In the library of the Red Tower of Power...Niklas figures he had best address all these sudden physiological needs he has - he remembers something bad happening if he doesn't, though what it was was pretty nebulous. Taking his whole lot of books, he looks for the facilities he requires - fortunately, the hall where the feasting happens is well known to him, and food proves inexpensive - only two of his seven copper coins for a relatively decent meal and drink!
A bathroom, though, is nowhere to be found. This is... unsettling.
"Hgfbgrl. Helsvar, are you there? Torkel? Tree guy?" he asks to the air.
"Present!""I'm here, dear.""As am I. Your adventures have been a little too strange for me to offer advice."At the harbor of Mothdale...Kevin, after considering taking one of the dolphins' toys away for the time being, decides that his board's fine for now for hitting dolphins with, despite the lack of indication that it is anything but ineffective.
[Kevin vs. Screechy: 1 vs. 2+1]
The dolphin with
Mark's leg in its mouth seems equally impervious to attacks with the board, however. Perhaps it would be better if drove a nail through it, Kevin thinks. If only he could locate one in the near vicinity, though!
And while Kevin thinks, Mark finally brandishes his halberd, trying to slash at a nearby dolphin while jumping toward the distant glass.
[Mark vs. Screechy: 5+2 vs. 4+1]
The halberd draws quite a bit of blood, but this doesn't seem to stop the dolphin using Mark's leg at all, and it just continues in its assault.
[Screechy vs. Mark: 4+2 vs. 4+2+1]
Now, though, it can't get quite as close to Mark due to all the slashing and stabbing coming from the skeleton. This, obviously, does not discourage its friends.
[Beakley vs. Mark: 1+1 vs. 1+3]
[McStrange vs. Mark: 5+1 vs. 6+3]
[Counterattack: Mark vs. McStrange: 3+2 vs. 2+1]
The other two dolphins are successfully repelled, and Mark even manages to stab the strange one a little - it is unimpressed, and there's not even any blood. The dolphins seem to be getting a little bored, actually. Mark notices just as he realizes that he's managed to get about halfway to the bit of glass lying about on the ground.
Further away,
Sigmund works out a strategy. This strategy is to look more closely next time when he is picking out things to spit at people, and he puts it into practice immediately, locating another shiny cobblestone!
He is rather disappointed when it turns out instead to be a somewhat peevish isopod that chews on his mouth distractingly right up until the moment he elects to simply spit it out nearby - he's pretty sure this thing is too light to cause any serious damage, anyway.
Morton, ever the helpful half-desk, tries to throw more flasks to widen the broken glass area.
[Morton's throwing roll: 1]
[Sigmund's dodge roll: 5-1-
1]
Unfortunately, the only thing he manages to hit is the worm, the glass smashing over its side and creating a series of small lacerations. Morton wonders if it knows what just happened, and if it is likely to try and take vengeance upon him.
In a place of blinding white...Scott keeps on trying to find his way according to the directions of the voice.
"Any chance you can actually physically steer me out?!""Signs point to yes, Jeremy!" the voice says, and Scott feels himself turn. He heads in the direction he eventually attains, and suddenly comes to a rather strange place - the rest of the place is still blinding white, but now there appears to be a rather large, circular dark spot in front of Scott. Through it, he thinks he can see... something.
"Go through it! I want to see what happens! If it works, come back and tell me you're fine!"At the engineers' graveyard of the City of the Dead...Darren attempts to resize the construct baby to be a bit larger - hopefully this would work.
[Darren's telekinesis roll: 2]
Unfortunately, though, the resizing is a bit difficult to do, what with the insects frantically carrying the baby simulacrum around the graveyard. This fact also somewhat hinders the other steps of his plans, given that he'd need to somehow sneak past the insects to get into the construct, then somehow get out of their literally steely grips and walk into the building.