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Author Topic: Let's Play - Jurassic Park: Trespasser - The End  (Read 6572 times)

Blankdoor

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Re: Let's Play - Jurassic Park: Trespasser - 80's montage music is best music
« Reply #30 on: October 29, 2012, 02:24:10 am »

Oh my god, I've done it! I've just sat and done a marathon of all the episodes, doesn't help that you uploaded a few more whilst I was doing the marathon, though I wont complain.

I mean I had heard of this game in the past, because of the crazy arm, mad physics and the infamous cleavage health meter, but I didn't expect it to be that mad! I mean I can't even offer any advice, as I'm sat there as baffled as you.

Still great job so far man, and all I can say is 'Dinosaurs are cool'.

~Blank

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Kilroy the Grand

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Re: Let's Play - Jurassic Park: Trespasser - Push it to the limit!
« Reply #31 on: October 29, 2012, 11:43:56 am »

Don't worry I have plenty more, I think I'm just about done with the game.
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X-com meets Dwarf Fortress

Neonivek

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Re: Let's Play - Jurassic Park: Trespasser - Push it to the limit!
« Reply #32 on: October 29, 2012, 01:17:37 pm »

My favorite part of the series so far was the music scare. I mean it freeked me out too because it came at a point where nothing scary was happening, which in videogame terms means that something ESPECIALLY scary is happening, but just how much it shocked you made me laugh.

Mind you don't let that get you down. I am the biggest wimp when it comes to horror.
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Kilroy the Grand

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Re: Let's Play - Jurassic Park: Trespasser - Push it to the limit!
« Reply #33 on: October 29, 2012, 01:24:16 pm »

This game is full of musical stings, most of them are lies. Bald faced lies.
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*pew* *blam* "Aughgghggurglegurgle..." *slither* *slither* *pit* *pat* *tap* *click-click* *BOOM* "Aiiieeegurgle gurgle..."
X-com meets Dwarf Fortress

Kilroy the Grand

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Re: Let's Play - Jurassic Park: Trespasser - I want to believe.
« Reply #34 on: October 29, 2012, 07:54:32 pm »

Guess what? More keycards!
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Neonivek

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Re: Let's Play - Jurassic Park: Trespasser - I want to believe.
« Reply #35 on: October 29, 2012, 08:22:04 pm »

Guess what? More keycards!

Ohh Trespasser you never let me down, and by that I mean you let me down everytime.

In Doom Keycards wasn't so bad because you moved FAST! But in this game you run like your knees can't bend (which judging by how this game is going, I wouldn't be surprised if both her legs were broken as well)

I really don't know what they are thinking. The character moves slow and the main gimic is the ability to use objects in the environment freely. As well there is a strong focus on survival and ammo conservation.

What is a HUGE part of the early game? Wide open jungle areas. Places you shouldn't find guns, cannot use objects, and where your limited movement ability is the most crippling.
« Last Edit: October 29, 2012, 08:24:21 pm by Neonivek »
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Flying Dice

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Re: Let's Play - Jurassic Park: Trespasser - I want to believe.
« Reply #36 on: October 29, 2012, 08:52:13 pm »

No, see, this was an experimental attempt at creating a game in which the protagonist was near-fatally crippled at the start; your left arm was torn off in the crash, and your other legs were broken. Throughout the duration you're actually staggering along, further worsening the already severe damage to your body. You periodically smear glue onto your only hand in an effort to let yourself manipulate simple objects, but it doesn't work too well, especially when you try to use guns. Every time you slap at a crate, your character feels a massive jolt of pain run along the shattered bones of her arm.
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Sonlirain

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Re: Let's Play - Jurassic Park: Trespasser - I want to believe.
« Reply #37 on: October 29, 2012, 10:35:32 pm »

Well still kudos to the game for trying something new.
Other games relying on physics like postal 2 or HL2 weren't to come for at least 3 more years.
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Flying Dice

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Re: Let's Play - Jurassic Park: Trespasser - I want to believe.
« Reply #38 on: October 30, 2012, 12:04:55 am »

Well still kudos to the game for trying something new.
Other games relying on physics like postal 2 or HL2 weren't to come for at least 3 more years.

