TURN 46Juba Freedmen
Behead the hellhound then run for it up the mountain.
[6+3=9 vs. 1+2=3] [5+2=7 vs. 2] With a swift stroke of his sword, Juba beheads the hellhound and makes a beeline up towards the mountain. [1 vs. 5-2=3] Despite their slowness the warriors seem to be catching up to Juba.
Gweg Kenson
Accept duel, then kill the bandit before he can prepare himself.
Gweg accepts the duel and the bandit leader, known as Noser, raises his sword and shield, [4] Gweg gets a good look at his equipment, and recognizes the shield as
Afigi. ((info in the enemies spoiler, also, you didn't get this info before the fight because you failed the "appraisal" check)) [1+1=2 vs. 2+1=3] Gweg is unable to attack before the bandit can prepare himself. The bandit leader approaches slowly, having to close the distance due to his shorter weapon. [2] Gweg fails to act immediately when the bandit comes within range, and the Noser, uses this opportunity to charge forward and attack [4+1+1=6 vs. 4+1=5] His shortsword slips through your defenses [5+1+1=7 vs. 1+1+1=3] and Noser stabs his steel shortsword into Gweg's belly. [2+1=3] Noser clumsily yanks the sword out of Gweg's stomach. Gweg swings his greatsword, noticing his foe's imbalance. [6+1=7 vs. 5+1-1=5] [6+2+1=9 vs. 6+2+1=9] But the bandit leader casually bats the sword away with his shield.
Groz Talvor
"Now of course those could've been vagrants, but ash is so hard to tell apart. Besides, that's what they get for being near me in a danger zone."
Groz looks for the aforementioned viewpoint where he can see Hoody and any hostiles near Hoody.
Groz spots a potential viewpoint and walks over to it [1] suddenly, the wooden boards beneath him crack and break [4] but Groz manages to catch on to the ledge [1] unfortunately he slips almost immediately, luckily, the drop was only about ten feet. The down side though is he just made a ton of noise. The room he fell into is unoccupied. It's a simple room, just a cabinet and a bed with a closed door behind him.
Derm
"Hrm, good enough. I can find it later. I will take you up on your offer then!"
Tour 'de [City Name]!
Derm walks through the streets alongside the man, whom he learns is named Felfen. The city is small compared to most, the walls are stone, and is built around two main roads used to bring goods in and out of the city. The economy is based around mining, and incredibly stable. Eventually, near the center of the city, lies an averaged sized, oval shaped arena, Felfen tells Derm it is primarily for gladiatorial fights and races. The walls are a sheer black stone, which your guide tells you is obsidian. The two men pass several statues of rulers, Felfen tells Derm a small bit about them, but really nothing more than a name. As they pass several back alleys, Derm notices men scurrying off into the shadows, as well as a man in the process of being robbed. Derm gathers crime is quite rampant. Eventually, the pair returns to the front of the Colosseum, the a common meeting place and market by the looks of it.
Felfen turns to Derm and asks, "Now, is there anything specific you want me to show you? There are a few taverns here and there, and some shops, as well as your scrapyard of course, but you'd need to ask someone else about that."
Xarius
"Why not. Come along. If anyone gets in the way of our escape, keep them at bay for a moment. I'll handle the rest."
Make my escape. Find a store to acquire new clothing at.
As Xarius and the guard attempt to leave [2] they are stopped by the warden, "Where are you taking him? He is a prisoner!" The guard who freed you steps in front and responds, "He was captured by a friend of mine and he gave him to me... as a gift."
Calenmiriel
Go inside and repeat the same actions besides the hood part as I've already done it
Calenmiriel spots a stable nearby, she takes her horse in and gets off her newfound horse, the stablemaster, a rather tall and nondistinct male elf, strolls over, "I am Mae'oal, do you merely wish to board your horse here? Or is there something else I can do for you?"
Atla
The animated armor awaits commands from the spirit possessing it.
After an hour of Atla lying in the dirt next to the wall, several guards exit the castle and pick up Atla, they take him inside the city toward the castle keep.
Character List
User: GreatWyrmGold
Name: Gweg Kenson
Location: Fighting Bandits in Their Camp
Race: Half-Ogre
Gender: Male
Traits:
Overspecialised;
MoralOccupation/Role: Mercenary
Equipment: Torn Clothing;
Greatsword;
Tower Shield;
Empty Sack;
A Note; Sack
Alignment: Pragmatic Good
Health:
Heavy BleedingMagic:
Wild MagicAppearance: Big around 8-9 feet, looks like an unusually small, quick, and smart ogre.
