On the shrieking ship of Shriekpot...Mark tries to find a lighter of some kind. After all, what's a ship without a lighter of some kind?
Unfortunately, he has no idea where to get one. Maybe he could ask someone? Still, even without the lighter, he gathers some fuel from the area, notably a bunch of loose planks on the pier.
Meanwhile,
Niklas tries to figure out where these weird feelings are coming from. He realizes that he has no idea, really, so he tries to take out his confusion on the surrounding area by slowly dragging himself forth and wobbling a little.
He doesn't think he injured anyone, though. He does feel... something. Something bad near him. Something he can't see or otherwise detect. Something right outside his field of detection, one might say. Waiting. Watching.
Back in the world of the seeing, though,
Scott wants to know if he can get some frickin' drinks already. He is not going to let being immune to alcohol stop him from enjoying some booze, damn it all.
"Whisky, ale, cider and mead. A diet for success," he says, glaring at Erin in the process.
"Yeah, ya might be better off buying those than trustin' me with 'em. Whenever I've tried to make stuff like that, it invariably tastes like piss. If you're lucky."Meanwhile,
Sigmund, ever the productive sort, proposes a plan of action to
Morton.
"Would you like to look for a carpenter, so that we can finally get you some arms?"Morton seems pleased with the idea.
"If it isn't too much bother for our absence, I would be quite appreciative if we could do that, good Sir Sigmund. Surely there must be one in Shrikepot. I admit I'm not versed in carpentry, but perhaps a shipwright might work? They work wood there, no? Although for a touch different purpose however...""It seems that we will have to depart soon, so we should use the time we have to do those things that can only be done in a city. Anyway, we should look for a carpenter first, then a shipwright, because I guess that you would like fine arms, not just stumps added to yourself, right?""Hm, yes, I suppose you're quite right, good Sir Sigmund. Very well then, let us be off! Hopefully this should be a short and beneficial jaunt."The desk leads the way into town, Sigmund following closely behind, as they look for people to interview. However, people, upon seeing a desk approach them, seem awfully keen on keeping their distance. One woman even runs at the sight. Guess Niklas was right on that - for such a weird town, Shriekpot sure is intolerant.
On the road to Emlocke...Kevin heads down the road to Emlocke, reaching it in 3 hours! Hooray!
Well, except the town is completely ruined. That makes him slightly sad. Seriously, the place is totally screwed - the ground's shifted, there's craters everywhere and not a living soul in sight. Slightly less of a hooray.
Good news is, he doesn't have to stay here! Yippee!
Kevin will arrive when the rest are done with whatever they were doing and agree to a time skip or, alternatively, when fourteen or so turns pass.