Turn 2: Summons((Oh iron, i think i might have spotted a mistake. Shouldnt the +1 from my shield negate the -1 from my lance? Thus equalling in 0?
Take a firm stance, charge your shield with light and released a blinding flash when you deflect the demons attack. After make a powerful thrust into the demon.
[3+3] vs [6] You unleash a powerful thrust at the demon, but it deflects it with a loud clang.
[3+1] vs [1-1] Its counterattack is considerably subtler, catching you completely off-guard and running shallow but painful gashes across your face.
You are unable to both charge your shield and attack at the same time.
-4 HP
+2 Dodging
Now Dabbling DodgerEnchanting for food and water, everyone! High-quality enchantments! Limited offer!
[1] A rather thuggish-looking humanoid with faint red, nearly pink skin diplomatically suggests that you enchant him something in exchange for your health.
He's got a club.
Desi coughed, waving away the smoke.
"Ooh, that was bad. My magic teacher would be sad. If I ever had one."
Action: Let's try summoning water into glass bottles first.
Use my wind magic to give me some fresh air and clean my lungs
She looked at her card, shrugging, before turning to Paulus.
"So, when shall we leave Darling? That is-if, we are in fact leaving together, as one, two of a kind, like birds in a feather, indivisible by any nation before the Gods, ecetra, ecetra. " She says, batting her eyes at him.
((@Hmh: By which I mean, how many turns do you wanna spend here? I'd go no more than two or three...since IO will probably kick us out of here once we start camping.
Also, I suppose I discovered a rule! Penalties to summoning multiple things at once?
@Mr. Zero: You were surprise attacked, I guess?))
[3+1-1][4+1-1] You summon two very small bottles of water. At least, you assume that's water; it's certainly nothing you'd drink if given the choice. The glass is similarly low-quality, looking about ready to shatter at the slightest provocation.
+1 ConjurationOffer to stabilize any healing Theri may attempt with Metamagic.
Commence a simplistic healing spell - focusing on the most wounded member, and if possible bouncing the beam back towards me as well as any wounded - ending at the demon and hopefully smiting it. Accepting Gage's aid.[/b]
"Who in the world summoned a demon here?! Now they know where we're hidden! Stop summoning them whoever you are!"
...
After confronting the individual who had summoned it, Theri added:
"And thanks there Gage."
"Also, if nobody will take the Westward path, then I'll be heading Northwest - I am also unsure on the reliability of soldiers heading to the dwarven fortresses - most likely they are heading there for a stronghold that would stand against the demons, but even then I doubt any counter-attack can be made.
"...The notion of a place that could connect all these wondrous places would be a good thing. We are unsure if rumors or legend still hold when we'd reach there, and no other reason to follow them but for the hope they present."
Theri Healing: [4+2-2]
Gage Stabilizing: [6-2+1]
A beam of whitish light flows from Theri's hands, sparkling with purple dots of metamagic. Rather than bouncing, it flows naturally between members, like a river of healing, curling back around on Theri before continuing, somewhat weaker, to Desi. It fails to smite the demon, however.
Theri: 4 hp recovered
+1 Restoration
Gage: +3 Metamagic
Desi: 2 hp recoveredKyle looks at the little thing for a moment
"Awww so cute, but it looks lonely"
Summon a second 1!!!
[5+2-2][5+2-2] Deciding that you want a permanent companion this time, you attempt to summon another, and succeed admirably. If anything, this new one looks healthier than the other, snorting and glancing around through its jagged, somewhat needleish teeth and dragging itself around a bit, though always near you.
+2 SummoningKyle Laurien (mesor)
20/20 HP
-1 Defense
-
+2 Apprentice Summoner (3/8)
=Immediate Level 1 Berserk Roll=
+1 Novice Necomancer (0/4)
+2 level 1 undead command
-
Bone Necklace (+1 undead command rolls)
Book of Summoning (immediate roll for berserk summons)
Snarling Demon
3/3 HP
Healthy Snarling Demon [permanent]
4/4 HP
Desi Heliopsis (Dwarmin)
20/20 HP
-1 Defense
-
+2 Apprentice Air Mage (0/8)
=Windcloak, silent gliding=
+1 Novice Conjurer (2/4)
+2 mischief implements
-
Windcloak (may glide silently using Air skill)
Skulker Handbook (+1 conjuring level 1 implements of mischief)
2 tiny water bottles- unfit for drinking or bottling
Theri Eyn (Tiruin)
19/20 HP
-1 Defense
-
+2 Apprentice Restoration Mage (1/8)
+3 level 1 healing/curing
+1 Novice Fire Mage (0/4)
+0 Dabbling Conjurer (1/2)
-
Sylvan Staff (+1 level 1 healing/curing)
Opalescent Orb (activate after rolling [1] for +1 next action)
Gage Allaric (CrimsonEon)
20/20 HP
-1 Defense
-
+2 Apprentice Diviner (0/8)
=Diviner's knife, knife/divination weakness reveal=
+1 level 1 divinations
+1 Novice Metamage (3/4)
-
Divining Knife
Faded Tarot Deck
Paulus Marcius (HmH)
20/20 HP
+3 Attack (Screaming Gladius)
-1 Defense
-
=Bloody Mess=
+2 Apprentice Enchanter (0/8)
=Emergency Enchanter's Kit, reroll one level 1 enchanting [1]=
+1 Novice Swordsman (0/4)
=Screaming Gladius, breaks on [1] vs [5,6]=
-
Screaming Gladius
Emergency Enchanter's Kit
Thug
12/12 HP
+2 Attack (club)
Elisa (Mr.Zero)
11/20 HP
+3 Attack
+0 Defense
-
+2 Apprentice Light Mage (0/8)
+1 Novice Lancer (0/4)
+0 Dabbling Dodger (1/2)
-
Iron Lance (+2 attack, -1 defense)
Iron Knight Shield (+1 defense)
Captain Demon
8/8 HP
+1 Attack (dagger)
+0 Defense