Age: 15
Background: Gweg was a child who never knew his parents. He didn't need to, as it turns out. By the time his memories begin, he was living on his own, stealing bread and supplementing it with rats. By the time he was 7 (or so), he was almost as big as a full-grown human, and got conscripted into a noble's army for a holy war. He hated the war but the faith soaked in. He resolved to try to live a better life, and since has become one of the best mercenaries around. Sadly, everything else has suffered, all but his morals. He's tried to keep them from slipping away with the rest of his life, but slowly is growing aware of how this might soon become impossible....
User: Xantalos
Name: Groz Talvor
Location: In an empty, nondescript room in the smuggler's hideout
Race: Dwarf
Gender: Male
Traits:
Arcane Awesome,
Old BookwormOccupation: Aspiring God Deposer, Mage in spare time
Equipment: Torn Clothing; Staff; Bladder, Liver, Left Kidney, Right Kidney, Pierced Right Lung, Left Lung, Heart, Stomach, Brain, 3 Human Skins, Big Intestine, Small Intestine, Skull, 7 Bones, 2 Eyes;
Knife;
Leather Gloves;
Leather Boots;
Steel Breastplate; Hood; Silver Amulet; Unidentified Ring; Unidentified Ring; Robe
Alignment: Amoral (No alignment)
Health:
FineMagic:
Reality Warping,
General MagicAppearance: Groz is a very creepy-looking, thin dwarf. He has wispy beard things on his chin, eyes that shift color when you look at them, and a scary expression. Did I mention his face looks like a skull?
Age: 250
Backstory: Groz was studying one day in Dwarf Magic university when he realized that he was wasting his time. Why do this writing by hand when he could depose the gods and create a world where dwarfs have innate telekenisis? So far, he's only killed 3 high priests, and he figured he might as well join this army thing. Groz is rather impulsive.
User: dermonster (obviously)
Name: Derm
Location: In the center of Harraspor
Race: Dwemer
Gender: Male
Traits:
Dreams of the Dwemer. Heart of LorkhanOccupation/Role: Magical Mad Engineer. Or something. Hell if I know. Hell if
he knows either.
Equipment: Torn Clothing;
Sack 1;
Sack 2;
Empty Sack;
Golden Onyx Ring;
Magnetic Harquebus;
Thug's Sack;
Arcane ChainsawAlignment:
Chaotic DermHealth:
FineMagic:
MagitechnologyUser: mesor
Name: Juba Freedmen
Location: Running up the mountain
Race: Human
Gender: Male
Traits:
Dimachaerus Fighting Style;
Kill With HonorOccupation/Role: Noble's Personal Guard
Equipment:
Shortsword; A few coins;
Exquisite Longsword;
Sack 1; Sack 2; Sack 3; Sack 4; Sack 5; Sack 6;
Chainmail Hauberk;
Maille Coif;
Gloves;
Chipped Dagger;
Leather Boots;
ChaliceAlignment: Honorable
Health:
FineMagic:
RestorationAppearance: 6' 1" and well muscled, short cropped black hair and scars all over the front of his body that attest to his life spent in battle. Has dark red eyes which show no emotion.
Age: 23
Backstory: He was the son of a soldier who had guarded a noble for over 20 years, his father raised him and trained him to be a soldier himself and shortly after turning 17 he entered and won a sword fighting tournament and was rewarded with a post on a nobles personal guard and in the 6 years since then he has fought in over a dozen battles and won every time picking up many wounds along the way. He fights in a very distinctive style refusing to use shields and instead wielding 2 long swords.
User: GUNINANRUNIN
Name: Atla
Location: ...............
Race: Construct
Gender: Not Applicable
Traits:
Skilled with Staves and PolearmsOccupation/Role: Daemonic Warrior Monk
Equipment: Torn Clothing;
Halberd;
Animated Black Knight's Armor;
Spear; Jewels, Gems, Gold etc.;
Reinforcement; Crucible Steel Ingot; Scroll
Alignment: Corruption
Health:
FineMagic:
AnimationSpell:
Golem Appearance: Currently an animated suit of black knight's armour that contains Atla's soul. He was never human to begin with, and as such it is imbued within the plates themselves, though he can easily swap them for others that he finds more appealing without the risk of scattering his essence. His body is covered in trophies which he carries and places on his as evidence of numerous conquests in the past.
Age: 4,389 Years Old
Backstory: A young man loyal to the Dark Gods was attempting to create the perfect warrior, completely obedient and incredibly powerful. Unfortunately, he only managed to succeed in half of his endeavour, and he was dead before Atla had even finished opening his eyes.
