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Author Topic: Flip To Dodge - turn 4 - some more fighting.  (Read 3196 times)

Jellycat12

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Re: Flip To Dodge - turn 1 - a bad start.
« Reply #15 on: October 26, 2012, 04:33:14 pm »

>Eat gruel, complain loudly. Insist that they give me better food. {T}
« Last Edit: October 26, 2012, 05:42:56 pm by Jellycat12 »
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woose1

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Re: Flip To Dodge - turn 1 - a bad start.
« Reply #16 on: October 26, 2012, 05:02:14 pm »

>Eat gruel, complain loudly. Insist that they give me better food.
You have to specify a side of the coin. (Not that it matters, statistically, but still.)
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Caz

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Re: Flip To Dodge - turn 1 - a bad start.
« Reply #17 on: October 26, 2012, 05:03:35 pm »

Gnaw on toes. [t]
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Jellycat12

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Re: Flip To Dodge - turn 1 - a bad start.
« Reply #18 on: October 26, 2012, 05:43:18 pm »

>Eat gruel, complain loudly. Insist that they give me better food.
You have to specify a side of the coin. (Not that it matters, statistically, but still.)
Right, forgot. Fixed.
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Maxinum McDreich

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Re: Flip To Dodge - turn 1 - a bad start.
« Reply #19 on: October 26, 2012, 06:56:48 pm »

A little dependant on what the guard's going to do but.

Guard opens door, I kick guard in the face knockout. I have free open door! {Tails}
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GreatWyrmGold

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Re: Flip To Dodge - turn 1 - a bad start.
« Reply #20 on: October 26, 2012, 08:14:30 pm »

Locate something else I could throw. Actually, find anything neat or useful. {T}
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TopHat

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Re: Flip To Dodge - turn 1 - a bad start.
« Reply #21 on: October 27, 2012, 03:47:55 am »

TURN TWO - Why is everyone picking tails?

Cog: {H}
The only useful stuff is held by the guard. Who's on the other side of the bars. In other news, the other guard gets back, holding a plump helmet, {H} which he eats slowly in front of your face.
Meanie.

Teacup: {T}
You gnaw on your toes. Ow. Not sure why you did that...

Tenath: {H}
You kick the wall next to the guard. Ouch. The guard looks down at you disdainfully, and pulls out a large club. {T} you dodge his clumsy first attack though.

Mary: {T}
The guards listen to your protests and walk off to get better food.

James: {H}
You now have an impromptu knife. You're pretty sure the guards haven't noticed.


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I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.

Maxinum McDreich

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Re: Flip To Dodge - turn 2 - why is everyone picking tails?
« Reply #22 on: October 27, 2012, 06:43:58 am »

(I always pick tails :P)

Go all out, kick the guard's face, knock him out.
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GreatWyrmGold

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Re: Flip To Dodge - turn 2 - why is everyone picking tails?
« Reply #23 on: October 27, 2012, 07:13:30 am »

(I've decided to pick whatever was flipped last time.)

"Ye goblin-loving elfson!" Spit at the guard and demand food.
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Jellycat12

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Re: Flip To Dodge - turn 2 - why is everyone picking tails?
« Reply #24 on: October 27, 2012, 08:57:37 am »

>While the guards are gone, pick lock. {T}
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woose1

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Re: Flip To Dodge - turn 2 - why is everyone picking tails?
« Reply #25 on: October 27, 2012, 05:14:17 pm »

>Help that filthy elf scum out and stab that guard. In the face. {H}
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TopHat

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Re: Flip To Dodge - turn 2 - why is everyone picking tails?
« Reply #26 on: October 28, 2012, 01:59:10 pm »

Now we just need an action from Caz.
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I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.

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Re: Flip To Dodge - turn 2 - why is everyone picking tails?
« Reply #27 on: October 30, 2012, 02:25:37 pm »

Ok, It's been long enough waiting for an action from Caz, so Teacup's been autoed.

TURN 3 - GUARDS DOWN!

Cog: {H}
The guard walks off to get you some food.

Teacup [auto - ask for more snot {H}] {T}
A guard hands you some snot, and you begin eating, but quickly find that it's paper mâché. The guards are surprised you fell for that one again...

Tenath: {T}
You finally manage to get a blow on the guard, kicking him in the face! {T} It knocks him out, and the club drops by your feet. The other guard looks nervously at you.

Mary: {T}
You pick the lock utilising your finger, and step out into the corridor.
To the north, you can hear some arguing about 'small purple mushrooms'.
To the south, the footsteps of the guards, hopefully with some food.

James: {H}
Hearing an elven cry of pain down the corridor, you leap into action, slashing at the nearest guard through the bars! {H} you stab him in the stomach, and he drops to the ground screaming. The other guard is out of your reach however, and pulls out a sword, which has a much longer reach than your shank. Oh no...
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I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.

GreatWyrmGold

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Re: Flip To Dodge - turn 3 - guards down!
« Reply #28 on: October 30, 2012, 03:44:24 pm »

Watch fight.
Realize I might be able to get out...
...And find my own plump helmets!
Shout at the fight, trying to distract the guard.

I keep forgetting! Heads.
« Last Edit: October 31, 2012, 06:56:23 pm by GreatWyrmGold »
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Jellycat12

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Re: Flip To Dodge - turn 3 - guards down!
« Reply #29 on: October 31, 2012, 10:07:56 am »

Pretend I didn't open the door. {T}
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