Turn 3: Not The Face!(god damnit if i die within the next 3 turns.)
Wait till the demon attacks, bash his weapon away with my shield exposing his chest. Thrusting my lance quickly into him.
You assume a defensive stance, ready to counterattack should the demon fail. It likes its odds.
[2+1] vs [1] You mistake his awkward attack for a feint, and he runs another light slash across your upper arm.
[1] vs [4] You try to counterattack anyway, but missing your parry-thrust routine throws you off completely.
-2 hp
+1 Dodging
Now Novice DodgerBegin my journey south towards my book, watch my two demon friends and consider ways to make them healthier.
You set off south. Sadly, your first demon desummons along the way, being temporary. Your second, permanent until banished or slain, stays with you, shuffling along cutely.
[6] You make excellent progress, but you begin to not be entirely sure you're in the right place. The book was rumored to be in a fetid swamp, dark ruins, or similar; this seems awfully craggy for that.
[5-1] Hm... you don't know enough about demons to say specifically, but many extraplanar creatures like this grow stronger off something- souls, negative emotions, the hearts of their enemies, stuff like that. Maybe if it has something like that, and if you could figure out what it is, there'd be a way to get it some and make it stronger as a result.
((New abbreviation learned. Addendum!
Also, yay for experience vs difficulty of a healing beam! Hurrah for air being a fluid, and flowing magic!))
"Hah! Still have the power!"
Theri's ears perked up at the sounds of battle - or something akin to battle, such as goading. Paulus was under attack!
Stride up to the good man and touch him - hoping to place a restorative ward around his body, perhaps healing him upon any open wound is inflicted!
But before all that, she wished Kyle her blessings. It was glad to see the demons gone - despite being 'under his control'.
"Fare thee well summoner! May you fight fire with fire!"
Hmm...fire. A fire shield? A column of wreathing flame? Hmm...what is simple enough.
A heated kick?
[5-1+2] You place a very weak, simple ward around the man. It should absorb some damage should he be attacked.
...it might also absorb energy should he try to do anything.
+1 RestorationPaul smiled in amusement at the pink-skinned creature's offer, his smile growing wider as his recent elven acquaintance crept behind the arrogant little bastard.
"Sounds fair to me! How about I enchant, say, this fine weapon of yours?"
Take the thug's club and enchant it with a +2 to attack. When I'm done, don't give it club back: it's mine now.
[4] vs [5] The thug appears to understand the problem in handing you his club, or is too stupid to know you need to take it to enchant it. Either way, he glares at you, then grabs you by the collar and angrily tells you to do it now.
Also the fox puts a ward around you. It'd get in the way of enchanting, or pretty much anything else, anyway, but it should absorb some damage.
Desi gave an exaggerated frown at her 'water'. Oh well.
She then noticed Paulus had already got into trouble. Well, he would probably turn the man into hamburger in a second-so Desi faded into the shadows, creeping and crawling on ceilings and floors like an oversized spider, intent on ending the battle before it began.
Action: Sneak up above and behind the Thuggish Lout and use the stupid simple balled fists to the head bash attack from the ceiling to send him unto unconsciousness. Wait to see if the dimwitted thug gives up his weapon to be enchanted first, then strike regardless.
[3+1-1] vs [2] Your sneak attack slaps the thug upside the back of the head.
[5+2] vs [1-1] The thug spins around, perhaps understandably enraged, and slams his club into you. It's apparently
really hard to dodge while hanging upside down, and you take the blow full-force to the side of the head, falling from your perch in the process.
1 dmg to Thug
-7 hp
+1 Fighting
+3 Dodging
Now Dabbling DodgerYou each have 7 turns of food and water remaining.Kyle Laurien (mesor) [2 units South?]
20/20 HP
-1 Defense
-
+2 Apprentice Summoner (3/8)
=Immediate Level 1 Berserk Roll=
+1 Novice Necomancer (0/4)
+2 level 1 undead command
-
Bone Necklace (+1 undead command rolls)
Book of Summoning (immediate roll for berserk summons)
=Rations until Turn 10=
Healthy Snarling Demon [permanent]
4/4 HP
Desi Heliopsis (Dwarmin)
13/20 HP
-1 Defense
-
+2 Apprentice Air Mage (0/8)
=Windcloak, silent gliding=
+1 Novice Conjurer (2/4)
+2 mischief implements
+0 Dodger (1/2)
-1 Fighter (1/2)
-
Windcloak (may glide silently using Air skill)
Skulker Handbook (+1 conjuring level 1 implements of mischief)
2 tiny water bottles- unfit for drinking or bottling
=Rations until Turn 10=
Theri Eyn (Tiruin)
19/20 HP
-1 Defense
-
+2 Apprentice Restoration Mage (2/8)
+3 level 1 healing/curing
+1 Novice Fire Mage (0/4)
+0 Dabbling Conjurer (1/2)
-
Sylvan Staff (+1 level 1 healing/curing)
Opalescent Orb (activate after rolling [1] for +1 next action)
=Rations until Turn 10=
Gage Allaric (CrimsonEon)
20/20 HP
-1 Defense
-
+2 Apprentice Diviner (0/8)
=Diviner's knife, knife/divination weakness reveal=
+1 level 1 divinations
+1 Novice Metamage (3/4)
-
Divining Knife
Faded Tarot Deck
=Rations until Turn 10=
Paulus Marcius (HmH)
20/20 HP [2/2 ward]
+3 Attack (Screaming Gladius)
-1 Defense
-1 actions while warded; may 'attack' to clear off
-
=Bloody Mess=
+2 Apprentice Enchanter (0/8)
=Emergency Enchanter's Kit, reroll one level 1 enchanting [1]=
+1 Novice Swordsman (0/4)
=Screaming Gladius, breaks on [1] vs [5,6]=
-
Screaming Gladius
Emergency Enchanter's Kit
=Rations until Turn 10=
Thug
11/12 HP
+2 Attack (club)
Elisa (Mr.Zero) [1 unit southeast]
9/20 HP
+3 Attack
+1 Defense
-
+2 Apprentice Light Mage (0/8)
+1 Novice Lancer (0/4)
+1 Novice Dodger (0/4)
-
Iron Lance (+2 attack, -1 defense)
Iron Knight Shield (+1 defense)
=Rations until Turn 10=
Captain Demon
8/8 HP
+1 Attack (dagger)
+0 Defense