I hope you know I was kidding. The game has shit for mechanics because it was released as what amounts to a pre-alpha build. Probably also because it was a Jurassic Park game; that alone tends to be an indicator. It was only thanks to an utterly predictable stroke of greed and stupidity that it was so-bad-it's-good instead of below-average bleh.
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Thexor

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Re: Let's Play - Jurassic Park: Trespasser - I want to believe.
« Reply #39 on: October 30, 2012, 12:55:48 am »

Well still kudos to the game for trying something new.
Other games relying on physics like postal 2 or HL2 weren't to come for at least 3 more years.

I hope you know I was kidding. The game has shit for mechanics because it was released as what amounts to a pre-alpha build. Probably also because it was a Jurassic Park game; that alone tends to be an indicator. It was only thanks to an utterly predictable stroke of greed and stupidity that it was so-bad-it's-good instead of below-average bleh.

That's one of the better summaries I've heard for Trespasser's quality. Now, explain Big Rigs: Over the Road Racing, and I can die happy.
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Kilroy the Grand

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Re: Let's Play - Jurassic Park: Trespasser - I want to believe.
« Reply #40 on: October 30, 2012, 01:30:40 am »

I prove how much of an idiot I am by being retarded and pressing buttons at random. This video was about 20 minutes long because I couldn't find the exit.
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*pew* *blam* "Aughgghggurglegurgle..." *slither* *slither* *pit* *pat* *tap* *click-click* *BOOM* "Aiiieeegurgle gurgle..."
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Neonivek

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Re: Let's Play - Jurassic Park: Trespasser - I want to believe.
« Reply #41 on: October 30, 2012, 10:21:34 am »

What saddened me is I actually really liked the voice over of Hammond (at least at the section of videos I am at).

It somehow became the best intentional thing in the entire game. It is like someone cut it out from an actually good game.

Too but for the unfortunate implications involving it.
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Flying Dice

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Re: Let's Play - Jurassic Park: Trespasser - I want to believe.
« Reply #42 on: October 30, 2012, 11:11:47 am »

Well still kudos to the game for trying something new.
Other games relying on physics like postal 2 or HL2 weren't to come for at least 3 more years.

I hope you know I was kidding. The game has shit for mechanics because it was released as what amounts to a pre-alpha build. Probably also because it was a Jurassic Park game; that alone tends to be an indicator. It was only thanks to an utterly predictable stroke of greed and stupidity that it was so-bad-it's-good instead of below-average bleh.

That's one of the better summaries I've heard for Trespasser's quality. Now, explain Big Rigs: Over the Road Racing, and I can die happy.
Big Rigs is the physical manifestation of the mind of the twisted offspring of Nyarlathotep and Gumby.
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Aurora on small monitors:
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2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Neonivek

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Re: Let's Play - Jurassic Park: Trespasser - I want to believe.
« Reply #43 on: October 30, 2012, 11:38:34 am »

Quote
the twisted offspring of Nyarlathotep


The beast with a thousand faces making a videogame so bad it causes insanity?

I don't know... He is usually more insideous then this. This would be something Hastur would pull.

Also I think Gumpy would be more likely behind this game seeing the arm moving action of Plastercine.
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Kilroy the Grand

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Re: Let's Play - Jurassic Park: Trespasser - I want to believe.
« Reply #44 on: October 30, 2012, 01:13:22 pm »

What saddened me is I actually really liked the voice over of Hammond (at least at the section of videos I am at).

It somehow became the best intentional thing in the entire game. It is like someone cut it out from an actually good game.

Too but for the unfortunate implications involving it.
It's my favorite part, it's to bad that there is less and less as the game goes on.
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*pew* *blam* "Aughgghggurglegurgle..." *slither* *slither* *pit* *pat* *tap* *click-click* *BOOM* "Aiiieeegurgle gurgle..."
X-com meets Dwarf Fortress
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