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Author Topic: Towers!  (Read 3443 times)

bdsorensen

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Towers!
« on: October 23, 2012, 09:15:19 pm »

So....

Spoiler (click to show/hide)

Yeah. This looks like a xxFUNxx embark. I guess my question is; do multiple towers siege, or does this increase my likelihood of a siege? Or does it do jacksquat beyond making a nice picture?
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misko27

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Re: Towers!
« Reply #1 on: October 23, 2012, 09:20:55 pm »

I think it means more sieging. A lot more.
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The Age of Man is over. It is the Fire's turn now

bdsorensen

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Re: Towers!
« Reply #2 on: October 23, 2012, 09:29:35 pm »

Well there's no better way of checking then embarking! At least it's not an evil location, so I'm definitely going to make it to at least one siege.
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BeenCarl

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Re: Towers!
« Reply #3 on: October 23, 2012, 09:36:39 pm »

I don't think I have ever seen so many towers. Should be uddles of !!FUN!!
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AutomataKittay

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Re: Towers!
« Reply #4 on: October 23, 2012, 09:36:58 pm »

That's a lot. Hope you have a lot of rocks to block out for walls!
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bdsorensen

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Re: Towers!
« Reply #5 on: October 23, 2012, 09:44:21 pm »

Yay for snowy biomes..... Pretty much flat forestland except for a single outcropping. Unfortunately it's made up of soil, so no engraving for my dining hall, apparently.

Edit: Oh wait..... Uhm..... Necromancers can siege whenever they damn well please, right? So I'm not safe. At all.
« Last Edit: October 23, 2012, 10:01:38 pm by bdsorensen »
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luppolo

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Re: Towers!
« Reply #6 on: October 24, 2012, 01:37:23 am »

i demand a number of "teams" doing succession forts on this world and see who lasts longer

or just the world save
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Gigaz

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Re: Towers!
« Reply #7 on: October 24, 2012, 04:03:41 am »

200 cage traps and a very deep pit should be able to handle the FUN.
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Varnifane

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Re: Towers!
« Reply #8 on: October 24, 2012, 10:43:47 am »

Post the save.

I'd love to try that out.
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I regret to inform the community that the mass murder of puppies does not create a viable clock.
I don't know if you need other ideas when you have magma.

bdsorensen

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Re: Towers!
« Reply #9 on: October 24, 2012, 04:20:19 pm »

Already started a fortress; would you prefer me posting it with my current fortress or the fortress abandoned?
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Varnifane

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Re: Towers!
« Reply #10 on: October 24, 2012, 04:40:27 pm »

In progress.

Thanks much.
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I regret to inform the community that the mass murder of puppies does not create a viable clock.
I don't know if you need other ideas when you have magma.

Loud Whispers

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Re: Towers!
« Reply #11 on: October 24, 2012, 04:54:46 pm »

200 cage traps and a very deep pit should be able to handle the FUN.
With that many towers there's nothing you can do except dig a really big hole, cover it up and cry yourself to sleep knowing the entire overworld is trying to eat your face. Eventually all of the rival necromancers will fight to the death until they merge into one super horde of zombies.
Then, you will know why you fear the night.

Eric Blank

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Re: Towers!
« Reply #12 on: October 24, 2012, 04:59:37 pm »

Yeah, necromancers don't obey even the simplest rule of warfare: don't attack until AFTER the settlement receives it's first caravan. More towers means you're probably screwed. Screwing screws. Get a good airlock in place. And durable access to corpse and refuse stockpiles only; can't risk letting them open up a can of triple-zombie-fun-cake.
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bdsorensen

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Re: Towers!
« Reply #13 on: October 24, 2012, 05:07:49 pm »

While playing when I was waiting for the save to upload...

Spoiler (click to show/hide)

Welp.

Edit: Does it usually take a while to upload something to DFFD?
« Last Edit: October 24, 2012, 05:40:32 pm by bdsorensen »
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Varnifane

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Re: Towers!
« Reply #14 on: October 24, 2012, 06:19:59 pm »

Depends.

I've had stuff zip up there and stuff I left loading and went for a walk.

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I regret to inform the community that the mass murder of puppies does not create a viable clock.
I don't know if you need other ideas when you have magma.
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