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Author Topic: Corneroids  (Read 109567 times)

Biopass

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Re: Corneroids
« Reply #900 on: January 07, 2013, 11:15:15 am »

-snip-
Just a question, did you leave out player armour on purpose?
Yes, but only temporarily. It's mostly because I'm a lazy bastard and couldn't be arsed to do sprites for the armor yet. It'll be coming probably about the same time as the economy rebalance.
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500 fps vanilla 4x4 embark. intel master race.

UnnamedNomad

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Re: Corneroids
« Reply #901 on: January 07, 2013, 12:12:54 pm »

Oh man I hope this is real. No offense, but a lot of red flags when downloading things off the internet. A 22kb modded executable of a 633kb game. Comes from a .ru address. Never been seen on VirusTotal before.
agree. But you have sandbox or .NET Reflector to see code.

Quote
If you don't mind I'd like to know how this was modded because I'm curious if more of such mods can be made.
like this http://translate.google.ru/translate?sl=ru&tl=en&js=n&prev=_t&hl=ru&ie=UTF-8&eotf=1&u=http%3A%2F%2Fhabrahabr.ru%2Fpost%2F142349%2F

project in Visual Studio: http://rghost.ru/42811849
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Sting_Auer

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Re: Corneroids
« Reply #902 on: January 07, 2013, 03:00:31 pm »

Server is going online today! Using default itemset for the time being/

IP: 67.181.89.246
Port: 32123

Uptime:
2:00PM - 8:00PM PST
3:00PM - 9:00PM MST
4:00PM - 10:00PM CST
5:00PM - 11:00 PM EST


Rules:
Wheatons law
PvP is allowed
Raiding is allowed
Have fun!
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Thank you everyone for the help! I've since flooded the fortress I was working on and now have a new one going up.

Sting_Auer

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Re: Corneroids
« Reply #903 on: January 07, 2013, 07:58:07 pm »

Scratch that, port forwarding issues. Will be going up tomorrow.
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Thank you everyone for the help! I've since flooded the fortress I was working on and now have a new one going up.

Gamerlord

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Re: Corneroids
« Reply #904 on: January 07, 2013, 10:58:05 pm »

What time Adelaide? (Aus)

Sting_Auer

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Re: Corneroids
« Reply #905 on: January 08, 2013, 07:01:11 pm »

Server is online guys, why not get on?

IP: 67.181.89.246

Port: 32123

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Thank you everyone for the help! I've since flooded the fortress I was working on and now have a new one going up.

alamoes

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Re: Corneroids
« Reply #906 on: January 08, 2013, 08:01:53 pm »

I tried connecting but it failed.   ::) Connection timed out. 
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Aklyon

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Re: Corneroids
« Reply #907 on: January 08, 2013, 08:19:56 pm »

I tried connecting but it failed.   ::) Connection timed out.
Keep trying. Alpha multiplayer is most certainly alpha.
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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Zyxl

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Re: Corneroids
« Reply #908 on: January 08, 2013, 09:05:52 pm »

I can't connect either. Connection time outs. Problem is definitely on your end, both /vg/ servers are working fine without this problem.

Check all firewalls and make sure you've got exceptions and/or portforwarding (Windows, AV, router, etc). Test with a friend to make sure it's working before declaring it's up.

edit: Try the default Corneroids port 17100, I know changing some server settings like the player limit doesn't actually change anything from the default settings. Might be using 17100 irregardless while you're forwarding 32123.
« Last Edit: January 08, 2013, 09:09:31 pm by Zyxl »
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Aklyon

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Re: Corneroids
« Reply #909 on: January 08, 2013, 09:22:08 pm »

THe player limit can certainly be changed, ther have been people in /vg/ with 8 people +host.
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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Sting_Auer

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Re: Corneroids
« Reply #910 on: January 08, 2013, 10:50:50 pm »

I'll try again with the default port tomorrow, thanks for the tip.


EDIT: Alright, its still not working. Server offline until further notice.
« Last Edit: January 10, 2013, 03:24:16 pm by Sting_Auer »
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Thank you everyone for the help! I've since flooded the fortress I was working on and now have a new one going up.

Biopass

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Re: Corneroids
« Reply #911 on: January 11, 2013, 02:08:42 pm »

THe player limit can certainly be changed, ther have been people in /vg/ with 8 people +host.
It gets ridiculously unstable though. As soon as someone starts shooting guns and there's even a small amount of dakka, the server goes down. 4 people seems to do much better stability-wise.

Mod update: Absolutely nothing has gotten done. I may officially suspend progress until I get back to college, since I'll be running a server with my friends and I can test things regularly.
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500 fps vanilla 4x4 embark. intel master race.

Biopass

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Re: Corneroids
« Reply #912 on: January 15, 2013, 11:37:26 pm »

Sorry for the double post, but here's an updated version of my modpack with texture fixes, tweaks, and a window block with a crosshair so you can aim stationary spinal-type weapons.

http://www.mediafire.com/?9a03q6bd8d5w263

Also, there's an unofficial update out from Mikko, if you guys didn't know. The version number hasn't changed for some reason, but if you download the 1.2.0 version he has up right now, it's a lot more stable.

He's also working on rewriting part of the engine so that he can remove the speed limit and have planet-sized entities.
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500 fps vanilla 4x4 embark. intel master race.

Funk

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Re: Corneroids
« Reply #913 on: January 28, 2013, 08:34:09 pm »

justs a quick post to say that the unofficia Corneroids Message Board is here.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

jocan2003

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Re: Corneroids
« Reply #914 on: January 28, 2013, 09:58:08 pm »

Is there any re-pack for noob using latest version?
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Quote from: LoSboccacc
that was a luky dwarf. I had one dabbling surgeon fail so spectacularly that the patient skull flew a tile away from the table.
Quote from: NW_Kohaku
DF doesn't mold players into its image - DF merely selects those who were always ready for DF.
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Minecraft UI is very simple. There's only so many ways you can implement "simple" without copying something. We also gonna complain that it uses WASD?
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