Return to camp, capture any more animals of pig size or larger possible along the way and also gather as much building materials or food as I can, when I reach camp skin the snake and pigs then cook the meat.
You keep an eye out for proper animals to domesticate. All this constant hunting won’t be sustainable forever so you try to plan ahead. Unfortunately you find none and with the amount of food you must carry back to camp you are unable to carry any more materials.
When you return to camp you butcher and cook the meat much to Gobush’s disdain. He continuously eyes the meat and grimaces with each movement you make with it. Never-the-less you create plenty of rations! You won’t have to worry about food for a while.
[You collect 11 rations, 4 snake skins, 2 hides, and 3 bones.]
use the entire day to make a good pick and send gobush of hunting
Gobush eagerly accepts your orders. It would appear he prefers being under you direct command. An odd creature.
You decide to create a pick to search for materials more easily. It takes the entire day to craft it perfectly but you eventually create a very good Primitive Pick.
[You lose 1 stick and 1 sharp rock. You gain a Primitive Pick]
Look for stones, sharpen them, and top my arrows with sharpened stones.
You search all day and find seven stones that fit your needs. You decide to sharpen them further however until they are just perfect. Attaching the best four to your arrows you smile as you work. This sort of craftsmanship is hard to come-across. Sure they’re still primitive but Stone-Tip Arrows are much deadlier than Primitive Arrows. You pocket the three remaining stones for later use however.
[You gain 3 sharp rocks and 4 Stone-Tip Arrows. You lose Four Primitive Arrows.]
{You find 3 rations and 5 Alchemy Plants.]
Process the alchemical plants into something useful. See if you can bring up some rock walls from the ground to surround the camp by using magic if you feel a drain, stop. If this doesn't work go gather some materials and expand the hut.
You decide today should be dedicated to expanding the base-camp. A hut for just you and Lena seems woefully inadequate. However you start with defense. The ward’s death weighs heavily on your mind as you search your reserves of magic and try to decide what to do. Rock wall will do nicely. Calling upon your energy you begin to bring a rock-wall from the ground. Pain! You stop immediately upon feeling it. No progress has been made with the wall it would appear. Maybe trying to do an entire perimeter is a bad idea for now. But you feel like you’ve learned a bit more about the magic in the forest on the bright side.
Next up on the list of things to do is to form something useful with the alchemical plants. You work with them for quite a while before you make head-way. Two Healing Poultices! Not as good as a Potion but still very useful. Probably much better than rations. Yet they still need tested before you can be sure.
The rest of the day is spent working on the hut and gathering materials to expand it. However upon examination you find that it isn’t sound enough to expand. You’d probably be better just making a second hut. Still though you collect several large rocks and a few logs before night-fall.
[You have gained Magic I knowledge. You found 4 large rocks and 3 logs. You lose -1 health.]
The fire remains out as night descends upon you. Leon and Alith seem close to collapsing as their weariness becomes more apparent. Never-the-less it appears they’re still useful. Depite brewing tensions among the group you stay together for now. Gobush has been gone for quite some time. You start to worry for the little guy. However now is not the time. Distant animal calls reach your ear as you being wondering if all this food might attract something… unsavory. What you do now?Name : Leon.
Profession : Hunter
Hobby : leather working
Dabbling : Archery.
Hp 15/15
Items : Peasant sweater, Peasant pants, 16 Rations, 3 primitive shivs, 2 rock-head spears, 2 primitive spears, 1 Primitive Wooden Shield, 1 Primitive Axe, 3 hides, 4 snake skins
Knowledge : Basic survival I, Forestry I
Name: Chieftain Lena Macameocade ( Lena the Swordsmith)
Profession: Trading.
Hobby: Smithing
Dabbling: Carpenter
HP: 15/15
Items: peasant pants, peasant shirt, 2 rations, Primitive Axe, Unweildy Primitive Hammer, 4 large feathers, 2 logs, 2 sticks, 1 Primitive Pick
Servants: Gobush the Goblin,
Knowledge: Basic Survival I
Name: Alith Nadan
Profession: Bowman
Hobby: bowmaking
Dabbling; Butchery
HP: 15/15
Items: Peasant Sweater, Peasant Pants, 1 Reinforced Primitive Bow,4 Stone-Tip Arrows Arrows, 2 large feathers, 11 rations, 3 hides, 1 stick, 3 sharp rocks, and 2 snake skins
Knowledge: Basic Survival I
Name: Urgo Ferlar
Profession: Mage
Hobby: Engineering
Dabbling: Construction
HP: 15/15
Items: Peasant Sweater, Peasant Pants, 1 rations, 2 string plants, 2 healing poultices, 4 large rocks, 3 logs
Knowledge: Basic Survival I, Magic I
Name: Gobush the Goblin
Master: Lena
Condition:
Profession: Butcher
Hobby: Knife-User
Dabbling: Hunter
HP: 3/3
Items: Dirty Rag Shirt, Dirty Rag Pants, 1 Rations, 1 Primitive Knife
Knowledge: Basic Survival I, Butchery II, Forestry I
Backround: Gobush was once a well known butcher in Nishi Village but his dislike of the destructive nature of his old Warchief caused his downfall. He is now just a nameless wanderer who seeks to be safe in numbers again.
