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Poll

How many plot/quest hooks do you think you have all collectively missed?

1-3
- 0 (0%)
4-6
- 0 (0%)
7-8
- 4 (33.3%)
9-10
- 8 (66.7%)

Total Members Voted: 12


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Author Topic: 'Ye Olde Rolle To Dodge' 15th-16th Century Fantasy RTD *TURN 54 IS UP*  (Read 53462 times)

Xantalos

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Re: 'Ye Olde Rolle To Dodge' 15th-16th Century Fantasy RTD *TURN 41 IS UP*
« Reply #480 on: December 05, 2012, 06:33:27 pm »

"I overestimated the tact in this city; it appears the modus operandi here is 'you lawbreaker. You die.'
However, this indicates the merchant betrayed my trust. I'm going to have a little talk with him about that. And your senseless killing of this man doesn't have to go to waste! Quick, throw his cloak over yourself and walk off with the cart to where you think the smuggler is; no doubt your guard senses are tingling. I'll accompany you, INTERROGATE the smuggler before we kill him, and I claim my reward, go torch the merchant, and you bring me to the Earl!"
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Sig! Onol
Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

TacticalUnicorn

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Re: 'Ye Olde Rolle To Dodge' 15th-16th Century Fantasy RTD *TURN 41 IS UP*
« Reply #481 on: December 05, 2012, 06:36:24 pm »

Follow the tracks quickly until I sight it on the horizon, if I reach it within this turn, check my back to make certain nobody is watching before enter the woods to approach and scout the wagon and its accompaniments. 
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Urist McBeanie

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Re: 'Ye Olde Rolle To Dodge' 15th-16th Century Fantasy RTD *TURN 41 IS UP*
« Reply #482 on: December 05, 2012, 06:38:55 pm »

@Groz: "So you think I am incapable of dealing with this myself?"
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Xantalos

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Re: 'Ye Olde Rolle To Dodge' 15th-16th Century Fantasy RTD *TURN 41 IS UP*
« Reply #483 on: December 05, 2012, 06:42:30 pm »

"...keep that up and I'll give you teats. Now, shall we? It would be beneficial for me to help you so we can get this over with faster."
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Sig! Onol
Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

Urist McBeanie

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Re: 'Ye Olde Rolle To Dodge' 15th-16th Century Fantasy RTD *TURN 41 IS UP*
« Reply #484 on: December 05, 2012, 06:47:26 pm »

@Groz: "Fine, but I make no promises."
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Parsely

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Re: 'Ye Olde Rolle To Dodge' 15th-16th Century Fantasy RTD *TURN 41 IS UP*
« Reply #485 on: December 05, 2012, 08:25:09 pm »

Approach it. Once I reach the outskirts, leave Atla behind and bury him in a shallow hole for safekeeping (unless golems are a common sight in this world, in which case i'll bring him along).
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GreatWyrmGold

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Re: 'Ye Olde Rolle To Dodge' 15th-16th Century Fantasy RTD *TURN 41 IS UP*
« Reply #486 on: December 05, 2012, 10:00:49 pm »

Retreat some again, trying to separate them again.
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Xantalos

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Re: 'Ye Olde Rolle To Dodge' 15th-16th Century Fantasy RTD *TURN 41 IS UP*
« Reply #487 on: December 06, 2012, 01:51:44 pm »

"Very well, my testosteronized friend. Let's go, shall we?"
Proceed with plan.
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Sig! Onol
Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

Urist McBeanie

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Re: 'Ye Olde Rolle To Dodge' 15th-16th Century Fantasy RTD *TURN 41 IS UP*
« Reply #488 on: December 08, 2012, 09:36:09 pm »

TURN 42

Falvich
Falvich, now scarred will go back upstairs and loot the mage's body!
Falvich finds his way upstairs and checks the mage's corpse for anything that may be of use. [3+1=4] He finds a note and a small sack inside the robe, as well as a few vials of colorful liquids. The sack is sealed shut but there is nothing to keep it closed, perhaps it is an enchantment.

Juba Freedmen
Continue taming.
[4-1=3] [1-1=0] ((You're getting very unlucky)) Juba fails to tame the hellhound again.

Derm
Practice chainsaw based medicine
[6] He lowers the Arcane Chainsaw and......... ??? shears a long strip of cloth off of the archers tunic and covers the wound? I guess?

