At Tailor Craig's traveling clothing enterprise...Sigmund, seeing that the jig is nearly up, gives in and explains to what is probably the guard about his missing armor.
"So, you are back! How did the aspect threat you? I see that you came back without clothes, that's strange. When I went there, the Aspect gave me these nice clothes."He pretends to consider this for a moment, then feigns sudden remembrance of something important.
"Oh! You want your armor! Excuse me, I was trying to get your possessions in order. Usually travelers spend more time in there, and we don't want to have clothes lying around, specially if other people comes here, it's just not aesthetically pleasing, you know. It is in that drawer in that desk."The six-armed guard nods, walking back toward the desk. He jumps back when
Morton makes his presence known, his speech-drawer flipping open randomly!
"Dreadfully sorry, sir, for not introducing myself earlier, I wasn't quite sure how you would take my appearance. It is a pleasure to meet you sir, I hear you are a guard of this fine town? You must do a splendid job, I've yet to see any rapscallions commit any robberies since I was here! My name is Carter Morton, and yes I am currently a desk. If you would like your armor, good Sir Sigmund had placed it in one of my drawers so as to prevent it from dirtying, after all it was placed on the ground, such a dreadfully unsanitary thing."The guard looks at Morton with a distinct lack of confidence. Perfectly natural, Morton supposes. It's not every day that you meet a desk as fabulous and articulate as he is. To prove his intentions, Morton tries to open his drawer!
[Morton strength roll: 1]
As he tries to open the drawer, he notices that Sigmund appears to have wedged it in so tightly that Morton can't actually open the thing anymore! Oh dear.
"Oh dear, I was worried of that. I think we may've over-filled the drawer... hm, a little aid please?"The guard shrugs and decides to give it a try as Sigmund takes a carefully calculated step back.
[Guard strength roll: 6+
1]
The guard places four of his arms on Morton's structure, pushing himself away from the desk as his remaining two get into an iron grip on the drawer itself. Then he pulls violently, causing Morton's body to emit a horrifying, painful shriek as the drawer is forcibly removed from it! The guard flies backwards as the desk gives way, rolling away from Morton, clutching the drawer in his arms.
Morton, quite naturally, feels exactly like one would if somebody ripped one's eye out together with the optic nerve. This is to say that he feels not good. Very not good, he might even say.
The guard, meanwhile, retrieves the armor from the drawer and puts it on, looking altogether more secure in himself as he does so. At this point he puts the drawer back into Morton. Interestingly enough, Morton can see through the knob again as it is put back in gently by the fellow. Not as well as before, but at least somewhat acceptably.
The six-armed man looks at the others, not positive on what happens now.
On the shrieking ship of Shriekpot...As
Niklas, lamenting the lack of proper railings on the ship, decides to submit at last.
"MMMMEEEEDDDDDIIIIIC!"Mark, on the verge of taking offense at Niklas' behavior so far, decides to give him a pass. But only because he called him a medic!
[Mark medicine roll: 1+1]
However, he is struck by an unusual lack of inspiration! What could he possibly do with this sad wreck of a chef that hasn't been done to him already? It is rather sad, really.
In the Ulubelle...Scott, having received information to his liking, leaves as mysteriously as he came, ruining a perfectly good wooden floor with his harpoon in the process. He finds the flophouse easily enough, heading right in.
Yep, this is certainly a highly unsavory place, Scott must say. Many rows of hammocks fill the main room, and there's quite a few people in here, mostly transients and the dregs of society. He can't readily spot anyone who looks like what he imagines an Elron would look like.
In the deepest, darkest woods...Kevin, seeing how a road is too much to ask for right now, decides that he would settle for just some signs of civilization in the area.
He does find something! A cabin in the middle of the woods, seems like. It looks rather neat and clean, considering how far Kevin is likely to be off the beaten path.