On the shrieking ship of Shriekpot...Morton swings about his giant rubber oar. It's a bit heavy, and it looks like it would hurt quite a bit to be hit with this. It's like a flat two-handed club made of an exotic material, to be exact. Not bad, all in all.
"This 'rubber' will do wonderfully I bet, thank you, Erin." Fueled by unfounded optimism, Morton is now ready to face the world and possibly not die in the process.
"Right, so then, Head Chef Niklas, shall we head down to get those things a right going for?""Indeed. Let's go meathunting!" comes an affirmative call from
Niklas. Even
Mark joins in, handing Morton a sword. Silly bugger. Morton already has weaponry far superior to this silly metal thing.
Together, they go below, wandering through the empty crew quarters and reaching the door to the cargo hold. It appears to have been barricaded some time ago with several barrels and boxes. A rather flimsy barricade, all in all. Seeing this obstacle, Niklas once again tries to call upon his greatest ally, the slumbering hope of the nation.
[Waking up roll: 6]
Looking inside a nearby barrel, he notices that it's full of a mixture of water and strange sludge. Perfect. He dunks the slumbering cat in it, pulling it out when it is an appropriately awake and noisy clawed whirlwind of pure hatred.
Back up above,
Kevin, having a bright idea, gets out and grabs an oar very much like Morton, then hands it to Erin.
"Y'want something similar, I suppose?"[Erin magic roll: 2+2]
She closes her eyes once more, and the oar slowly turns into rubber as well. Erin hands it to Kevin.
"Y'll soon be able to start an oarsman team at this rate."In the Market District of Shriekpot...Scott stops to curse the quality of these peasants' education and tries to escape before the guards get here.
[Scott escape roll: 2-1]
[Guard arrival roll: 1]
He slowly begins to shuffle away from the scene as the guards are distracted by a particularly peeved merchant who seems to be asking if they are about to do anything about all these vile fruit thieves infesting the district.
[Scott escape roll: 6-1]
[Guard pursuit roll: 1]
When the guards try to get away from this concerned citizen, this merely attracts the attention of more merchants, who all then proceed to surround them and swamp them with complaints. The guards try to get out of this situation by saying that there's a violent criminal making an escape as they speak, but the merchants claim that that's what they always say, and meanwhile there's fifty fruit thieves and whatnot also making an escape. If they're going to crack down on criminals, they should crack down on all of them.
Scott, meanwhile, makes an escape and successfully avoids responsibility for his violent criminal actions, getting back to the Artiste safe and sound.
In the meantime,
Sigmund makes an apology to the strange man.
"I'm sorry, I thought you were a plain old townsperson with a surplus of money, so I thought it would be easy to murder you. My mistake, huh?"The man smiles at him amiably.
"Yes, quite a terrible mistake indeed. Tell you what, I'll reimburse you for your knife. It's only fair. You didn't know, after all. My house is just nearby, you know. I could get some money to get your knife fixed."Back in Emlocke...Darren, feeling a bit awkward at reducing a woman to tears, tries to fix her!
[Medicine roll: 4]
Well, there isn't a whole lot he can do for her bleeding - if there actually is any, it's probably internal and in places he can't see. Though he can help make her armor less uncomfortable. The stereometric plague, though, that he does not know how to cure.
[Telekinesis roll: 1]
He tries to shift the armor plates around some, but he makes a bit of a slip, which results in a metal plate twisting unnaturally and stabbing into her side, causing some actual external bleeding. There is a howl of pain from the woman. The whip man shakes his head at this poor treatment of the woman.
[Whip Man vs. Armored Lady: 5+2 vs. 5+2-
1-
1-
1]
He brings his whip down on her neck with considerable force once, slicing through about half of it and causing a massive spurt of blood.
[Armored Lady endurance roll: 6+1-1]
The lady screams extremely loudly, and it appears that the whip didn't get anything that would immediately kill her. She is rapidly bleeding to death, though, an affliction that does not diminish when she gets up on her feet, picking up her shield and lifting up her hammer.
[Master magic roll: 5+1]
[Armored Lady endurance roll: 3+1-
1]
[Whip Man endurance roll: 5+1]
Then comes yet another blast in her direction, one that forces her to her knees, a small trickle of blood seeping out from under her faceplate.