Name: Hans
Location: Buried outside of the town
Race: Golem
Gender: N/A
Traits:
Made From Armor;
SleekOccupation/Role: N/A
Equipment:
Steel Club;
Steel MorningstarAlignment: Completely Obedient to Atla
Health:
FineAge: 37 Turns old
Backstory: Atla spent 7 turns attempting to construct him
User: Onyxjew944
Name: Xarius
Location: At the exit of the prison
Race: Minotaur
Gender: Male
Traits:
Quick on His Feet;
Squishy WizardOccupation/Role: Outcast
Equipment: Prisoner's Rags
Alignment: Chaotic Neutral (May or may not develop to Evil)
Magic:
NecromancyAppearance: Six feet, four inches in height. Relatively small for a Minotaur. Brown fur that he has dyed with coal dust to a mottled gray. He is missing his left horn.
Age: Forty-five. Roughly nineteen in human years.
Backstory: Always a curious youth, Xarius found himself in a library or obscure ruin more often than working in a forge or doing battle with other tribes. This was a great dishonor to his father who barely tolerated him as is, being as his other brothers grew to be what his father wanted. He was exiled from his tribe at age twenty once he discovered the secrets of live and death and chose to delve into this dark world, chopping off his own horn in the process to be used as a reagent. He was always a target of his more strong and athletic kin, and had to learn to hide and run to avoid broken bones and daily torment. He was captured by King Kemar's soldiers trying to break into a tomb for research, his conscription was his prison sentence.
User: TacticalUnicorn
Name: Calenmiriel
Location: In the stable in the desert city
Race: Wood Elf
Gender: Female
Traits:
Experienced Huntress;
She-Elf Occupation/Role: Self Employed to make a few coins here and there, otherwise just a lone elf in the woods.
Equipment:
Bow; 16
Arrows; Green Tunic; Leather Trousers; Black Gloves; Leather Boots; Deer Meat; Deer Hide
Alignment: Chaotic Neutral
Appearance: She is 5 feet tall, and weighs only 105 pounds. She has long, messy brown hair seeing as it isn't usually washed. She would have a fair face if it weren't usually dirty. Her eyes are a deep green color.
Age: 167
Backstory: Ever since she was a child, Calenmiriel has been solitary and indifferent. She never agreed with the petty, peace-keeper attitude, nor the snobby, higher-being attitude of her kin. She was quickly bored of their ancient traditions and lifestyles and when she was old enough to take care of herself and became disruptive of the elven community she was apart of, she left, seeking adventure and solitude. Living on her own for such a long time she doesn't talk much, besides with the animals, and lacks social skills with other humanoids. Her timidity and reclusive behavior, also gives her a jumpy, somewhat unpredictable attitude that can be seen as threatening.
Name: Noser
Location: Standing before Gweg
Race: Human
Gender: Male
Traits:
Skilled FighterOccupation/Role: Bandit Leader
Equipment:
Rusty Mail Armor;
Steel Shortsword;
Afigi Alignment: Neutral Evil
Health:
FineName: Hooded Dwarf...
Location: Inside the smuggler's base
Race: Dwarf
Gender: Male
Traits:
Visually ThreateningOccupation/Role: Guard
Equipment:
Alignment:
Health:
Fine;
Scar;
Blind In One EyeBackstory: N/A
Turn: 34
Name: N/A
Location and Killer: In the magic shop by Falvich
Race: Human
Gender: Male
Traits:
Occupation/Role: Mage
Equipment: Robes
Alignment:
Cause of Death: Throat slashed by daggers; Face cut open; Blood Loss
Backstory: N/A
Turn: 45
User: Caerwyn
Name: Falvich
Location and Killer: In the sewer by water
Race: Elf
Gender: Male
Traits:
Dagger Blitz;
Spindly;
Elves need LOOT!Occupation/Role: Rogue
Equipment: Torn Clothing;
2 Daggers; Apple;
Chainmail Hauberk;
Maille Coif;
Maille Gloves;
Maille Chausses; Ring of Fire Resist;
Sack;
Pack; Note; Sack; Vials of Colourful Liquids
Alignment: Chaotic Neutral
Health:
Magic:
EmpoweringAppearance: Falvich looks like a typical elf; - Green eyes and dark brown hair. Still, he's blessed with Elves' natural beauty and grace, easily turning heads, and...Lustful gazes.
Age: 84
Cause of Death: Drowning and severe injuries
Backstory: Falvich likes women, magic, alcohol, magical alcohol, and daggers. Money's always a plus, too. Magic money is a very large plus.