Located somewhere within an un-named forest whose trees seem to crave magic. It contains all of our heroes, and Gobush .To the southern end of the Basecamp there resides a Small Primitive Hut and a Basic Smelter whose fire has gone out.
You still have yet to name the forest nor has anyone discovered a name for it. It’s trees seem to feed on magic but are not sentient. There is plenty of wood and with each day your ability to find materials in it grows as does your familiarity with the area. However you suspect that there is a goblin tribe nearby. This can’t be the entire world can it?
Gobush speaks of mountains to the west of the Goblin Village. They house a tribe of what he calls the “Not-us”… What these creatures are, if they exist, is a mystery. Gobush himself seems to hold no interest in these rumors.
[Spoiler=Small Primitive Hut]
Standing at about six feet tall and four feet wide this construction can only contain 1 small humanoid comfortably, 2 small humanoids uncomfortably, and 1 medium humanoid uncomfortably. It will protect against small creatures though not against sentients or larger animals. While it’s not much to look at it certainly beats sleeping outside.
A small pile of rocks and logs that is capable of smelting ores into usable metal bars. While not fancy it can smelt certain items. However it’s fire is currently out and needs to be relit before it can be used again.
According to Gobush there is a Goblin Village led by Nishi the Butcher far to the North, past the Forest. The despotic leader has a taste for destruction and so he has taken to destroying anything he can raid. While there are several goblins who dislike this modus operandi they have no choice but to comply. A few lucky ones escape. The others are part of the royal feasts.
Rations: While preventing starvation the food you’ve found here has slight medicinal properties healing 3 health per meal.
Primitive Shivs = Sharpenable materials such as wood can be made into these primitive weapons. While not as strong as a metal dagger or even a metal bar they are capable of being made into other things.
Primitive Axe= Sharp rocks attached to a stick can form this primitive tool. It’s sharp enough to do damage to both flesh and wood. However it is frail and probably won’t last long. Luckily it’s easily made and takes little skill.
Primitive Arrows= Primitive Shivs that have been fletched with large arrows. While they lack an arrow-head they are useful enough at the moment when used in conjunction with a bow. However without one they are little more than decorated Primitive Shivs.
Unweildy Primitive Hammer= Basically just a big rock on a log this is useful only for the most basic of hammerings. In fact it’s so unwieldy and hard to use that it’s impossible to use in combat for long.
Small Primitive Hut= A hodge-podge collection of stone and wood it’s really not that bad for a first go. It will protect against smaller wild-life without the need for a ward. Sentients or larger wild-life however will make short work of it.
Primitive Wooden Shield= Made up of wood and a basic strap this shield will protect against basic damage but will be worthless against metal or fire. It’s stability is also low so it’s unlikely to last long against repetitive attacks.
Rock-head Spear= A stick with a sharpened rock on it. Not the best weapon on Centria but it will damage fleshy targets. However it is very brittle and will break easily.
Primitive Spear= Otherwise known as a sharpened stick. It will hurt but is unlikely to cause deadly blows. It’s a basic weapon that can be adapted through several methods. It’s versatility is matched only by its frailty as this weapon is very likely to break.
Primitive Bow= A basic bow made of a stick and some string plants. It will launch an arrow a sufficient distance however it needs to be sturdier before it can launch them beyond a small range. The arrows launched from this will kill if shots are lucky but mostly they will wound.
Primitive Knife= A sharp rock attached to a small wooden hilt. It can cut through flesh easily enough but is rather brittle and likely to break at any-time. Gobush seems to have an affinity for them.
Reinforced Primitive Bow= A Primitive Bow that has been reinforced with a strip of leather so that it will not shatter so easily. It is also more accurate.
Stone-Tip Arrows= Sharpened rocks placed on Primitive Arrows cause them to be much deadlier than either of their components alone. While it won’t do damage against armor they are less likely to break.
Primitive Pick= Capable of scooping earth out of the way and mining softer metals a Primitive Pick is the first step to a full mining operation. Better still it can be used rather well in combat though a Primitive Axe or knife is better.
TIP: Predators can be a deadly foe. Fire tends to protect against them.