at the end of the raven object and it should work.