In a shallow grave...
Kevin, not quite ready to abandon hope just yet, tries his best to leave his earthly imprisonment - however, he finds his efforts stymied by the dirt all around him. He's pretty sure he isn't getting out under his own power, at least not through digging of any description. This, he thinks, is quite saddening. And incredibly boring.
In Undefined Space...
Timothy wonders briefly whether the intruder is actually real. Or threatening, for that matter. He supposes he can always ask.
"Uh... if you wantsta play, is just gotsta ask."
The presence intensifies, growing with every moment until Timothy can pinpoint it exactly - it's right next to him! He looks over to see who it is.
Ah, it looks to be a little girl. A little girl with three faces, sharp teeth in each of her mouths and suspiciously long arms, but a little girl nonetheless. She looks vaguely pleased.
"Who you? Why you playing here?" she says, her three sets of lips emphasizing particular words each as she speaks.
On a strange ship in Shriekpot...
Morton, not having entirely expected the captain to recognize him, tries to think the conversation along.
~You recognize my thoughts? But yes, hello again, I have indeed changed quite... apparently, haven't I? Strange beings do strange things, I've discovered, but I've adapted well to my new form and I find myself to rather like it now oddly enough. Things have been going well on your end I hope?~
~Very much so. Have you had any luck in obtaining transportation? I sail out tonight, and the offer I made still stands.~
At the guard HQ in Shriekpot...
Scott, feeling rather comfortable at the moment, believes he can adopt an appropriately privileged state.
"Before I say anything... any chance for a cup of tea?"
"No, not really," the reception guy says simply.
Some distance away, out of Scott's earshot, Sigmund converses with Carlson.
"May I ask you a question? Do you believe in his words?"
"Nah. Binding doesn't work that way. We actually had a pretty educational seminar about that sort of thing. If you were bound to do all of that, it would require for your master to be in close proximity at all times, and I didn't hear any barking of orders between you all when this happened. I don't doubt somebody instructed you to steal all that stuff, though, and we'll be finding most of that out with the diviner's help. Thanks for playing along, by the way. Saves quite a bit of work for at least one of us. Anyhow, let's get this over with, shall we?" Carlson explains, leading Sigmund into a rather small room where a bored-looking guard wielding a rather wicked-looking saw awaits. The guards poke Sigmund over to a table, where, after relieving him of all of his possessions apart from his clothes, of which they only take off the overcoat, they seat him, placing his left arm on the table and strapping it in snugly.
"So, need something to bite down on or are you good?"
At the Brotherhood of Fine Furniture and Other Odds and Ends...
Niklas supposes he'll make do with thirty kilograms. Sigh.
"How about I set the weight at 30 kilograms, then?"
"Then you only need to submit 60 kilograms of metal to receive the full discount, which would put your chairs at 2 gold and 4 silvers each, 5 gold and 3 silvers total, leaving you with about five kilograms of things to spare. Alternatively, you could choose one sixty kilogram chair and get it for the aforementioned 2 gold and 4 silvers."