Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2 3

Author Topic: Towers!  (Read 3389 times)

bdsorensen

  • Bay Watcher
    • View Profile
Towers!
« on: October 23, 2012, 09:15:19 pm »

So....

Spoiler (click to show/hide)

Yeah. This looks like a xxFUNxx embark. I guess my question is; do multiple towers siege, or does this increase my likelihood of a siege? Or does it do jacksquat beyond making a nice picture?
Logged

misko27

  • Bay Watcher
  • Lawful Neutral; Prophet of Pestilence
    • View Profile
Re: Towers!
« Reply #1 on: October 23, 2012, 09:20:55 pm »

I think it means more sieging. A lot more.
Logged
The Age of Man is over. It is the Fire's turn now

bdsorensen

  • Bay Watcher
    • View Profile
Re: Towers!
« Reply #2 on: October 23, 2012, 09:29:35 pm »

Well there's no better way of checking then embarking! At least it's not an evil location, so I'm definitely going to make it to at least one siege.
Logged

BeenCarl

  • Bay Watcher
    • View Profile
    • American Society for Velociraptor Attack Protection
Re: Towers!
« Reply #3 on: October 23, 2012, 09:36:39 pm »

I don't think I have ever seen so many towers. Should be uddles of !!FUN!!
Logged
It's like fighting goblins with lye, and winning.
Velociraptor season is here.
Are you prepared?
http://www.velociraptors.info/

AutomataKittay

  • Bay Watcher
  • Grinding gears
    • View Profile
Re: Towers!
« Reply #4 on: October 23, 2012, 09:36:58 pm »

That's a lot. Hope you have a lot of rocks to block out for walls!
Logged

bdsorensen

  • Bay Watcher
    • View Profile
Re: Towers!
« Reply #5 on: October 23, 2012, 09:44:21 pm »

Yay for snowy biomes..... Pretty much flat forestland except for a single outcropping. Unfortunately it's made up of soil, so no engraving for my dining hall, apparently.

Edit: Oh wait..... Uhm..... Necromancers can siege whenever they damn well please, right? So I'm not safe. At all.
« Last Edit: October 23, 2012, 10:01:38 pm by bdsorensen »
Logged

luppolo

  • Bay Watcher
    • View Profile
Re: Towers!
« Reply #6 on: October 24, 2012, 01:37:23 am »

i demand a number of "teams" doing succession forts on this world and see who lasts longer

or just the world save
Logged

Gigaz

  • Bay Watcher
    • View Profile
Re: Towers!
« Reply #7 on: October 24, 2012, 04:03:41 am »

200 cage traps and a very deep pit should be able to handle the FUN.
Logged

Varnifane

  • Bay Watcher
    • View Profile
Re: Towers!
« Reply #8 on: October 24, 2012, 10:43:47 am »

Post the save.

I'd love to try that out.
Logged
I regret to inform the community that the mass murder of puppies does not create a viable clock.
I don't know if you need other ideas when you have magma.

bdsorensen

  • Bay Watcher
    • View Profile
Re: Towers!
« Reply #9 on: October 24, 2012, 04:20:19 pm »

Already started a fortress; would you prefer me posting it with my current fortress or the fortress abandoned?
Logged

Varnifane

  • Bay Watcher
    • View Profile
Re: Towers!
« Reply #10 on: October 24, 2012, 04:40:27 pm »

In progress.

Thanks much.
Logged
I regret to inform the community that the mass murder of puppies does not create a viable clock.
I don't know if you need other ideas when you have magma.

Loud Whispers

  • Bay Watcher
  • They said we have to aim higher, so we dug deeper.
    • View Profile
    • I APPLAUD YOU SIRRAH
Re: Towers!
« Reply #11 on: October 24, 2012, 04:54:46 pm »

200 cage traps and a very deep pit should be able to handle the FUN.
With that many towers there's nothing you can do except dig a really big hole, cover it up and cry yourself to sleep knowing the entire overworld is trying to eat your face. Eventually all of the rival necromancers will fight to the death until they merge into one super horde of zombies.
Then, you will know why you fear the night.

Eric Blank

  • Bay Watcher
  • *Remain calm*
    • View Profile
Re: Towers!
« Reply #12 on: October 24, 2012, 04:59:37 pm »

Yeah, necromancers don't obey even the simplest rule of warfare: don't attack until AFTER the settlement receives it's first caravan. More towers means you're probably screwed. Screwing screws. Get a good airlock in place. And durable access to corpse and refuse stockpiles only; can't risk letting them open up a can of triple-zombie-fun-cake.
Logged
I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

bdsorensen

  • Bay Watcher
    • View Profile
Re: Towers!
« Reply #13 on: October 24, 2012, 05:07:49 pm »

While playing when I was waiting for the save to upload...

Spoiler (click to show/hide)

Welp.

Edit: Does it usually take a while to upload something to DFFD?
« Last Edit: October 24, 2012, 05:40:32 pm by bdsorensen »
Logged

Varnifane

  • Bay Watcher
    • View Profile
Re: Towers!
« Reply #14 on: October 24, 2012, 06:19:59 pm »

Depends.

I've had stuff zip up there and stuff I left loading and went for a walk.

Logged
I regret to inform the community that the mass murder of puppies does not create a viable clock.
I don't know if you need other ideas when you have magma.
Pages: [1] 2 3