Well, this is interesting. Time for a vermin update.
I am growing frustrated. This is my 8th fortress in this world. I don't know how many before this, because I just started counting when I made this one. Been some really interesting embarks, that I would have kept but for the lack of moghoppers. CURSE YOU! CURSE YOU MOGHOPPERS! My favorite so far is the one with the magma sea at z16 and all three caverns crammed from z1-15. Magma and iron at z9. It was beautiful. Never had magma forges running in the first summer before. Well, except that one volcano. Anyhoo.
Speed kills. I've started using dfhack. Turning on fastdwarf 1 1 so I can get all the support crap out of the way so everyone can be catching vermin full time. And I've found a fun bug. Teleporting fast dwarfs catching teleporting vermin will teleport into the fog of war without revealing it. There they will sit until they die of dehydration. Lost 5 dwarfs to the inky darkness. It is pitch black. You are likely to be eaten by a grue.
Spoiler time:
I've also found my first "Curious Structure". Sweet! I sent everyone in to kill zombies because, what the hell, no moghoppers, might as well go out with a bang. And everyone did die.
Last dwarf is a chump stuck in an unreachable part of the caverns. Almost dead. And there he goes. Next time I'm going to set moghopper frequency to 100 just to see if they actually exist.
Oh yeah, buzzards and keas will steal vermin from cages. Then dwarfs will chase them around trying to put them back in. Hilarity ensues.
I need sleep.