Xarius
'This is getting me nowhere!'
Try to find a blunt object. If that fails, pry one of the legs off the bed. Proceed to animate it. If that fails, simply beat him over the head with it.

((Well, it's do or die. If I fail those actions, it's a slow death by rape strangulation for Xarius.))
Xarius, unable to find any blunt object pulls at one of the legs of the bed [1] Pulling as hard as he can, his hands slip and he falls backward hitting his head on the stone floor. The other prisoner stares at him, quite clearly confused.

Calenmiriel
Follow the tracks quickly until I sight it on the horizon, if I reach it within this turn, check my back to make certain nobody is watching before enter the woods to approach and scout the wagon and its accompaniments. 
[6] Eventually Calenmiriel enters a desert, she can barely see the wagon on the horizon but it's there. She gets closer and the wagon seems to have stopped moving, suddenly a riderless horse comes racing towards her.

Atla
Approach it. Once I reach the outskirts, leave Atla behind and bury him in a shallow hole for safekeeping (unless golems are a common sight in this world, in which case i'll bring him along).
[4] Atla approaches the town, which seems to not be hostile at the moment, and buries Hans relatively nearby beside a signpost.

Gweg Kenson
Retreat some again, trying to separate them again.
[4] Gweg turns and runs off, he checks behind him:

@ <--This is Gweg
||
         |
|
||
||

|

Groz Talvor
"Very well, my testosteronized friend. Let's go, shall we?"
Proceed with plan.
The dwarf walks over to the smuggler's corpse and grabs the cloak, pulling it over his shoulders before heading off with the cart. Groz follows from behind.


Character List
Spoiler: Falvich (click to show/hide)
Spoiler: Gweg Kenson (click to show/hide)
Spoiler: Groz Talvor (click to show/hide)
Spoiler: Derm (click to show/hide)
Spoiler: Juba Freedmen (click to show/hide)
Spoiler: Atla (click to show/hide)
Spoiler: Hans (click to show/hide)
Spoiler: Xarius (click to show/hide)
Spoiler: Calenmiriel (click to show/hide)

Spoiler: Enemies (click to show/hide)

Spoiler: NPCs (click to show/hide)

Spoiler: Casualties (click to show/hide)
« Last Edit: December 09, 2012, 01:04:50 am by Urist McBeanie »
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Dermonster

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Re: 'Ye Olde Rolle To Dodge' 15th-16th Century Fantasy RTD *TURN 42 IS UP*
« Reply #489 on: December 08, 2012, 09:39:34 pm »

"Right, that worked. Lets go!"

Onwards!
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

mesor

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Re: 'Ye Olde Rolle To Dodge' 15th-16th Century Fantasy RTD *TURN 42 IS UP*
« Reply #490 on: December 08, 2012, 09:40:57 pm »

Meditate to focus my mind and increase my control over my powers temporarily then tame the hell hound...... again.
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Onyxjew944

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Re: 'Ye Olde Rolle To Dodge' 15th-16th Century Fantasy RTD *TURN 42 IS UP*
« Reply #491 on: December 08, 2012, 09:59:31 pm »

.......

Whatever is necessary. Whatever is within my power. Leave this painfully lucky creature alone. Call for a guard.
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Greater Collection
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I shall be ready! My head is full of disturbing but useful information. And all it cost me was my peace of mind and sanity. A bargain!
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They told me to aim higher, so we dug deeper.

Caerwyn

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Re: 'Ye Olde Rolle To Dodge' 15th-16th Century Fantasy RTD *TURN 42 IS UP*
« Reply #492 on: December 08, 2012, 10:22:58 pm »

Falvich will leave, and explore the city for fun.
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TacticalUnicorn

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Re: 'Ye Olde Rolle To Dodge' 15th-16th Century Fantasy RTD *TURN 42 IS UP*
« Reply #493 on: December 09, 2012, 12:55:04 am »

((Just had to try this)

Attempt to mount the horse Legolas style, and then gain control.
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Parsely

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Re: 'Ye Olde Rolle To Dodge' 15th-16th Century Fantasy RTD *TURN 42 IS UP*
« Reply #494 on: December 09, 2012, 10:04:55 am »

Continue to the gates. Be wary of guards, and try to be as inconspicuous as possible until you can duck into a public shop.
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