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Poll

How many plot/quest hooks do you think you have all collectively missed?

1-3
- 0 (0%)
4-6
- 0 (0%)
7-8
- 4 (33.3%)
9-10
- 8 (66.7%)

Total Members Voted: 12


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Author Topic: 'Ye Olde Rolle To Dodge' 15th-16th Century Fantasy RTD *TURN 54 IS UP*  (Read 53360 times)

Urist McBeanie

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TURN 54 IS UP

If you want to be waitlisted send a PM; posts in this thread will be ignored.

Rules
There will be a character limit of 6 or so players.
It’ll probably be a pretty brutal Roll To Dodge and kept mostly within the realms of physics.
Some cases of cartoon physics will be fine, but only if it is awesome enough.
Your scenario is prepared but each character’s situation will be different, determined by dice.
A turn will most likely occur once a day or once every player has put in an action.
Almost all actions will be on a standard d6
2 Actions per turn

Setting
Technology is approximately 15th to mid 16th century and below, primitive firearms will be available throughout the adventure. Though I ask that any participants please vote whether or not they would like a different start for good and evil alignments, if so, neutral will get to choose which start they would like, starting turns will take longer if I have to develop an evil and good start though afterward, players will be free to do as they choose, but there will be a storyline should anyone wish to follow it.

Starting Scenario
You are on an empty battlefield after being drafted by King Kemar Each character will be wounded (decided by dice rolls) and will have to continue from there. There are soldiers corpses all around and basically you just have to survive from there.

Dice Rolls
Dice rolls will work in the classic fashion though simple actions, such as walking will not have a dice roll. There are some cases though, were they will: Ex1. If walking through a forest/in bad weather/through a crowd etc. a dice roll will be in order. Ex2. Picking up an object will not yield a dice roll unless the character is in combat/blinded etc. In some cases, multiple dice rolls will be used for what I consider to be multiple actions.

Combat
Combat will be based around a system of aimed and random attacks. Aimed attacks will require a slightly higher dice roll to pull off 100% successfully whereas random attacks will have a dice roll to determine between legs/torso/arms/head, 1, 2, 3, and 4 on a d4. Combat rolls are basically a matter of attacker vs. defender plus any bonuses or weaknesses.

Wounds
---------
Light Bleeding: 10 healing points.
Fracture: Requires medical attention and 20 healing points.
Heavy Bleeding: Requires medical attention and 20 healing points.
Very Heavy Bleeding: Requires skilled medical attention and 30 healing points.
Broken Limb: Requires skilled medical attention, then 40 healing points.
Missing Limb: Never heals, obviously.
---------
You make a healing roll each turn after an injury has been sustained; the amount you roll is added to your healing points, and the wound disappears when you have enough. For major wounds (anything above light bleeding), you can't make healing rolls until you've received the appropriate medical attention.

Magic
Magic can be learned though it is very difficult; having magical abilities at the start means you will have to choose between -1 to hit with melee or a general weakness to damage, this can be offset through some traits though.

Other
Traits are earned through the game and will earn various bonuses and weaknesses.   

Waitlist

And finally, the Character Sheet:
Spoiler (click to show/hide)

Players
Caerwyn
GreatWyrmGold
Xantalos
dermonster
mesor
GUNINANRUNIN

Character List
Spoiler: Gweg Kenson (click to show/hide)
Spoiler: Groz Talvor (click to show/hide)
Spoiler: Derm (click to show/hide)
Spoiler: Juba Freedmen (click to show/hide)
Spoiler: Xarius (click to show/hide)
Spoiler: Calenmiriel (click to show/hide)
Spoiler: Krzcewski (click to show/hide)
Spoiler: Evaliss (click to show/hide)
« Last Edit: January 26, 2013, 07:14:38 pm by Urist McBeanie »
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Caerwyn

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Re: 15th-16th Century Fantasy RTD *Looking For Players... & Title*
« Reply #1 on: October 25, 2012, 08:14:10 pm »

Name: Falvich
Race: Elf
Gender: Male
Traits: Dagger Blitz, Spindly
Occupation/Role: Rogue
Alignment: Chaotic Neutral
Magic: Empowering

Appearance: Falvich looks like a typical elf; - Green eyes and dark brown hair. Still, he's blessed with Elves' natural beauty and grace, easily turning heads, and...Lustful gazes.
Age: 84
Backstory: Falvich likes women, magic, alcohol, magical alcohol, and daggers. Money's always a plus, too. Magic money is a very large plus.

Spoiler (click to show/hide)

« Last Edit: October 25, 2012, 08:23:56 pm by Caerwyn »
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Xantalos

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Re: 15th-16th Century Fantasy RTD *Looking For Players... & Title*
« Reply #2 on: October 25, 2012, 08:16:41 pm »

Name: Groz Talvor
Race: Haxxor Demon Nah, I'm not that much of a troll. Dwarf.
Gender: Male
Traits: Arcane Awesome, Old Bookworm
Occupation: Aspiring God Deposer, Mage in spare time
Alignment: Amoral (No alignment)
Magic: Specializes with reality warping (ie not very good at present), general magic
Appearance: Groz is a very creepy-looking, thin dwarf. He has wispy beard things on his chin, eyes that shift color when you look at them, and a scary expression. Did I mention his face looks like a skull?
Age: 250
Backstory: Groz was studying one day in Dwarf Magic university when he realized that he was wasting his time. Why do this writing by hand when he could depose the gods and create a world where dwarfs have innate telekenisis? So far, he's only killed 3 high priests, and he figured he might as well join this army thing. Groz is rather impulsive.

