Turn 4: Victory!"You know what? Go to hell."
Paulus unsheathed his Gladius, which responded with a short 'aiiie!':
"This is a robbery, and we outnumber you three to one. Give us your food and water, or we will kill you."
Stab the pink-skinned freak with my Gladius. Try to intimidate him into parting with his belongings in the process.
[5+3] vs [4] You run a gash along his side, not quite stabbing him clear in the gut.
[6] vs [4] You tell him you're going to fashion him into a new handbag. This appears to concern him but doesn't particularly motivate him to part with his belongings.
4 dmg to ThugGage sighed after realizing the thug wouldn't take to his lecture, "Just like a stone headed brute to ignore the finer mysteries of the world." Gage wrapped his hands around his experimental knife, "Well, where diplomacy fails..."
Flank the thug. Divining Knife into his gut.
[4-1] vs [3] You swing and miss at the thug.
+2 Daggers
Now Dabbling Daggerman"DESI!"
Beam of singularity Healing @ Desi! Move awaaaay from the mean-lookin' thug!
[4+2-3] You fire a somewhat weak-looking cannon of healing energy into Desi. It's still a cannon of healing energy, however.
6 hp healed on Desi
+2 Restoration*click*
"Owwww! Help me friends! I'm being assaulted!" Desi whined, skittering away.
*click*
Then she came back, kick diving down on him.
"I am Vengeance! I am the Night! I am the Queen of Crows!"
Action: Use my wind magic to assist me as a glide-kick him in the face, Batman style.
[5+2-2][4-1+2] vs [2] You set yourself alight with wind magic, and then leap-kick the thug in the side of the head. He stumbles back, obviously shaken by the beatings he's taken.
3 dmg dealt to thug
+2 Wind Magic*Shakes fist at dice* DAMN YOU
Blind the demon with a light ray, disorienting him and taking the chance to stab him.
[4+2-2][5+3] vs [1-1] You successfully blind the demon with one hand, rushing in to impale him with the other. The shot goes straight through its torso, and it coughs up black blood sitting on your lance.
8 dmg to Captain Demon
+1 Light MagicMay I jump on the waiting list?
((Added.))
The thug decides that it's had quite enough of that and takes off running. Not that there's a ton of places to run to in a crowded underground refugee camp.
Kyle Laurien (mesor) [2 units South?]
20/20 HP
-1 Defense
-
+2 Apprentice Summoner (3/8)
=Immediate Level 1 Berserk Roll=
+1 Novice Necomancer (0/4)
+2 level 1 undead command
-
Bone Necklace (+1 undead command rolls)
Book of Summoning (immediate roll for berserk summons)
=Rations until Turn 10=
Healthy Snarling Demon [permanent]
4/4 HP
Desi Heliopsis (Dwarmin)
19/20 HP
-1 Defense
-
+2 Apprentice Air Mage (2/8)
=Windcloak, silent gliding=
+1 Novice Conjurer (2/4)
+2 mischief implements
+0 Dodger (1/2)
-1 Fighter (1/2)
-
Windcloak (may glide silently using Air skill)
Skulker Handbook (+1 conjuring level 1 implements of mischief)
2 tiny water bottles- unfit for drinking or bottling
=Rations until Turn 10=
Theri Eyn (Tiruin)
19/20 HP
-1 Defense
-
+2 Apprentice Restoration Mage (4/8)
+3 level 1 healing/curing
+1 Novice Fire Mage (0/4)
+0 Dabbling Conjurer (1/2)
-
Sylvan Staff (+1 level 1 healing/curing)
Opalescent Orb (activate after rolling [1] for +1 next action)
=Rations until Turn 10=
Gage Allaric (CrimsonEon)
20/20 HP
-1 Defense
-
+2 Apprentice Diviner (0/8)
=Diviner's knife, knife/divination weakness reveal=
+1 level 1 divinations
+1 Novice Metamage (3/4)
+0 Daggerman (0/2)
-
Divining Knife
Faded Tarot Deck
=Rations until Turn 10=
Paulus Marcius (HmH)
20/20 HP [2/2 ward]
+3 Attack (Screaming Gladius)
-1 Defense
-1 actions while warded; may 'attack' to clear off
-
=Bloody Mess=
+2 Apprentice Enchanter (0/8)
=Emergency Enchanter's Kit, reroll one level 1 enchanting [1]=
+1 Novice Swordsman (1/4)
=Screaming Gladius, breaks on [1] vs [5,6]=
-
Screaming Gladius
Emergency Enchanter's Kit
=Rations until Turn 10=
Thug
4/12 HP
+2 Attack (club)
Elisa (Mr.Zero) [1 unit southeast]
9/20 HP
+3 Attack
+1 Defense
-
+2 Apprentice Light Mage (1/8)
+1 Novice Lancer (0/4)
+1 Novice Dodger (0/4)
-
Iron Lance (+2 attack, -1 defense)
Iron Knight Shield (+1 defense)
=Rations until Turn 10=
Captain Demon
0/8 HP
+1 Attack (dagger)
+0 Defense