At Tailor Craig's traveling clothing enterprise...Sigmund and
Morton, persuaded by Tailor Craig's exalting of the Handbook's virtues, agree that it is certainly the reward worth utilizing.
"I don't know if you have decided yet, Morton, but I opt for the handbook, it will help us understand the nature of our new master.""Indeed, I was thinking much the same, good Sir Sigmund. Although he does protest he isn't one but something akin however, it may be of aid for us indeed, or perhaps in any future dealings with demons. One can never predict what the future holds as they say, I wouldn't've thought I'd become a desk today this morning. Or an hour ago, really."Morton then turns to face the tailor.
"Good Tailor Craig, you are most generous in your help of us, I thank you for that. If we're ever in the need for clothing and you're in the area, we'll be sure to look you up first.""Yes, that would be wonderful. Send more test subjects my way as well - I feel I need to test the process some more," he says, handing Sigmund the Handbook of Demonic Conduct.
"By the way, I couldn't help but notice that you said you serve a demon already. Have you much experience in that sort of thing?"Craig seems to have taken the hint. Yay!
In the home of a rather aggressive old man...As the old man escapes through a window,
Niklas, realizing that this is no ordinary old geezer he's dealing with, bravely beats a brave retreat!
[Niklas escape roll: 6-2]
He manages to do it surprisingly speedily, actually, heading out onto the street and slowly jogging back to the ship.
Suddenly, an arrow hits him in the back, penetrating through to the chest! Granted, it doesn't hurt much, but it also happens to be on fire. And now Niklas has an oil fire on his chest to deal with!
[Fire control roll: 6]
Fortunately, the rest of him is too damp and non-flammable to catch on proper fire, though! Whether this good luck will keep up, only time will tell.
On the shrieking ship of Shriekpot...Kevin, having nothing better to do, goes off to explore the ship. He finds that there is an extremely well-shielded cargo hold, opulent crew quarters currently inhabited by the sleeping mages and the Artiste, and also a rather interesting-looking den, complete with unusual kitchen. The Captain seems to be in the den currently. Also, he finds a secret smuggling compartment! Two, in fact - one beneath the captain's quarters, one near the cargo hold.
Some of those places seem like reasonably decent hangouts, Kevin must say.
Back on deck,
Scott, not really the wise and attentive sort, tries to rally the absent Kevin to combat the threat to dignity and safety that is
Mark.
"Thank you, Kevin, please restrain Mark so I can kick him where it hurts... everywhere."However, Mark, standing right next to Scott, is not quite as dense as the tree on his head might imply, and immediately takes up a defensive position! This doesn't really matter to Scott, though.
[Scott vs. Mark: 3 vs. 1+
2+
1+
1]
As Scott aims a kick, Mark easily deflects it with his weapon. Obviously, Scott's martial artistry, though undeniably fearsome, is no match for a halberdier in a defensive position!
In the Tomb of Everything...Darren, being the enterprising sort, ask of any traps worth worrying about.
"What type of traps are typically in there? Does it vary like the tombs?"The girl nods enthusiastically.
"The traps are fun! The ghosts always change them up, though you won't have to worry about most - the specters rarely have traps that hurt other specters. Only the mage-ghosts and the Engineers are capable of such things, and they're usually too busy building their own devices, though you might find some if there's been a squabble. The less subtle, less magical ghosts usually try to drop the ceiling on you, set tripwires, that sort of thing - simple stuff, really. Stuff that can't harm you and stuff you can't activate. I usually step right over them and avoid those particular people - it's the Engineers that have things worth obtaining," she explains, pointing to the varied junk in the store.