Outside the town of Dielnin...Timothy, dissatisfied at his terrible reception, elects to stop screeching like a monster from the darkest pits of the demonic realms! He also tries to make himself less visible!
[Invisibility roll: 1-
1]
He makes himself into a permanent light source! A rather bright one, too.
Oh, would you look at that, there appears to be a fellow on a horse speeding towards him! Better hide!
[Hiding roll: 4]
Timothy disappears into the ground and goes toward the town!
[Navigation roll: 6]
He reemerges from his subterranean journey inside a home of some kind! Looks safe enough. Time for more magic!
[Telekinesis roll: 6]
Timothy realizes that he doesn't know where anything is in this town! Oh well, better telekinesis the hell out of it anyway! He strains, huffs and puffs, and achieves his goal! Random places in this town are now affected by long-range spectral haunting!
[Random place roll: 3]
He hears screaming and splattering come from several places around himself! Well, they're probably alright. What could a little bit of telekinesis do, anyway?
In the tomb of Bernie...Monty figures that he'd best be moving on now! But first, he must dispose of his ancient enemy: his pelvis!
[Pelvis removal roll: 1]
After smashing against the ground for a while, he is left with a splintered mess of a pelvis! It's still attached to his spine, though! He'll need tools to get rid of that connection! Oh well, better go!
His pelvis making a scratching noise as it drags along the ground, Monty proceeds to follow the route on his map!
[Encounter roll: 5]
Surprisingly enough, nobody attempts to take advantage of him on the way! Awful nice animals they have in this part of the world!
He gets to Dielnin about half an hour after Mike! There is a fellow on a horse outside the gates, near him are several townspeople!
On an alien world...Vincent, feeling rather weak at the moment, goes off to wander around the inhospitable depths of the alien world!
[Wandering roll: 6]
He manages to find a small archway leading to stairs that go underground! Well, that looks safe!
Inside a newly blocked-off tomb...Samucane tries to perform a sharpened glowcane assault on the creature near it!
[Magic roll: 3+1]
2 sharpened glowcanes appear and speed toward the creepy bastard!
[Glowcanes vs. Nabpie: 1+2 vs. 6+3-
1]
The Nabpie, however, eats both of them mid-air! Uh oh. Plan B: golem, attack!
[Golem vs. Nabpie: 4+2 vs. 5+3-1]
The creature skillfully avoids the golem's attack, then spins around to strike!
[Nabpie vs. Golem: 5+3 vs. 1+2]
It engulfs the thing in darkness and horror, and when it withdraws, nothing is left! The golem seems to be gone!