At the home of the Eight Old People...
Sigmund tries to imagine some conceivable scenario where Niklas might get out of here with Rubun. Ah, perhaps this will work.
"I see. Maybe we can take him away, this werewolf has proved to obey my friend Niklas, but it seems that your pets don't allow him to take him away. Would you mind ordering your pets to stop attacking it so that Niklas can take the werewolf away?"
"We really do not want to, truth be told. After all, it did try to kill us and led you here after it failed the first time. I count that as quite the mark of shiftiness and general awfulness. Really, better off eradicating the thing at this point."
"Though we could probably make them a different pet to make it up, you know. One that's less treacherous, more loyal and such."
"That we could, yes. Also, I'm afraid commanding the beasts is not as easy as one might think. They were created and given animation with their minds firmly locked onto a single objective - the killing of that werewolf thing. Morphing magic is sadly limited on bestowing intellectual gifts, I'm afraid. They wouldn't listen to our orders. In fact, they are incapable of processing most things that don't conform to the 'this we must kill' idea implanted into their general mental makeup."
As Sigmund hears this, he watches Niklas run after the escaping Rubun and the silver bunny.
"So, this werewolf attacked you. When we found him roaming in the city he seemed friendly, well, as friendly as a werewolf can appear to be. Is there any problem if we try to keep him as a pet? I'm not very fond of this bastard, but my friend is, and I would rather not disappoint him, as he has been really excited about his new pet."
"Firstly, it might not actually be a werewolf, but rather just maintaining some sort of elaborate illusion of being one. It might just be a fey or some other kind of strange being."
"Secondly, it, being man-like in many respects from what we've seen, is probably intelligent in addition to being quite savage. So there's that."
"Thirdly, it is quite possible it tricked you into coming here for some reason. Maybe it thought numbers would help it somehow."
As they discuss the magical fey werewolf illusionist thing, Niklas trails it!
[Niklas pursuit roll: 3-1]
He simply cannot move fast enough to catch up to the two beasts running ahead, so he just shuffles forth, barking menacingly at the violence ahead of him. He sees the bunny descend upon Rubun, its head seemingly phasing through the creature's fur and biting off something deeper within. Moments later, the head pulls back - or is it Rubun that moves forward? The bunny's mouth appears to be full of flesh and bones, yet Rubun looks apparently unharmed. However, it is apparent that a whole lot of blood is pooling under the dog, and it looks quite a bit weaker now, though still with some fight left in it.
On the deck of a small merchant ship...
Morton is about to say more, but Kevin stops him, taking one for the team this time and volunteering as the point man for a ship expedition. Morton offers him the fire poker, an elegant weapon from a civilized age, fit for any battling gentleman, but Kevin politely refuses, heading below decks and looking for somebody in charge.
He looks and he looks, but he cannot for the unlife of him find anyone at all down there. The ship looks to be quite inhabited, but it's like the people within have disappeared somewhere or something.
In the new home of the Artiste...
Scott looks for the Artiste in the house, thinking of a good way to phrase his complaint. He finds him on the third floor, lying on a bed in an alcove with his eyes closed.
"The decor in here is terrible, man! What have you done to my beautiful house? It's all lifeless stone now! Where's the warm, inviting wooden paneling? The moldy wallpaper giving off a cozy feel? And where did you put Gary's portrait? Where did you put my portrait? Gosh!"
The Artiste doesn't seem to be listening, really. He turns around on the bed, taking a more comfortable position. Looks like he's fast asleep.