Continue hunting all night but for only food sources, try to catch any chickens or cows alive, kill any other animals and drag them back to camp whole.
Just prior to your return you decide to give hunting one last chance. While you don’t find anything you start to feel confident that with tomorrow being a new day you will find plenty of food and materials.
[You gain Forestry I allowing you better actions in the forest.]
feed the goblin and then check rations then harvest a small amount of food then go to sleep your gonna need it.
Prior to Urgo’s spellcasting you decide to feed the goblin. You manage this easily as it practically begs [you assume] for the food. It’s eager mouth devours the food almost as fast as you can shovel it in and the creature appears to appreciate it.
You try, through the darkness to find some food close to camp however Alith has beaten you to it. You accept this as he hasn’t eaten today, though you do wish he’d have left some for you.
With this last thought in mind you go to sleep outside the house. It would appear that no one is within it but you don’t press the issue.
[You lose 1 ration.]
Scavenge for food, your body demands it.
Your body will no longer accept lack of food. You search high and low for food and manage to scrounge up a small handful of edible plants. Shoving them into your mouth your body no longer squirms with pain. You sleep this night knowing that you will need more food soon.
[You gain 3 health.]
Repeat same action has three turns ago for the goblin as the universal language spell is used as a two way translator. But in addition try to calm it down before releasing it and maybe try to get some information out it of the surrounding area and maybe what type of culture this goblin's village has as well as the technology level of it.(Also be as friendly when talking, apologies for any actions you to against him). But be prepared for a fight if this goblin turns hostile after you release.
You feel the familiar drain of the forest as you cast your spell. However this does allow you to release the fully conscious goblin from captivity. You prepare yourself for the translations spell but the unexpected happens. The Goblin turns and flees. You consider chasing after it but you are too physically exhausted. The world swims around you before you finally succumb to unconsciousness.
[You lose 2 health.]
The goblin has left the camp! There is little you can do about it as he left when two were asleep, one was on the verge of collapse and the other was absent. This could bode poorly for the group. As unfortunate as it is you convene in the morning, when Leon finally joins you, to discuss your options. You are half-way through deliberations when something catches your attention. It’s the Goblin! He mumbles something in his strange language, points to Urgo, then points to Lena. He seems to want to talk to them. What do you do now?Name : Leon.
Profession : Hunter
Hobby : leather working
Dabbling : Archery.
Hp 15/15
Items : Peasant sweater, Peasant pants, 4 Rations, 7 logs, 3 primitive shivs, 5 sticks, 8 sharp rocks. 3 large rocks, 4 Large Feathers, 1 Snake-skin
Knowledge : Basic survival I, Forestry I
Name: Lena Macameocade ( Lena the Swordsmith)
Profession: Trading.
Hobby: Smithing
Dabbling: Carpenter
HP: 15/15
Items: peasant pants, peasant shirt, 1 rations, 1 large rocks, Primitive Axe, Unweildy Primitive Hammer
Knowledge: Basic Survival I
Name: Alith Nadan
Profession: Bowman
Hobby: bowmaking
Dabbling; Butchery
HP: 15/15
Items: Peasant Sweater, Peasant Pants, 2 Primitive Arrows, 2 large feathers. 4 String plants
Name: Urgo Ferlar
Profession: Mage
Hobby: Engineering
Dabbling: Construction
HP: 6/15
Items: Peasant Sweater, Peasant Pants,
Knowledge: Basic Survival I
Name: Unknown
Profession: Unknown
Hobby: Unknown
Dabbling: Unknown
HP: 3/3
Items: Dirty Rag Shirt, Dirty Rag Pants
Knowledge: Unkown
Located somewhere within an un-named forest whose trees seem to crave magic. It contains three of our heroes, a goblin held down by magically manipulated earth and it also contains a fire which feeds on the ward protecting this place for fuel as of now. Currently it is protected by a basic ward against wild-life but not against sentients. It is unknown how long it will last however the fire seems to be draining the ward slightly.
To the southern end of the Basecamp there resides a Small Primitive Hut.
You still have yet to name the forest nor has anyone discovered a name for it. It’s trees seem to feed on magic but are not sentient. There is plenty of wood and with each day your ability to find materials in it grows as does your familiarity with the area. However you suspect that there is a goblin tribe nearby. This can’t be all of the world can it?
Standing at about six feet tall and four feet wide this construction can only contain 1 small humanoid comfortably, 2 small humanoids uncomfortably, and 1 medium humanoid uncomfortably. It will protect against small creatures though not against sentients or larger animals. While it’s not much to look at it certainly beats sleeping outside.
Rations: While preventing starvation the food you’ve found here has slight medicinal properties healing 3 health per meal.
Primitive Shivs = Sharpenable materials such as wood can be made into these primitive weapons. While not as strong as a metal dagger or even a metal bar they are capable of being made into other things.
Primitive Axe= Sharp rocks attached to a stick can form this primitive tool. It’s sharp enough to do damage to both flesh and wood. However it is frail and probably won’t last long. Luckily it’s easily made and takes little skill.
Primitive Arrows= Primitive Shivs that have been fletched with large arrows. While they lack an arrow-head they are useful enough at the moment when used in conjunction with a bow. However without one they are little more than decorated Primitive Shivs.
Unweildy Primitive Hammer= Basically just a big rock on a log this is useful only for the most basic of hammerings. In fact it’s so unwieldy and hard to use that it’s impossible to use in combat for long.
Small Primitive Hut= A hodge-podge collection of stone and wood it’s really not that bad for a first go. It will protect against smaller wild-life without the need for a ward. Sentients or larger wild-life however will make short work of it.
TIP: Read the updated description of the Small Primitive Hut!