In the woods outside of Shriekpot...Niklas tries to somehow convey the concept of kidnapping and rescue to the assuredly non-chivalrous cats surrounding him!
[Animal Empathy roll: 1-
2]
He finds that he is utterly incapable of communicating anything meaningful to the cats aside from a dead-on impersonation of a cat soliciting sex and random meowing. The cats, somewhat creeped out by this step forwards in interspecies relations, quickly vacate the scene.
At the center of Shriekpot...Sigmund tries to compose himself and try to get over this personal crisis.
[Will roll: 6]
Fortunately, he remembers how to deal with crossroads. Close your eyes and move along until the problem is solved. Though he bumps into a wall, he eventually finds his way to a straight street. Now to find Gunther Gunnarson's shop.
He does indeed find it! Gunther appears to be currently packing his stuff in for the night.
On the shrieking ship of Shriekpot...Back at the ballista,
Mark resumes his attempt to decipher the siege engine's method of operation together with the equally perplexed
Kevin. Together they are the skeletal siege team!
Cooperation really does make the entire thing work better, as the two of them can both comfortably lift the ballista and even load it! If they had ammo, that is. But they can prime it at least! And then fire it a few times, which results in absolutely nothing happening. But the string makes a nice twanging sound when they do that, so it's all good. They then aim it at a nearby building and proceed to imagine the carnage that would result. It's glorious.
Meanwhile,
Scott disappointedly shakes his head. The ballista, sadly, is too small to launch an entire barrel of disgusting sludge. He'll probably have to use something else. Better look for a barrel of pitch around the area.
He finds several barrels on the dock, though he can't really tell if any have pitch in them - some sound empty, others are full, yet tightly sealed. Guess they don't want whatever's in them exposed to the elements and thieves. How unwise of them.
In the kitchen of the ghost ship...Morton, rather put off by the new look of the ship, sets about his lethal cookery. Time to make some deadly poison, he thinks. And for this, he'll need to sacrifice his dearest possession. Evil works best in those cases, after all. So he steps over to what he guesses is a stove of some kind and sets about making tea with the paste.
[Teamaking roll: 2+1]
Though the tea is undoubtedly nice with the spring water, Morton finds that adding the paste makes the entire thing a bit thick. Less thick than the paste initially, but becoming thicker with heat. It's an interesting reaction, Morton finds. But it is unlikely that what he has obtained is likely to be confused with tea. Some sort of sandwich spread, yes, but not tea. He also isn't sure how the dilution and the thickening from heating has affected the necrotizing properties, but it is unlikely to have had a positive effect. Mind you, it should do something, it's just a question of how well.
On a wet and miserable plain...Darren, determined to escape the incredibly depressing surrounding landscape, begins to cruise down the strip while humming a tune from a bygone part of his unlife. He picks a direction and sticks to it, cruising for several hours until he notices something in the distance. Looks like a village of some kind - a set of wooden buildings encircled by a wooden palisade, and the entire thing seems to be located right next to an oddly-shaped river valley on an equally odd hill. The snaking river appears to have gone around the hill, meaning that the hill is surrounded by water from three sides.
From this distance, Darren can see some people fishing in the river and smoke coming from several houses, and the sound of a group of people singing from beyond the palisade.
Looks like he's found civilization.