Name: Micheal Ford.
Profession: Ex-Secret Service.
+1 Firearms.
+1 Precision.
Evolves into Micheal Ford(Trust Armor).Can only carry 2 weapons, along with his USP .45 and 6 grenades.Items:
SCAR rifle: A assault rifle, with a 3-round burst as default, has a scope, and is pretty decent all round.
SPAS 12: Shotgun. What more needs to be said?
USP .45: Pretty nice pistol, 15 shots and high accuracy go together well.
2 Frag grenades.
ASE: The all-seeing eye. A globe the size of a basketball, it is completely immune to any known weapons. It cannot be used as a weapon. It is a universal communicator, universal pick, and can detect any hostiles near the holder. It also uncovers Trust caches, which contain a few simple weapons, like shotguns and rifles, and one weapon from the following list: 1:Striker, a modified Strike Rifle, is fully automatic, and has next to no spread. Very, very deadly. 2: Deatomizer MK9, a upgraded version of the MK4, it is full auto, scoped, and can launch glowing globs of energy that move slowly, but track enemies and stick to them. 3: HVS45, the bastard child of a sniper rifle and a pistol, it can blow the head off a Scarab-class assault drudge. These caches are very rare however.
Name: Tulostenaloor, but you can call him Tulo.
Profession: Posleen God King. (Direct title translation.)
+3 Endurance. (anything less then a 5.56 round bounces off. And anything less then a .45 just pisses him off.)
+3 Strength. (Posleen are STRONG!)
+1 Intelligence (Unusually clever Posleen. That is to say, smart not to just charge headlong into a heavily held position.)
+2 Firearms (Posleen are natural shots.)
+4 Brutality. (Mercy? What is that?)
Is almost impossible to knock over, about 5 meters tall, or 6 with his crest extended. Also, easily knocks over or crushes most things.
Impossible to wear out, has more stamina then almost anything known.
Claws make it so that even unarmed, he is more dangerous then a human.
Is immune to ANY sort of toxin, disease, poison or similar thing, and has unusually fast regeneration. This gives him a +1 to being healed, and small wounds can heal over time.
-6 Riding. (How the hell would he ride a pony? He would just crush them!)
-2 Stealth. (Something that big would be almost impossible to hide.)
-2 Incendiaries. (Posleen do not like fire, Tulo likes it even less after having about 20,000 normal's burnt by the humans coating a river in oil and setting it on fire.)
-1 Finesse. (Something this big has major problems with fine work.
Cannot use anything not designed for Posleen, with the exception of pole-arms and similar weapons, like a scythe. Weapons can be converted to Posleen use however.
War Leader: Can call down a lander full of normals. Normals are stupid posleen, about 4 meters in height, but are competent in combat and there are a lot of them. Normals cannot do complex actions. The lander has about 550 normals in it. Also, the lander carries either Brasilinga or Goloswin, the first a competent fighter, and the second a techie that is incompetent at fighting, but wears a silvery suit, that is extremely tough. Cooldown 3 turns. Brasilinga and Goloswin may not be on the field at the same time.
Plasma Cannon: +1 to using this, but it has to take a turn to charge up before a shot. The charge dissipates if not used the turn after.Items:
1mm Railgun: A automatic railgun, the Posleen version of a assault rifle. Very nasty.
3mm Railgun: Semi-auto, but when used well, is capable of ripping through a tank or ACS suit.
HVM (Hyper-velocity Missile Launcher): +3, only one shot a battle.
Boma Blade: Mono-molecular sickle. Ignores armor or hardened skin-like effects.
Okay, just one thing: The template asks for class, not occupation/profession, as some characters have neither.