Maybe 'Ye Olde Rolle To Dodge'?

Tell me if character sheet is crap or has problems.
« Last Edit: October 25, 2012, 08:53:36 pm by Xantalos »
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Sig! Onol
Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

GreatWyrmGold

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Re: 15th-16th Century Fantasy RTD *Looking For Players... & Title*
« Reply #3 on: October 25, 2012, 08:24:40 pm »

Name: Gweg Kenson
Race: Half-Ogre
Gender: Male
Traits: Overspecialised (+1 to rolls involving combat; -1 to rolls involving non-sword weapons or not directly related to combat); Moral (tries to avoid breaking laws and moral obligations if possible)
Occupation/Role: Mercenary
Alignment: Pragmatic Good
Magic: No, not for lack of interest

Appearance: Big, looks like an unusually small, quick, and smart ogre.
Age: 15
Background: Gweg was a child who never knew his parents. He didn't need to, as it turns out. By the time his memories begin, he was living on his own, stealing bread and supplementing it with rats. By the time he was 7 (or so), he was almost as big as a full-grown human, and got conscripted into a noble's army for a holy war. He hated the war but the faith soaked in. He resolved to try to live a better life, and since has become one of the best mercenaries around. Sadly, everything else has suffered, all but his morals. He's tried to keep them from slipping away with the rest of his life, but slowly is growing aware of how this might soon become impossible....

-----

If any of this is unacceptable, let me know ASAP. Please.
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Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Dermonster

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Re: 15th-16th Century Fantasy RTD *Looking For Players... & Title*
« Reply #4 on: October 25, 2012, 08:30:13 pm »

Give me a minuite or thirty.
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Urist McBeanie

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Re: 15th-16th Century Fantasy RTD *Looking For Players... & Title*
« Reply #5 on: October 25, 2012, 08:32:50 pm »

Caerwyn and GreatWyrmGold, you're both in. Nvm, figured it out.
« Last Edit: October 25, 2012, 08:40:00 pm by Urist McBeanie »
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Caerwyn

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Re: 15th-16th Century Fantasy RTD *Looking For Players... & Title*
« Reply #6 on: October 25, 2012, 08:37:11 pm »

Caerwyn and GreatWyrmGold, you're both in. By the way how do you add the tooltip things?

I don't know how to describe it. Sorry. I just copy and paste the stuff...Uh...Yay, I'm in!

Give me a minuite or thirty.
Please don't DERM this too hard.
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Dermonster

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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Urist McBeanie

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Re: 15th-16th Century Fantasy RTD *Looking For Players... & Title*
« Reply #8 on: October 25, 2012, 08:50:37 pm »

Give me a minuite or thirty.
Please don't DERM this too hard.

 >:(
:o

By the way, Caerwyn, your Spindly trait is the magic offset, correct?
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Urist McBeanie

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Re: 15th-16th Century Fantasy RTD *Looking For Players... & Title*
« Reply #9 on: October 25, 2012, 08:53:26 pm »

Xantalos, you are in as well.
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Parsely

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Re: 15th-16th Century Fantasy RTD *Looking For Players... & Title*
« Reply #10 on: October 25, 2012, 08:53:52 pm »

Reserve please! I'll have it up in a minute!
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Caerwyn

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Re: 15th-16th Century Fantasy RTD *Looking For Players... & Title*
« Reply #11 on: October 25, 2012, 08:58:35 pm »

Give me a minuite or thirty.
Please don't DERM this too hard.

 >:(
:o

By the way, Caerwyn, your Spindly trait is the magic offset, correct?

Er, oh. Well, I...Yes?

Yes.
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Dermonster

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Re: 15th-16th Century Fantasy RTD *Looking For Players... & Title*
« Reply #12 on: October 25, 2012, 09:10:34 pm »

Name: Derm (What a shocker.)
Race: Dwemer
Gender: M
Traits: Dreams of the Dwemer. Heart of Lorkhan
Occupation/Role: Magical Mad Engineer. Or something. Hell if I know. Hell if he knows either.
Alignment: Chaotic Bacon
Magic: Yes. Magitechnology centered around constructs and weapons made out of ticking gears.


I had a bit of trouble thinking of the red bit. I don't actually think it makes the cut but I'm having a brain fart at the moment and can't think.
« Last Edit: October 25, 2012, 09:20:07 pm by dermonster »
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Urist McBeanie

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Re: 15th-16th Century Fantasy RTD *Looking For Players... & Title*
« Reply #13 on: October 25, 2012, 09:13:19 pm »

Derm, you're in with your original Red Trait but it says access is denied to the alignment link though.
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Dermonster

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Re: 15th-16th Century Fantasy RTD *Looking For Players... & Title*
« Reply #14 on: October 25, 2012, 09:14:21 pm »

Huh...
Here you go.

I suppose a more fitting one would be 'Chaotic Derm' but I pick'd what I pick'd.
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.
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